Search found 2941 matches
- March 25th, 2024, 10:17 pm
- Forum: WML Workshop
- Topic: Problems with [filter_ability]
- Replies: 2
- Views: 100
Re: Problems with [filter_ability]
[filter_ability] looks correct. You have some non-filter-ability logic in these examples too. Try testing without those.
- March 25th, 2024, 9:31 am
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1989
- Views: 589234
Re: Ageless Era - Current Version: 4.33
Please add screenshot.
- March 24th, 2024, 7:05 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5526
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
So it is only visual difference not compatibility.
- March 24th, 2024, 6:56 pm
- Forum: WML Workshop
- Topic: Changing difficulty
- Replies: 5
- Views: 236
Re: Changing difficulty
This lets you define HARD for rest of the file (and preprocessor context). It has nothing to do with what you see on screen. And events do not affect it.
- March 24th, 2024, 4:03 pm
- Forum: WML Workshop
- Topic: Compatibility-breaking changes between 1.16 and 1.17/1.18
- Replies: 17
- Views: 5526
Re: Compatibility-breaking changes between 1.16 and 1.17/1.18
.png is not redirected either, so if using same way it wont be compatibility breaking.
$ filesystem.have_asset("images","maps/titlescreen.png")
false
$ filesystem.have_asset("images","maps/titlescreen.webp")
true
$ filesystem.have_asset("images","maps/titlescreen.png")
false
$ filesystem.have_asset("images","maps/titlescreen.webp")
true
- March 24th, 2024, 12:19 am
- Forum: Users’ Forum
- Topic: Can I propose a new faction with Japanese themes like samurai, ninja's and shrine priests?
- Replies: 3
- Views: 247
- March 23rd, 2024, 7:20 pm
- Forum: Ideas
- Topic: New Lua functions.
- Replies: 8
- Views: 336
Re: New Lua functions.
1 sounds useful.
2 has nothing to do with Lua functions.
3 I got impression if it difficult to improve performance.
2 has nothing to do with Lua functions.
3 I got impression if it difficult to improve performance.
- March 23rd, 2024, 12:56 am
- Forum: WML Workshop
- Topic: Trying to create a new weapon special.
- Replies: 13
- Views: 443
Re: Trying to create a new weapon special.
You are not able to use anything that is not documented. Even if it does not show immediate error it does nothing. So to guide you towards solution, link where is MESSAGE documented.
- March 22nd, 2024, 8:41 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 22
- Views: 3264
Re: Wesnoth 1.18.0 — Draconic Invasions Update
Ambush ability terrain filter for new types of forest terrain was also in this version.
- March 19th, 2024, 4:50 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 260
Re: damage_type within [harm_unit]
[filter_wml] lets you do [filter_wml][abilities][harm_unit]value=48. If you want to work with ability id only then use regular filter not [filter_wml].
- March 19th, 2024, 1:41 pm
- Forum: WML Workshop
- Topic: [solved] damage_type within [harm_unit]
- Replies: 5
- Views: 260
Re: damage_type within [harm_unit]
You seem to be trying to use actionWML tag as if it were ability.
- March 19th, 2024, 8:21 am
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 13
- Views: 576
Re: Question on "name=unit placed" events
Lua is taken from local file, it is not sent over network unless wrapped in [lua]. It is probably oos to change this behaviour in 1.18 when something reacts to unit placed.
- March 18th, 2024, 3:00 pm
- Forum: WML Workshop
- Topic: Reset achievements for UMC campaign?
- Replies: 27
- Views: 993
Re: Reset achievements for UMC campaign?
Without WML, the solution is to show error message to user telling to delete the achievement, and [end_level] defeat at start. WML based deletion would provide better user experience.
- March 18th, 2024, 8:58 am
- Forum: Technical Support
- Topic: How to play dunefolk on steam?
- Replies: 1
- Views: 240
Re: How to play dunefolk on steam?
In screen with map selection, pick era which says dunefolk.
- March 17th, 2024, 8:23 pm
- Forum: WML Workshop
- Topic: Question on "name=unit placed" events
- Replies: 13
- Views: 576
Re: Question on "name=unit placed" events
It is probably just matter of timing, whether attack_end triggers too soon to transfer them.
Changing side at turn end removes chance from AI to kill the corpses.
Changing side at turn end removes chance from AI to kill the corpses.