Search found 3616 matches

by Ravana
September 3rd, 2026, 5:02 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

These have never been in ageless.
by Ravana
August 27th, 2026, 2:35 pm
Forum: WML Workshop
Topic: From [store_unit] to [recall]
Replies: 6
Views: 85

Re: From [store_unit] to [recall]

You could unstore your units to recall list.
by Ravana
August 27th, 2026, 1:56 pm
Forum: WML Workshop
Topic: From [store_unit] to [recall]
Replies: 6
Views: 85

Re: From [store_unit] to [recall]

Unstore/store and recall have nothing to do with each other.
by Ravana
August 21st, 2026, 8:15 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

- Sabotage: In offensive the opponent retaliates with x0.9 damage, if mechanical then opponent retaliates with x0.8 damage and also takes x1.1 more damage.
- Gaze: In offensive, accuracy increase by 10%, opponent accuracy decrease by 10% (including magical and other special modifiers)
- Vindicate ...
by Ravana
August 20th, 2026, 7:54 pm
Forum: WML Workshop
Topic: Question about units lvls.
Replies: 6
Views: 101

Re: Question about units lvls.

As you want.
by Ravana
August 20th, 2026, 6:48 pm
Forum: WML Workshop
Topic: Question about units lvls.
Replies: 6
Views: 101

Re: Question about units lvls.

You can implement it as you want.
by Ravana
August 20th, 2026, 6:26 pm
Forum: WML Workshop
Topic: Question about units lvls.
Replies: 6
Views: 101

Re: Question about units lvls.

You can implement it.
by Ravana
August 17th, 2026, 7:56 am
Forum: Ideas
Topic: Display current village upkeep information?
Replies: 13
Views: 278

Re: Display current village upkeep information?

Sure, but you would have to adjust theme to add space for that.
by Ravana
August 15th, 2026, 10:26 pm
Forum: WML Workshop
Topic: Era of Magic (EoMa) hacking
Replies: 10
Views: 110

Re: Era of Magic (EoMa) hacking

You are probably putting tags to tag which doesnt support them. Expand the macros and verify all your tags are in legal place.
by Ravana
August 10th, 2026, 3:08 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

Added T*,*^T* to forest keeping, arson, nature regeneration, fungal regeneration.
by Ravana
August 9th, 2026, 4:44 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

Please tell exact terrain code of that terrain. It is enabled for terrain=*^Uf,*^Ufi. You can see terrain codes with :show_terrain_codes.
by Ravana
August 6th, 2026, 7:56 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

Will be solved next update probably during winter. https://github.com/inferno8/wesnoth-Era ... ic/pull/86

Divine protection is immunity from units that have ability of negative healing.
by Ravana
August 6th, 2026, 5:46 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.41
Replies: 2095
Views: 757134

Re: Ageless Era - Current Version: 4.41

Please be more specific. Preferably provide savefile and describe what to do there and what is expected outcome.
by Ravana
August 5th, 2026, 5:23 pm
Forum: WML Workshop
Topic: Teleporting the AI...
Replies: 19
Views: 252

Re: Teleporting the AI...

[random_placement] accepts [command], and sentence is about that same. Container means variable which consists of wml tag, so with variable=container you can use container.x.

Mainline campaigns have examples for many situations.
by Ravana
August 5th, 2026, 3:53 pm
Forum: WML Workshop
Topic: Teleporting the AI...
Replies: 19
Views: 252

Re: Teleporting the AI...

Documentation should say.