Search found 3616 matches
- September 3rd, 2026, 5:02 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
These have never been in ageless.
- August 27th, 2026, 2:35 pm
- Forum: WML Workshop
- Topic: From [store_unit] to [recall]
- Replies: 6
- Views: 85
Re: From [store_unit] to [recall]
You could unstore your units to recall list.
- August 27th, 2026, 1:56 pm
- Forum: WML Workshop
- Topic: From [store_unit] to [recall]
- Replies: 6
- Views: 85
Re: From [store_unit] to [recall]
Unstore/store and recall have nothing to do with each other.
- August 21st, 2026, 8:15 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
- Sabotage: In offensive the opponent retaliates with x0.9 damage, if mechanical then opponent retaliates with x0.8 damage and also takes x1.1 more damage.
- Gaze: In offensive, accuracy increase by 10%, opponent accuracy decrease by 10% (including magical and other special modifiers)
- Vindicate ...
- Gaze: In offensive, accuracy increase by 10%, opponent accuracy decrease by 10% (including magical and other special modifiers)
- Vindicate ...
- August 20th, 2026, 7:54 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 101
Re: Question about units lvls.
As you want.
- August 20th, 2026, 6:48 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 101
Re: Question about units lvls.
You can implement it as you want.
- August 20th, 2026, 6:26 pm
- Forum: WML Workshop
- Topic: Question about units lvls.
- Replies: 6
- Views: 101
Re: Question about units lvls.
You can implement it.
- August 17th, 2026, 7:56 am
- Forum: Ideas
- Topic: Display current village upkeep information?
- Replies: 13
- Views: 278
Re: Display current village upkeep information?
Sure, but you would have to adjust theme to add space for that.
- August 15th, 2026, 10:26 pm
- Forum: WML Workshop
- Topic: Era of Magic (EoMa) hacking
- Replies: 10
- Views: 110
Re: Era of Magic (EoMa) hacking
You are probably putting tags to tag which doesnt support them. Expand the macros and verify all your tags are in legal place.
- August 10th, 2026, 3:08 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
Added T*,*^T* to forest keeping, arson, nature regeneration, fungal regeneration.
- August 9th, 2026, 4:44 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
Please tell exact terrain code of that terrain. It is enabled for terrain=*^Uf,*^Ufi. You can see terrain codes with :show_terrain_codes.
- August 6th, 2026, 7:56 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
Will be solved next update probably during winter. https://github.com/inferno8/wesnoth-Era ... ic/pull/86
Divine protection is immunity from units that have ability of negative healing.
Divine protection is immunity from units that have ability of negative healing.
- August 6th, 2026, 5:46 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.41
- Replies: 2095
- Views: 757134
Re: Ageless Era - Current Version: 4.41
Please be more specific. Preferably provide savefile and describe what to do there and what is expected outcome.
- August 5th, 2026, 5:23 pm
- Forum: WML Workshop
- Topic: Teleporting the AI...
- Replies: 19
- Views: 252
Re: Teleporting the AI...
[random_placement] accepts [command], and sentence is about that same. Container means variable which consists of wml tag, so with variable=container you can use container.x.
Mainline campaigns have examples for many situations.
Mainline campaigns have examples for many situations.
- August 5th, 2026, 3:53 pm
- Forum: WML Workshop
- Topic: Teleporting the AI...
- Replies: 19
- Views: 252
Re: Teleporting the AI...
Documentation should say.