Search found 2204 matches

by Ravana
Yesterday, 9:16 am
Forum: Users’ Forum
Topic: let us rant about those nonsense
Replies: 2
Views: 65

Re: let us rant about those nonsense

In usual games they cant, poison is not applied to undead.
by Ravana
October 16th, 2019, 3:37 pm
Forum: WML Workshop
Topic: Count units on a side?
Replies: 6
Views: 89

Re: Count units on a side?

status: (Version 1.13.0 and later only) matches if the unit has the specified status active. This can be a comma-separated list, in which case the unit will match as long as it has one of the listed statuses active
by Ravana
October 16th, 2019, 6:12 am
Forum: WML Workshop
Topic: Count units on a side?
Replies: 6
Views: 89

Re: Count units on a side?

You can store units in WML as well and check length.

Also, filter_wml is not needed for status anymore since 1.12 I think.
by Ravana
October 13th, 2019, 4:26 pm
Forum: WML Workshop
Topic: need help creating custom [status]
Replies: 12
Views: 168

Re: need help creating custom [status]

Yes.
by Ravana
October 13th, 2019, 4:11 pm
Forum: WML Workshop
Topic: need help creating custom [status]
Replies: 12
Views: 168

Re: need help creating custom [status]

That part does not have anything special, so just from reference.
by Ravana
October 13th, 2019, 3:17 pm
Forum: WML Workshop
Topic: need help creating custom [status]
Replies: 12
Views: 168

Re: need help creating custom [status]

Note that Lua is only needed for status icon, unit coloring and status effect you can do in WML.
by Ravana
October 13th, 2019, 9:13 am
Forum: WML Workshop
Topic: need help creating custom [status]
Replies: 12
Views: 168

Re: need help creating custom [status]

Test scenario would help to see it, but it is available as documentation example too https://wiki.wesnoth.org/LuaWML/Display ... heme_items
by Ravana
October 12th, 2019, 7:57 pm
Forum: WML Workshop
Topic: Divide variable help
Replies: 3
Views: 57

Re: Divide variable help

modulo key.
by Ravana
October 12th, 2019, 7:31 am
Forum: WML Workshop
Topic: cant figure out [set_specials]
Replies: 2
Views: 68

Re: cant figure out [set_specials]

:inspect how the object looks in unit WML.
by Ravana
October 10th, 2019, 3:08 pm
Forum: Ideas
Topic: [engine] Extend weapon syntax for multiple weapon type series in same attack
Replies: 2
Views: 121

Re: [engine] Extend weapon syntax for multiple weapon type series in same attack

You can modify damage between strikes, see concentrated and growing fury specials.
by Ravana
October 9th, 2019, 6:21 am
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 531

Re: "upkeep=free" problem

gfgtdf wrote:
October 8th, 2019, 11:08 pm
Be aware though that is is iirc not persistent In saves so.it has.to be set in preload events or other code that runs whenever saves are loaded.
I will have to check if changing poison value in orocia can break saves.
by Ravana
October 8th, 2019, 8:38 pm
Forum: Ideas
Topic: Update All don't need confirmation for Resource
Replies: 6
Views: 100

Re: Update All don't need confirmation for Resource

1.12 and 1.14 have different addons, so it does not make sense to update anything.
by Ravana
October 8th, 2019, 8:05 pm
Forum: Ideas
Topic: "Shuffle Sides" and Auction X don't mix
Replies: 3
Views: 79

Re: "Shuffle Sides" and Auction X don't mix

That side should be added disallow_shuffle=yes.
by Ravana
October 8th, 2019, 7:10 pm
Forum: WML Workshop
Topic: "upkeep=free" problem
Replies: 24
Views: 531

Re: "upkeep=free" problem

Based on wiki it is read-write.