Search found 195 matches

by alexanderthegre
March 13th, 2014, 8:47 pm
Forum: Multiplayer Development
Topic: 7p Battle World
Replies: 4
Views: 1825

Re: 7p Battle World

Well, I haven't tried it yet, but the issue I immediately notice is that the terrain is clumped together, and primarily empty. This immediately puts terrain-dependent factions at a disadvantage, because the majority of the fighting will be happening on the flat areas. I would recommend spreading it ...
by alexanderthegre
June 3rd, 2013, 7:19 pm
Forum: Tournaments
Topic: [Complete] Standard Wesnoth Tournament
Replies: 30
Views: 14800

Re: Standard Wesnoth Tournament

Here's a replay. (Pretty sure this is the right one...)
by alexanderthegre
May 27th, 2013, 7:26 pm
Forum: Tournaments
Topic: [Complete] Standard Wesnoth Tournament
Replies: 30
Views: 14800

Re: Standard Wesnoth Tournament

I guess it won't hurt to sign up. I'm a little rusty, but you never know...
by alexanderthegre
January 4th, 2013, 9:12 pm
Forum: Multiplayer Development
Topic: Modpack
Replies: 1
Views: 1071

Re: Modpack

I added two more modifications, Capture Peasant and Build. The first post will be updated with them shortly. :D
by alexanderthegre
January 4th, 2013, 3:11 am
Forum: Multiplayer Development
Topic: Modpack
Replies: 1
Views: 1071

Modpack

Well, I wrote a simple modification. It allows you to change your recruit list in-play for 20 gold. Obviously it only works on 1.11.x. Because modifications can be mix-matched, I'll be adding more little modifications to the add-on as I code them. I'll upload it to the add-on server once I have ~5 m...
by alexanderthegre
August 6th, 2012, 12:45 am
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 132890

Re: Exercises in Formula and Lua AI

Also, I'd just like to mention that the reason I'm excited about this AI (and I assume why others are excited too) is that it is the only Wesnoth AI that I've seen that can come close to beating a human player in a fair game. It is challenging, and if we can create an AI that is challenging to top ...
by alexanderthegre
August 5th, 2012, 5:22 am
Forum: Off-Topic
Topic: Level 9 Technomancer vs. Ubuntu blues
Replies: 4
Views: 2030

Re: Level 9 Technomancer vs. Ubuntu blues

I'm a little tired right now, so excuse me if I misunderstand your problem, but different versions of distros (and even different distros) are, generally , binary-compatible. So if you only have access to the internet on a remote machine, you could in all probability get the package from packages.ub...
by alexanderthegre
July 31st, 2012, 8:27 pm
Forum: Strategies & Tips
Topic: Counter-attack tactic: Do you have one?
Replies: 11
Views: 4271

Re: Counter-attack tactic: Do you have one?

When I play as orcs, I generally don't counter-attack; during the day I retreat and at night I attack. Don't undervalue ToD.
On a counter-attack, use assassins. Lots of assassins. :twisted:
They're fast, and can deal very good damage to retreating enemies.
by alexanderthegre
July 12th, 2012, 5:06 pm
Forum: Users’ Forum
Topic: If Wesnoth has different AI difficulty to choose...
Replies: 22
Views: 6578

Re: If Wesnoth has different AI difficulty to choose...

You might want to check out mattsc's grunt rush AI (it's in AI modification demos on the add-ons server), it's much better than the normal AI.
by alexanderthegre
July 10th, 2012, 11:53 pm
Forum: WML Workshop
Topic: WML Request
Replies: 4
Views: 1316

Re: WML Request

I'm a little rusty, and #1 is over my head, but here are 2 and 3 (untested, might not work): #define WEAPON_SPECIAL_DECAPITATE [dummy] id=decapitation name= _ "decapitation" description= _ "Decapitation: Whenever this unit attacks, there is a 50% chance of decapitation." [/dummy]...
by alexanderthegre
July 10th, 2012, 9:14 pm
Forum: Strategies & Tips
Topic: WHAT TO DO if you can't beat a scenario in a campaign:
Replies: 62
Views: 103289

Re: WHAT TO DO if you can't beat a scenario in a campaign:

I can't figure out how to beat this campaign (caverns of flame scenario). I moved all heroes to glyph, activated, and elves all died...but the lava destroys everyone. What am I missing? I tried keeping all heroes near glyph. All elves were slaughtered by trolls. I tried looking around for an "...
by alexanderthegre
July 10th, 2012, 5:54 pm
Forum: Writers’ Forum
Topic: khalifate descriptions
Replies: 15
Views: 5597

Re: khalifate descriptions

Well, it's been a while since I last posted here, but I wanted to say that I'm currently (in the general sence of the word) trying to contact noy about this.
I should have something to post here within a week or so.
by alexanderthegre
July 9th, 2012, 12:08 am
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 132890

Re: Exercises in Formula and Lua AI

:shock: Wow, that freelands grunt rush AI is much better than the default one. I played a rather nice game against it, with me playing drakes. One thing I noticed about it was that if some of my units are at the end of the left pass, then it won't move any units already there. I think this is a cons...
by alexanderthegre
July 1st, 2012, 10:05 pm
Forum: Scenario & Campaign Development
Topic: Tribute to Burning Suns -- TtBS
Replies: 18
Views: 5128

Re: Tribute to Burning Suns -- TtBS

Or they could have grown stegosaurus-like plates on their backs :mrgreen: Seriously, though, the temptation to abuse the rule of cool here is massive. Too many bizzare biological features can ruin suspension of disbelief. To throw in my opinion on what elves would do in a desert-apocolypse, IMO they...
by alexanderthegre
June 30th, 2012, 8:16 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 153408

Re: You think a faction is overpowered? Come here!

A similar thing can be said of UD or knalgans. On a small map, knalgans can easily take over the whole field, creating a 'bubble' wherin no enemy units can pass. I like to use footpads for this. With UD, being able to rush at first night is a massive advantage, especially if your enemy hasn't gone i...