Search found 195 matches
- March 13th, 2014, 8:47 pm
- Forum: Multiplayer Development
- Topic: 7p Battle World
- Replies: 4
- Views: 1827
Re: 7p Battle World
Well, I haven't tried it yet, but the issue I immediately notice is that the terrain is clumped together, and primarily empty. This immediately puts terrain-dependent factions at a disadvantage, because the majority of the fighting will be happening on the flat areas. I would recommend spreading it ...
- June 3rd, 2013, 7:19 pm
- Forum: Tournaments
- Topic: [Complete] Standard Wesnoth Tournament
- Replies: 30
- Views: 14867
Re: Standard Wesnoth Tournament
Here's a replay. (Pretty sure this is the right one...)
- May 27th, 2013, 7:26 pm
- Forum: Tournaments
- Topic: [Complete] Standard Wesnoth Tournament
- Replies: 30
- Views: 14867
Re: Standard Wesnoth Tournament
I guess it won't hurt to sign up. I'm a little rusty, but you never know...
- January 4th, 2013, 9:12 pm
- Forum: Multiplayer Development
- Topic: Modpack
- Replies: 1
- Views: 1071
Re: Modpack
I added two more modifications, Capture Peasant and Build. The first post will be updated with them shortly.
- January 4th, 2013, 3:11 am
- Forum: Multiplayer Development
- Topic: Modpack
- Replies: 1
- Views: 1071
Modpack
Well, I wrote a simple modification. It allows you to change your recruit list in-play for 20 gold. Obviously it only works on 1.11.x. Because modifications can be mix-matched, I'll be adding more little modifications to the add-on as I code them. I'll upload it to the add-on server once I have ~5 m...
- August 6th, 2012, 12:45 am
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 133116
Re: Exercises in Formula and Lua AI
Also, I'd just like to mention that the reason I'm excited about this AI (and I assume why others are excited too) is that it is the only Wesnoth AI that I've seen that can come close to beating a human player in a fair game. It is challenging, and if we can create an AI that is challenging to top ...
- August 5th, 2012, 5:22 am
- Forum: Off-Topic
- Topic: Level 9 Technomancer vs. Ubuntu blues
- Replies: 4
- Views: 2036
Re: Level 9 Technomancer vs. Ubuntu blues
I'm a little tired right now, so excuse me if I misunderstand your problem, but different versions of distros (and even different distros) are, generally , binary-compatible. So if you only have access to the internet on a remote machine, you could in all probability get the package from packages.ub...
- July 31st, 2012, 8:27 pm
- Forum: Strategies & Tips
- Topic: Counter-attack tactic: Do you have one?
- Replies: 11
- Views: 4276
Re: Counter-attack tactic: Do you have one?
When I play as orcs, I generally don't counter-attack; during the day I retreat and at night I attack. Don't undervalue ToD.
On a counter-attack, use assassins. Lots of assassins.
They're fast, and can deal very good damage to retreating enemies.
On a counter-attack, use assassins. Lots of assassins.
They're fast, and can deal very good damage to retreating enemies.
- July 12th, 2012, 5:06 pm
- Forum: Users’ Forum
- Topic: If Wesnoth has different AI difficulty to choose...
- Replies: 22
- Views: 6586
Re: If Wesnoth has different AI difficulty to choose...
You might want to check out mattsc's grunt rush AI (it's in AI modification demos on the add-ons server), it's much better than the normal AI.
- July 10th, 2012, 11:53 pm
- Forum: WML Workshop
- Topic: WML Request
- Replies: 4
- Views: 1320
Re: WML Request
I'm a little rusty, and #1 is over my head, but here are 2 and 3 (untested, might not work): #define WEAPON_SPECIAL_DECAPITATE [dummy] id=decapitation name= _ "decapitation" description= _ "Decapitation: Whenever this unit attacks, there is a 50% chance of decapitation." [/dummy]...
- July 10th, 2012, 9:14 pm
- Forum: Strategies & Tips
- Topic: WHAT TO DO if you can't beat a scenario in a campaign:
- Replies: 62
- Views: 103334
Re: WHAT TO DO if you can't beat a scenario in a campaign:
I can't figure out how to beat this campaign (caverns of flame scenario). I moved all heroes to glyph, activated, and elves all died...but the lava destroys everyone. What am I missing? I tried keeping all heroes near glyph. All elves were slaughtered by trolls. I tried looking around for an "...
- July 10th, 2012, 5:54 pm
- Forum: Writers’ Forum
- Topic: khalifate descriptions
- Replies: 15
- Views: 5610
Re: khalifate descriptions
Well, it's been a while since I last posted here, but I wanted to say that I'm currently (in the general sence of the word) trying to contact noy about this.
I should have something to post here within a week or so.
I should have something to post here within a week or so.
- July 9th, 2012, 12:08 am
- Forum: Coder’s Corner
- Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
- Replies: 472
- Views: 133116
Re: Exercises in Formula and Lua AI
:shock: Wow, that freelands grunt rush AI is much better than the default one. I played a rather nice game against it, with me playing drakes. One thing I noticed about it was that if some of my units are at the end of the left pass, then it won't move any units already there. I think this is a cons...
- July 1st, 2012, 10:05 pm
- Forum: Scenario & Campaign Development
- Topic: Tribute to Burning Suns -- TtBS
- Replies: 18
- Views: 5128
Re: Tribute to Burning Suns -- TtBS
Or they could have grown stegosaurus-like plates on their backs :mrgreen: Seriously, though, the temptation to abuse the rule of cool here is massive. Too many bizzare biological features can ruin suspension of disbelief. To throw in my opinion on what elves would do in a desert-apocolypse, IMO they...
- June 30th, 2012, 8:16 pm
- Forum: Strategies & Tips
- Topic: You think a faction is overpowered? Come here!
- Replies: 451
- Views: 153505
Re: You think a faction is overpowered? Come here!
A similar thing can be said of UD or knalgans. On a small map, knalgans can easily take over the whole field, creating a 'bubble' wherin no enemy units can pass. I like to use footpads for this. With UD, being able to rush at first night is a massive advantage, especially if your enemy hasn't gone i...