Search found 48 matches

by Jamie
January 27th, 2016, 7:22 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.12 Campaign: A Rough Life - version 1.2.5

I'll look forward to seeing the changes, but, no I don't want to review them. I trust that they will be improvements, or you wouldn't have put them in.
by Jamie
January 26th, 2016, 3:40 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Hi. It's been a couple of years but I dropped by to see how things have been going... and I realized I never followed up on the tense mis-matches in the intro story. I'm sorry for that. I think that happened when I moved the intro into the story.cfg and I cut and pasted the wrong message text. Anywa...
by Jamie
June 2nd, 2013, 10:12 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.11 Campaign: A Rough Life - version 1.2.0

I'll pass the translation info on, thanks, but it sounds like you already have this covered? On a related matter, I took a first look at the new 1.11 campaign and I noticed that some of the lines had mixed tenses (present and past). This was something I noticed and fixed in a later upload, so if you...
by Jamie
May 23rd, 2013, 4:06 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.11 Campaign: A Rough Life - version 1.2.0

First of all, it's great to see that a new version has been posted! Yea! I haven't had a chance to download and play yet but will shortly. Second, I have given a personally modified version of the campaign to a 10 year old friend as a birthday present (the modifications were to name the main charact...
by Jamie
May 12th, 2013, 3:09 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Thanks for the info on UTF8 and the code fixes. I was also working on the flood code in scenario 15. Let's say that I had more than one headache, because I had serious problems understanding your code; this because the sheer amount of numbers crossed my eyes - literally. At this point, it was clear ...
by Jamie
May 7th, 2013, 6:32 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

...there doesn't seem to be anything that handles non-UTF8 dashes... I thought since the entire page is coded in UTF8 that I all the dashes were as well. (I never heard of UTF8 before starting work on this, and had to do some reading up on it, so I'm no expert. But I thought my TextWrangler editor ...
by Jamie
May 2nd, 2013, 6:27 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

A propos, I second the idea of limiting the movement of the "stationary" villains, Hatrox conveniently came out to play and was easily corralled. I'm sorry, but I'm not clear whether you are saying you like that Hatrox came out, or would prefer that he stay in the mountains. I don't feel strongly a...
by Jamie
April 29th, 2013, 12:29 am
Forum: Technical Support
Topic: What's up with CGContext errors?
Replies: 3
Views: 1417

Re: What's up with CGContext errors?

Thanks for your input, denix.
by Jamie
April 26th, 2013, 7:45 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Here is the latest, and probably the last full campaign upload I will make. I consider this fairly well polished to the best of my ability, but will continue to suggest small changes to individual scenario files and will make fixes if I can if anyone points out any problems. It is not well tested as...
by Jamie
April 19th, 2013, 10:10 pm
Forum: WML Workshop
Topic: Changing border tiles within a scenario
Replies: 3
Views: 531

Re: Changing border tiles within a scenario

I think [store_locations] stores border tiles as well. Thanks for the tip. I'll look into that. If by “wml reference” you mean the “WML Tags” sidebar, that means that you are on the page that defines [rule] . Oh, I see. Yes I found that definition left something to be desired and was looking for so...
by Jamie
April 18th, 2013, 11:25 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

Hey Jacques! Good of you to drop by! I love your campaign, uh, maybe that's obvious. While I am happy and grateful to be kept in memory as the original author... I will be very happy to have a line of credit beneath yours. Editing is very different (and for me very much easier) than creating from sc...
by Jamie
April 18th, 2013, 11:07 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 57650

Re: 1.10 Campaign: A Rough Life - version 1.1.6

I have been putting off posting, hoping I would have something more to upload soon, but it is taking a very long time (I have gotten into modifying the map for scenario 15 to simulate the dam breaking. It is a lot more involved than I first thought, but it is coming along.) In the meantime, although...
by Jamie
April 18th, 2013, 9:39 pm
Forum: WML Workshop
Topic: Changing border tiles within a scenario
Replies: 3
Views: 531

Changing border tiles within a scenario

I am trying to change a few border tiles within a scenario following the instructions on this page: http://wiki.wesnoth.org/TerrainMaskWML and I am having no success at all after trying many different configurations. Here's my latest effort (with most of the map redacted): [terrain_mask] x,y=0,0 mas...
by Jamie
April 13th, 2013, 10:56 pm
Forum: Website
Topic: some picture missing in wiki factions pages
Replies: 3
Views: 1495

Re: some picture missing in wiki factions pages

Oh I found an answer to my question on another forum page: http://forums.wesnoth.org/viewtopic.php?f=17&t=38058 where: File uploads are disabled/unavailable for this wiki, presumably for historical reasons (hosting constraints, etc.). Instead, site administrators like me do have the power to add ima...
by Jamie
April 13th, 2013, 4:52 pm
Forum: Website
Topic: some picture missing in wiki factions pages
Replies: 3
Views: 1495

Re: some picture missing in wiki factions pages

There are also images missing from the Tiles Tutorial page: http://wiki.wesnoth.org/Tiles_Tutorial#Normal_Tiles Is there a central repository for wiki images, similar to wikipedia's image collection? I would redo the images for the tiles tute if I knew where to upload them (since the link to the ori...