Search found 296 matches

by Yomar
November 29th, 2019, 2:29 am
Forum: Multiplayer Development
Topic: A question for developers, do we matter ?
Replies: 6
Views: 672

Re: A question for developers, do we matter ?

Sounds a bit complicated, I don't saw all these problems when cavalry got nerfed.
Well at least some developers answered.
Thanks.
by Yomar
November 28th, 2019, 6:06 pm
Forum: Multiplayer Development
Topic: A question for developers, do we matter ?
Replies: 6
Views: 672

A question for developers, do we matter ?

Hello, after reading many threats on the same topic I also came across this pool > https://forums.wesnoth.org/viewtopic.php?f=15&t=44782 , since a lot of players agree whit two of these proposed changes, why developers don't want to apply these changes ? Or begin with the most voted one to begin slo...
by Yomar
November 26th, 2019, 4:32 pm
Forum: Multiplayer Development
Topic: The case against the Dwarvish Steelclad/Lord
Replies: 21
Views: 2226

Re: The case against the Dwarvish Steelclad/Lord

I know, this threat is a bit old, but nothing happened in meantime ? Cause I completely agree, Steelclad and Guardsmans (especially levelled versions) are game braking, making survivals a joke. Steelclad is simply crazy, he deafeats easly Swordsmen and Pikemen (and most other units) for example, cau...
by Yomar
October 29th, 2019, 11:48 pm
Forum: Users’ Forum
Topic: New to game -- which mods are essentials?
Replies: 5
Views: 708

Re: New to game -- which mods are essentials?

Hello, there are no "essential mods", cool, nice and usefull ones yes, but none are really "essential" (I think the game is pretty self-contained) if not for particular cases like color blind ppl or those that can't bear the RNG or luck based games in general and so on. Anyway you can download most ...
by Yomar
October 18th, 2019, 7:01 pm
Forum: Multiplayer Development
Topic: Eagle's combined MP modifications thread
Replies: 32
Views: 10558

Re: Eagle's combined MP modifications thread

Hi Eagle_11, I tested a bit your mods, and found a bug. In the add-on "Loyalist Tweaks: Spearman unit-line tweaks" (Or Loyalist Tweaks: Blade and Spear as called in this thread), even if I untick the Javelineer skirmish option, when he promotes to Master Javelineer, he gets the skirmisher ability an...
by Yomar
October 16th, 2019, 10:30 pm
Forum: Coder’s Corner
Topic: Autofight Utility
Replies: 3
Views: 1079

Re: Autofight Utility

Thx, guys.
by Yomar
October 15th, 2019, 11:58 pm
Forum: Multiplayer Development
Topic: Coherent Units
Replies: 0
Views: 1072

Coherent Units

Hello, I came across this add-on called "Loyalist Tweaks: Spearman unit-line tweaks"Loyalist Tweaks: Spearman unit-line tweaks" created by a prolific forum member nicknamed Eagle11. This add-on produces the following modifications: Loyalists get an Infantryman unit who functions as an level 1 blade ...
by Yomar
October 3rd, 2019, 1:56 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 613

Re: Rogue balancing

Javlineer does only 1 extra damage compared to spearman and Lv2 Fencer does only 5-5. Yes maybe Rogue is a high risk but gives more reward than risk, for example the Horseman have much higher chances to be hit back and if you loose him, you lost a lot of money, if you play Age of Heroes, Rogue is ch...
by Yomar
October 1st, 2019, 10:13 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 613

Re: Rogue balancing

Royal guard if not in village will be poisoned and dammaged from assasin, then Assasin runs away and he dies slowly zoced by Dwarven Sentinels that can also hit him with ranged and get no retail or/and killed by Dragonguards (no resistances against pierce).
by Yomar
October 1st, 2019, 10:02 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 613

Re: Rogue balancing

Well, steelclad is hard to kill, lot of HP resistant to everything, but at least he's much more expensive and also needs a lot more XP to level up than a Rogue and is also slower.
by Yomar
October 1st, 2019, 8:11 pm
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 613

Re: Rogue balancing

You forgot that he has 60% so the Swordsman will land less hits, while he with only 40% def will be hit more times, things will be also much worse if the Rogue will attack from any other terrain but flat (something that a half decent player will certainly try to do), cause there he will get 70% def,...
by Yomar
October 1st, 2019, 10:22 am
Forum: Multiplayer Development
Topic: Rogue balancing
Replies: 9
Views: 613

Rogue balancing

The Thief is pretty balanced, but his evolution the Rogue is not cause a trait called "strong", I explain, the Rogue beside beign cheap (24gp) goes increases his dammage from 4-3 to 6-3, his hp from 24 to 40, gets a multi hit ranged attack (4-3), and skirmish. Now at night with backstab (much easier...
by Yomar
September 17th, 2019, 2:55 pm
Forum: Scenario & Campaign Development
Topic: Chronological error in the Campaign The Rise of Wesnoth
Replies: 3
Views: 725

Chronological error in the Campaign The Rise of Wesnoth

A guy told me that there is an historical error in the Campaign The Rise of Wesnoth, in the fourth scenario, the background image that introduces the story, king Eldaric is fighting a Troll, but the thing is that there were no Trolls at that time on the Green Island, in fact king Haldric has even to...
by Yomar
September 15th, 2019, 8:52 pm
Forum: Coder’s Corner
Topic: Autofight Utility
Replies: 3
Views: 1079

Autofight Utility

Time ago a guy made an utility for statistical purposes, is there someone than can update it to work with BFW 1.14 ?

Here's the link of the threat;

viewtopic.php?t=29760
by Yomar
August 27th, 2019, 3:43 pm
Forum: Technical Support
Topic: Screen resolution problem
Replies: 2
Views: 408

Re: Screen resolution problem

Ok, I write this in case someone else has resolution problems, so they can try this. After trying a lot of things included the suggestions from this forum, to no avail, finally I solved the problem. Windows decided "nicely" :annoyed: to put the size settings to 125% (size at which apps and texts are...