Search found 296 matches
- November 29th, 2019, 2:29 am
- Forum: Multiplayer Development
- Topic: A question for developers, do we matter ?
- Replies: 6
- Views: 672
Re: A question for developers, do we matter ?
Sounds a bit complicated, I don't saw all these problems when cavalry got nerfed.
Well at least some developers answered.
Thanks.
Well at least some developers answered.
Thanks.
- November 28th, 2019, 6:06 pm
- Forum: Multiplayer Development
- Topic: A question for developers, do we matter ?
- Replies: 6
- Views: 672
A question for developers, do we matter ?
Hello, after reading many threats on the same topic I also came across this pool > https://forums.wesnoth.org/viewtopic.php?f=15&t=44782 , since a lot of players agree whit two of these proposed changes, why developers don't want to apply these changes ? Or begin with the most voted one to begin slo...
- November 26th, 2019, 4:32 pm
- Forum: Multiplayer Development
- Topic: The case against the Dwarvish Steelclad/Lord
- Replies: 21
- Views: 2226
Re: The case against the Dwarvish Steelclad/Lord
I know, this threat is a bit old, but nothing happened in meantime ? Cause I completely agree, Steelclad and Guardsmans (especially levelled versions) are game braking, making survivals a joke. Steelclad is simply crazy, he deafeats easly Swordsmen and Pikemen (and most other units) for example, cau...
- October 29th, 2019, 11:48 pm
- Forum: Users’ Forum
- Topic: New to game -- which mods are essentials?
- Replies: 5
- Views: 708
Re: New to game -- which mods are essentials?
Hello, there are no "essential mods", cool, nice and usefull ones yes, but none are really "essential" (I think the game is pretty self-contained) if not for particular cases like color blind ppl or those that can't bear the RNG or luck based games in general and so on. Anyway you can download most ...
- October 18th, 2019, 7:01 pm
- Forum: Multiplayer Development
- Topic: Eagle's combined MP modifications thread
- Replies: 32
- Views: 10558
Re: Eagle's combined MP modifications thread
Hi Eagle_11, I tested a bit your mods, and found a bug. In the add-on "Loyalist Tweaks: Spearman unit-line tweaks" (Or Loyalist Tweaks: Blade and Spear as called in this thread), even if I untick the Javelineer skirmish option, when he promotes to Master Javelineer, he gets the skirmisher ability an...
- October 16th, 2019, 10:30 pm
- Forum: Coder’s Corner
- Topic: Autofight Utility
- Replies: 3
- Views: 1079
Re: Autofight Utility
Thx, guys.
- October 15th, 2019, 11:58 pm
- Forum: Multiplayer Development
- Topic: Coherent Units
- Replies: 0
- Views: 1072
Coherent Units
Hello, I came across this add-on called "Loyalist Tweaks: Spearman unit-line tweaks"Loyalist Tweaks: Spearman unit-line tweaks" created by a prolific forum member nicknamed Eagle11. This add-on produces the following modifications: Loyalists get an Infantryman unit who functions as an level 1 blade ...
- October 3rd, 2019, 1:56 pm
- Forum: Multiplayer Development
- Topic: Rogue balancing
- Replies: 9
- Views: 613
Re: Rogue balancing
Javlineer does only 1 extra damage compared to spearman and Lv2 Fencer does only 5-5. Yes maybe Rogue is a high risk but gives more reward than risk, for example the Horseman have much higher chances to be hit back and if you loose him, you lost a lot of money, if you play Age of Heroes, Rogue is ch...
- October 1st, 2019, 10:13 pm
- Forum: Multiplayer Development
- Topic: Rogue balancing
- Replies: 9
- Views: 613
Re: Rogue balancing
Royal guard if not in village will be poisoned and dammaged from assasin, then Assasin runs away and he dies slowly zoced by Dwarven Sentinels that can also hit him with ranged and get no retail or/and killed by Dragonguards (no resistances against pierce).
- October 1st, 2019, 10:02 pm
- Forum: Multiplayer Development
- Topic: Rogue balancing
- Replies: 9
- Views: 613
Re: Rogue balancing
Well, steelclad is hard to kill, lot of HP resistant to everything, but at least he's much more expensive and also needs a lot more XP to level up than a Rogue and is also slower.
- October 1st, 2019, 8:11 pm
- Forum: Multiplayer Development
- Topic: Rogue balancing
- Replies: 9
- Views: 613
Re: Rogue balancing
You forgot that he has 60% so the Swordsman will land less hits, while he with only 40% def will be hit more times, things will be also much worse if the Rogue will attack from any other terrain but flat (something that a half decent player will certainly try to do), cause there he will get 70% def,...
- October 1st, 2019, 10:22 am
- Forum: Multiplayer Development
- Topic: Rogue balancing
- Replies: 9
- Views: 613
Rogue balancing
The Thief is pretty balanced, but his evolution the Rogue is not cause a trait called "strong", I explain, the Rogue beside beign cheap (24gp) goes increases his dammage from 4-3 to 6-3, his hp from 24 to 40, gets a multi hit ranged attack (4-3), and skirmish. Now at night with backstab (much easier...
- September 17th, 2019, 2:55 pm
- Forum: Scenario & Campaign Development
- Topic: Chronological error in the Campaign The Rise of Wesnoth
- Replies: 3
- Views: 725
Chronological error in the Campaign The Rise of Wesnoth
A guy told me that there is an historical error in the Campaign The Rise of Wesnoth, in the fourth scenario, the background image that introduces the story, king Eldaric is fighting a Troll, but the thing is that there were no Trolls at that time on the Green Island, in fact king Haldric has even to...
- September 15th, 2019, 8:52 pm
- Forum: Coder’s Corner
- Topic: Autofight Utility
- Replies: 3
- Views: 1079
Autofight Utility
Time ago a guy made an utility for statistical purposes, is there someone than can update it to work with BFW 1.14 ?
Here's the link of the threat;
viewtopic.php?t=29760
Here's the link of the threat;
viewtopic.php?t=29760
- August 27th, 2019, 3:43 pm
- Forum: Technical Support
- Topic: Screen resolution problem
- Replies: 2
- Views: 408
Re: Screen resolution problem
Ok, I write this in case someone else has resolution problems, so they can try this. After trying a lot of things included the suggestions from this forum, to no avail, finally I solved the problem. Windows decided "nicely" :annoyed: to put the size settings to 125% (size at which apps and texts are...