Search found 244 matches

by Integral
November 20th, 2004, 1:53 am
Forum: Art Contributions
Topic: pink shooter II - da sequel
Replies: 21
Views: 5683

I like the way "B" looks, but it seems a bit washed-out, and too similar to the level 1 creature. Maybe the purple of the armor could be a bit more saturated to make it more vivid and distinct. Also, I agree with the comments that the skeleton should be carrying a bone. In fact, maybe you ...
by Integral
October 24th, 2004, 8:30 pm
Forum: Game Development
Topic: Programming games: Should SDL be hidden behind an interface?
Replies: 2
Views: 3187

Personally, I think that you'll effectively do this anyway. Your drawing routines should all be collected into a single code module; the same goes for your UI code. All that code is intimately and necessarily involved with your underlying drawing library anyway: if you change drawing libraries, eith...
by Integral
October 8th, 2004, 6:44 pm
Forum: Users’ Forum
Topic: Does the AI cheat?
Replies: 76
Views: 16227

Re: A different new user experience

allover wrote:As an aside, I should point out that I *still* don't know how experience works in Wesnoth.
Thanks to the magic of Wiki, the manual now explains this.

Daniel
by Integral
October 8th, 2004, 3:08 pm
Forum: Art Contributions
Topic: Unit flag colors
Replies: 11
Views: 3230

Please don't get rid of the discs...they make it really easy to see a unit's team at a glance, without the "funny squinting" that colorized sprites usually force me to do.

Daniel

[EDIT: it's an ellipse, not a magnetic storage medium]
by Integral
October 7th, 2004, 2:09 am
Forum: Users’ Forum
Topic: Great Game
Replies: 14
Views: 3329

Porcupine wrote:Really!? I didn't know it isn't freeware. What is it then?
Free software. See here for more information.

Daniel
by Integral
October 7th, 2004, 12:49 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.5 released
Replies: 30
Views: 21318

A static Linux binary has been posted.

Daniel
by Integral
October 6th, 2004, 9:56 pm
Forum: Users’ Forum
Topic: Does the AI cheat?
Replies: 76
Views: 16227

The back breaker for me was when I attacked the North-Western leader in 'Elves Besieged' with five elvish archers and had a grand total of ONE hit out of all five attacks. This is NOT an exaggeration. I just did some quick figuring, and I get a chance of 1 in 2000 of this happening. Unlikely, but n...
by Integral
October 6th, 2004, 1:47 am
Forum: Scenario & Campaign Development
Topic: Mystery Campaign
Replies: 47
Views: 16810

I wrote a long response and my browser (Firefox) crashed. :( Anyway, briefly, the problem is that the computer's resources increase and yours don't. You can recall more powerful units, but since units only progress to a certain point, there's a fairly firm limit on how powerful your units can become...
by Integral
October 5th, 2004, 2:00 am
Forum: Scenario & Campaign Development
Topic: Mystery Campaign
Replies: 47
Views: 16810

I gave this a spin and it was enjoyable for a little while...but the fun pretty much ended when I started a new scenario and the enemy announced "I get 1,000 gold to your 150, and I can recruit Bone Shooters, Necromancers, Necrophages, and Wraiths. Have fun dying." (it's really scary how m...
by Integral
October 4th, 2004, 10:11 pm
Forum: Technical Support
Topic: AI concerns
Replies: 12
Views: 2754

If you hit "end turn" on this save file, one of the AI's naga will valiantly charge at my sergeant (who is 1XP from leveling), despite the fact that it cannot possibly kill him. The computer can't be planning to attack him with more powerful units: nothing but naga can reach him, and the o...
by Integral
October 3rd, 2004, 5:53 pm
Forum: Technical Support
Topic: apt-get and 0.8.4
Replies: 6
Views: 2445

debian.wesnoth.org is the web site where the packages are hosted. To get them, you add this to sources.list:

Code: Select all

deb http://debian.wesnoth.org/sid ./
Daniel
by Integral
October 3rd, 2004, 4:59 pm
Forum: Technical Support
Topic: AI concerns
Replies: 12
Views: 2754

I've noticed this too. The inverse problem also occurs: the AI will attack units that are guaranteed to survive and level as a result of the battle. (yes, this can sometimes be part of a diaboloical strategy....but believe me, I've seen the AI do this lots of times when it was just stupid)

Daniel
by Integral
October 3rd, 2004, 3:12 pm
Forum: Technical Support
Topic: apt-get and 0.8.4
Replies: 6
Views: 2445

You might be better off using debian.wesnoth.org rather than wholesale upgrading to unstable. Anyway, if debian takes much longer to freeze, it looks like the next version of Wesnoth might be pushed through to sarge.

Daniel
by Integral
October 2nd, 2004, 3:49 pm
Forum: Technical Support
Topic: How does one get into last scenario of Heir to the Throne?
Replies: 18
Views: 3540

yes... the save file has a, waddayacallit, variable, in it called next_scenario= and it is currently either " " or "null". you must either replay from the beginning of the scenario (from a save that does not end "Turn {X}"), or hack your savefile so it instead says nex...
by Integral
October 1st, 2004, 12:35 am
Forum: Technical Support
Topic: Control-v overestimates enemy movement?
Replies: 4
Views: 1441

If I understood this function correctly this is the longest range of movement your opponant could move if your units were not there. Thus it disregards ZOC and is only useful to see where you should move to be completely safe from the enemy this turn. You're thinking of Control-b, not Control-v. Th...