Search found 244 matches
- November 20th, 2004, 1:53 am
- Forum: Art Contributions
- Topic: pink shooter II - da sequel
- Replies: 21
- Views: 5683
- October 24th, 2004, 8:30 pm
- Forum: Game Development
- Topic: Programming games: Should SDL be hidden behind an interface?
- Replies: 2
- Views: 3187
Personally, I think that you'll effectively do this anyway. Your drawing routines should all be collected into a single code module; the same goes for your UI code. All that code is intimately and necessarily involved with your underlying drawing library anyway: if you change drawing libraries, eith...
- October 8th, 2004, 6:44 pm
- Forum: Users’ Forum
- Topic: Does the AI cheat?
- Replies: 76
- Views: 16227
Re: A different new user experience
Thanks to the magic of Wiki, the manual now explains this.allover wrote:As an aside, I should point out that I *still* don't know how experience works in Wesnoth.
Daniel
- October 8th, 2004, 3:08 pm
- Forum: Art Contributions
- Topic: Unit flag colors
- Replies: 11
- Views: 3230
- October 7th, 2004, 2:09 am
- Forum: Users’ Forum
- Topic: Great Game
- Replies: 14
- Views: 3329
Free software. See here for more information.Porcupine wrote:Really!? I didn't know it isn't freeware. What is it then?
Daniel
- October 7th, 2004, 12:49 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.5 released
- Replies: 30
- Views: 21318
- October 6th, 2004, 9:56 pm
- Forum: Users’ Forum
- Topic: Does the AI cheat?
- Replies: 76
- Views: 16227
The back breaker for me was when I attacked the North-Western leader in 'Elves Besieged' with five elvish archers and had a grand total of ONE hit out of all five attacks. This is NOT an exaggeration. I just did some quick figuring, and I get a chance of 1 in 2000 of this happening. Unlikely, but n...
- October 6th, 2004, 1:47 am
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 47
- Views: 16810
I wrote a long response and my browser (Firefox) crashed. :( Anyway, briefly, the problem is that the computer's resources increase and yours don't. You can recall more powerful units, but since units only progress to a certain point, there's a fairly firm limit on how powerful your units can become...
- October 5th, 2004, 2:00 am
- Forum: Scenario & Campaign Development
- Topic: Mystery Campaign
- Replies: 47
- Views: 16810
- October 4th, 2004, 10:11 pm
- Forum: Technical Support
- Topic: AI concerns
- Replies: 12
- Views: 2754
- October 3rd, 2004, 5:53 pm
- Forum: Technical Support
- Topic: apt-get and 0.8.4
- Replies: 6
- Views: 2445
debian.wesnoth.org is the web site where the packages are hosted. To get them, you add this to sources.list:
Daniel
Code: Select all
deb http://debian.wesnoth.org/sid ./
- October 3rd, 2004, 4:59 pm
- Forum: Technical Support
- Topic: AI concerns
- Replies: 12
- Views: 2754
- October 3rd, 2004, 3:12 pm
- Forum: Technical Support
- Topic: apt-get and 0.8.4
- Replies: 6
- Views: 2445
- October 2nd, 2004, 3:49 pm
- Forum: Technical Support
- Topic: How does one get into last scenario of Heir to the Throne?
- Replies: 18
- Views: 3540
- October 1st, 2004, 12:35 am
- Forum: Technical Support
- Topic: Control-v overestimates enemy movement?
- Replies: 4
- Views: 1441
If I understood this function correctly this is the longest range of movement your opponant could move if your units were not there. Thus it disregards ZOC and is only useful to see where you should move to be completely safe from the enemy this turn. You're thinking of Control-b, not Control-v. Th...