Search found 77 matches
- April 17th, 2024, 2:19 am
- Forum: Tournaments
- Topic: [In Progress] Afterlife Rated Hi 1.16 Season
- Replies: 62
- Views: 31471
Re: [In Progress] Afterlife Rated Hi 1.16 Season
Thats a ridiculous insinuation you're making. Around a quarter of the people you see in afterlife don't report any games at all and have only unfinished games. I have only started reporting my wins after playing around 50 games when i decided to climb. If you bothered to see my replays you would see...
- August 23rd, 2021, 6:30 am
- Forum: WML Workshop
- Topic: Changing Experience Modifier Mid-scenario
- Replies: 1
- Views: 291
Changing Experience Modifier Mid-scenario
Is it possible to change the experience modifier of a scenario, mid-scenario? I want to change this value multiples times in my multiplayer scenario.
- August 20th, 2021, 10:20 am
- Forum: WML Workshop
- Topic: Changing Player Base Income and Village Income
- Replies: 2
- Views: 272
Changing Player Base Income and Village Income
I want to change player base income to 0 for my multiplayer scenario. On the wiki, it stated the only way to do this is by using the [game_config] tag, so I attempted to use the [game_config] tag but it just gets me an invalid WML error or does nothing at all. I'm not understanding how to implement ...
- August 18th, 2021, 7:53 am
- Forum: WML Workshop
- Topic: Merging Images
- Replies: 1
- Views: 224
Merging Images
I am attempting to merge two unit images to display for a menu option like this: #define OPTION6 MESSAGE VARNAME VARSET FILTERIDSIDE FORSIDE BETTEDSIDE PLAYERSIDE IMAGE [option] message = {MENU_IMG_TXT "{IMAGE}" _"{MESSAGE}"} [command] [set_variable] name = {VARNAME} value = {VAR...
- August 17th, 2021, 2:46 am
- Forum: WML Workshop
- Topic: Multi-line WML
- Replies: 5
- Views: 473
Multi-line WML
Getting unexpected characters at line start errors because of this code, I want to avoid writing a large list in one line, so how do I write this over multiple lines? [set_variable] name = DraftRedChoicesLeader1 rand = "Pikeman", "White Mage", "Red Mage", "Longbowm...
- August 16th, 2021, 10:19 pm
- Forum: WML Workshop
- Topic: Changing Map Mid-Scenario
- Replies: 2
- Views: 233
Re: Changing Map Mid-Scenario
Thanks just what I was looking for
- August 16th, 2021, 10:09 pm
- Forum: WML Workshop
- Topic: Changing Map Mid-Scenario
- Replies: 2
- Views: 233
Changing Map Mid-Scenario
In the middle of my multiplayer scenario, I want to change the map to a different pre-set map after an event occurs. How do I do this?
I have attempted using
I have attempted using
map_data = "{~add-ons/Gambling_Arena/BonusRoundMap.map}"
in an event tag but this does not do anything.- May 4th, 2020, 3:55 am
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 27529
Re: Help with WML for a particular scenario
I assumed he wanted the AI to move in that direction and capture the Tile if it can. You are implying that the AI should capture the tile and ignore nearby enemies and villages to do so. You're right that Combat and Village CA's take precedence over the Move-To-Targets CA that [goal] is under, but I...
- May 4th, 2020, 2:31 am
- Forum: WML Workshop
- Topic: Help with WML for a particular scenario
- Replies: 146
- Views: 27529
Re: Help with WML for a particular scenario
To make AI side go to a particular location, I think you should use the [goal] tag for target_location in the [side] tag for that AI side. Here is an example from one of my lava duel scenarios where I want the AI side 1 to capture or move wards the tile 20,27 [side] side = 1 gold = 75 village_gold =...
- April 13th, 2020, 10:58 pm
- Forum: WML Workshop
- Topic: Resizing Map Macros
- Replies: 3
- Views: 1010
Re: Resizing Map Macros
My armageddon map has spreading lava every turn. This bloats the map with unused lava near the middle to end of the game with lots of unused area compared to the small playing field in middle. I was going to use these macros to resize the map. The problem is since lava is spreading the map itself ha...
- April 13th, 2020, 10:14 pm
- Forum: WML Workshop
- Topic: Resizing Map Macros
- Replies: 3
- Views: 1010
Resizing Map Macros
I found Jamit's Resizing Map Macros and attempted to make use of them in my Armageddon scenario. https://forums.wesnoth.org/viewtopic.php?p=522048#p522048 I followed his setup steps listed but I've run into errors using them in my scenario in game. Most of the macros work fine except for the RESIZED...
- May 15th, 2018, 5:43 pm
- Forum: WML Workshop
- Topic: Hiding a Single Tile
- Replies: 3
- Views: 1764
Re: Hiding a Single Tile
Yeah Shroud overlay hides the tile from all sides including the specified player's side, making it not ideal Anyhow I got it to work as intended by enabling shroud to yes for all [side] and then [remove_shroud] for all tiles except the tile with the altar's terrain in a 1st turn event. Was a lot mor...
- May 15th, 2018, 8:22 am
- Forum: WML Workshop
- Topic: Hiding a Single Tile
- Replies: 3
- Views: 1764
Hiding a Single Tile
I wanted to edit the 6 player sacrifice survival map to have the sacrifice altar tile hidden from other players(with shroud and fog turned off), so players can't expect whats coming. The only way I have seen to do this is [place_shroud] but that requires shroud to be turned on for the side. I don't ...
- August 31st, 2016, 7:30 am
- Forum: Multiplayer Development
- Topic: Teleporting Madness(Hunter/Prey or FFA)
- Replies: 0
- Views: 1211
Teleporting Madness(Hunter/Prey or FFA)
Teleporting Madness can be played as a Hunter/Prey map OR as just a FFA map. Made by Glen and Kyrbi(Artwork by Kyrbi) There are 16 isolated zones and runes in each world. Players use the runes to travel freely between the isolated zones. There are 5 keeps evenly spread across the worlds where the pl...
- August 31st, 2016, 7:03 am
- Forum: Multiplayer Development
- Topic: Circle of Immortalization(2-6 Player FFA)
- Replies: 2
- Views: 2149
Circle of Immortalization(2-6 Player FFA)
Circle of Immortalization is a 2-6 Player FFA with AI Statues of Stone by Glen and Kyrbi(Artwork by Kyrbi) The map has over 250 Petrified Stone Statues on the surroundings. The states are all completely random units ranging from level 0 peasants to level 5 Ancient Liches(obviously a higher chance of...