Search found 946 matches

by Heindal
February 2nd, 2019, 12:47 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

Objectives can be spoken by someone else, even so it has it charm if the narrator would speak them.
Imho I don't think they are necessary to be spoken.
by Heindal
January 30th, 2019, 7:21 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 929
Views: 131447

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

A random rpg adventure is better than you think. It has a variety of quests and even different maps with different short, but well written quests. You can craft, you can grind resources, you can entertain people in taverns for gold and so on. This like D&D and Pen & Paper just for Battle for Wesnoth...
by Heindal
January 26th, 2019, 2:05 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

And here it goes, the Gnargha lines.
by Heindal
January 26th, 2019, 1:42 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

Ok, here are the lines for the Urugha.
by Heindal
January 26th, 2019, 10:21 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 929
Views: 131447

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hey Hay, I've been working together with Dugi and others on 'World of Wesnoth'. It was an ambitious RPG project. This was a multiplayer and I've made a multiplayer version for my dungeon keeper clone called 'Wild Peasant vs Devouring Corpses'. However, there is hardly feedback for RPGs in Multiplaye...
by Heindal
January 26th, 2019, 9:57 am
Forum: Multiplayer Development
Topic: Kingdom Builder Mod
Replies: 9
Views: 534

Re: Kingdom Builder Mod

Sounds cool, can you found villages or build buildings such as taverns or temples? I had something like that in mind for my own add-on.
by Heindal
January 17th, 2019, 7:30 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 929
Views: 131447

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi again Tom_of_Wesnoth, Hi again Djarskublar, thanks again for the comments. @Tom_of_Wesnoth - yeah, I could at least do that for the caravan and unarmed units. Because changing the aggression alone, will also reduce the fighting value of units that can actually fight, such as random npcs, which ca...
by Heindal
January 16th, 2019, 5:47 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 929
Views: 131447

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Hi Tom_of_Wesnoth, Hi Djarskublar, thank your for playing and leaving a comment. @Tom_of_Wesnoth: I liked the behavior of escorts and caravan, as it makes it a little bit harder for the player to protect them ;), but I see that this can be frustrating. However I can not change what the wesnoth ai is...
by Heindal
January 15th, 2019, 5:10 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

An impact filter of a microphone will work as well as a towel or a closet :eng:.
*ducks*
by Heindal
January 14th, 2019, 6:01 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

don'T take me wrong , the quality is wrong. it is alright for a UMC campaign. but for mainline... I would have the gear needed to make great voice recordings, though i have no talent whatsoever Wouldn't say so. On my speakers quality was ok, considering that the regular wesnoth player has no Teufel...
by Heindal
January 14th, 2019, 12:08 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

Sounds great for rough samples. Now to the feedback: narrator: - the narrators voice and didactics sound like the narrator in lord of the rings, well done note that I think the records already sound good and are well done. These are just details and I just want to share these things, to make things ...
by Heindal
January 12th, 2019, 6:41 am
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

Thanks max-torch for your instructions, these are indeed good basics for voice recording! Thank you for posting those links Heindal. Also yes any of the orcs would be great to have voice acted! As for the story do we want a narrator to record them or do you think characters would be better? narrato...
by Heindal
January 9th, 2019, 5:44 pm
Forum: Music & Sound Development
Topic: Voiceover for An Orcish Incursion Development thread
Replies: 72
Views: 2819

Re: Voiceover for An Orcish Incursion Development thread

Thanks max-torch for your instructions, these are indeed good basics for voice recording! There are some tutorials about how to make voice sound even more impressive, but these tutorials would go to far I think. But they are good for rookies. Unfortunately they are just available in German. Just in ...
by Heindal
January 7th, 2019, 6:43 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3767

Re: Roll call for voice acting of Descent into Darkness

Hopefully they do not update the german version :p. :hmm: yes it is unfortunate the timing of this project. But if you do not feel interested in rerecording the german voices I can always just release the campaign in its current state. Still that is better than nothing. Well, it was a lot of work, ...