Search found 76 matches
- March 1st, 2015, 7:46 am
- Forum: Website
- Topic: SSL configuration for forums.wesnoth.org completely broken
- Replies: 0
- Views: 2989
SSL configuration for forums.wesnoth.org completely broken
So, recently I decided to see if I could access Wesnoth's forums by HTTPS. I couldn't, since apparently port 443 on that subdomain is listened to by the same virtual host as serves the regular secure site, and of course none of the forum pages can be found in the main site's DocumentRoot. That in it...
- December 19th, 2013, 7:24 am
- Forum: WML Workshop
- Topic: AI not recruiting
- Replies: 25
- Views: 6194
Re: AI not recruiting
btw, intuition tells me that a human also do better when he doesnt save lots of gold and send his units into battle asap. there are exceptions, but in general, you always do better if you constantly support your frontline with troops (ye earlier you train them, ye earlier they will arive where they...
- November 30th, 2013, 1:39 am
- Forum: Off-Topic
- Topic: Funny units names
- Replies: 198
- Views: 122179
Re: Funny units names
What campaign is that pic even from? Allied human/drake/troll sides?Eagle_11 wrote:Legendary Lolman strikes back:Spoiler:
- November 13th, 2013, 7:47 am
- Forum: Users’ Forum
- Topic: Odd statistics in custom MP scenario
- Replies: 2
- Views: 1353
Re: Odd statistics in custom MP scenario
Those don't have anything to do with the number of losses, those are the expected values compared to the actual values. Say unit A attacks unit B with a 6-2 attack, unit B has a 70% chance to dodge, and unit A hits once. The expected damage dealt by unit A is 3.6 (0.3 * 12), while the actual damage...
- November 9th, 2013, 3:57 am
- Forum: Users’ Forum
- Topic: Odd statistics in custom MP scenario
- Replies: 2
- Views: 1353
Odd statistics in custom MP scenario
So, I've been developing an MP scenario for a while (well, it's MP at the moment; it might really fit better in a campaign, but I have only vague ideas of what else to put along with it, so unless and until those coalesce it'll remain standalone). This scenario is rather unusual, in that it customiz...
- October 23rd, 2013, 5:02 am
- Forum: Website
- Topic: Why does forum search use stop words?
- Replies: 1
- Views: 1737
Why does forum search use stop words?
So, trying to search for WML terms like "time_area" gets me results for "area", without the underscore, and ignoring time. That's ... not useful. Similarly, searching for "village gold" ignores "gold". Can we get that turned off, or the list of stop words edit...
- October 22nd, 2013, 1:22 am
- Forum: WML Workshop
- Topic: Terrain graphics macro 1.11 update question
- Replies: 6
- Views: 2124
Re: Terrain graphics macro 1.11 update question
this has been reported at least twice but i couldn't find the threads. i'm pretty sure some add-on misbehaves and leaks images with the same name as mainline ones. found one thread: http://forums.wesnoth.org/viewtopic.php?f=4&t=35432 Well, sure enough! It was indeed American Era. Much obliged; ...
- October 21st, 2013, 7:59 am
- Forum: WML Workshop
- Topic: Terrain graphics macro 1.11 update question
- Replies: 6
- Views: 2124
Re: Terrain graphics macro 1.11 update question
All right. I have a feeling that moving those two includes inside your #ifdef might fix it, although I couldn't find any hard evidence for that. It did, although I had to duplicate the lines inside a #ifdef EDITOR to make sure I could still get at them in the map editor. Which looks really impressi...
- October 21st, 2013, 6:29 am
- Forum: WML Workshop
- Topic: Terrain graphics macro 1.11 update question
- Replies: 6
- Views: 2124
Re: Terrain graphics macro 1.11 update question
Forgot to mention I'm on 1.11.6, but I figure that should be assumed. Sounds weird. Post your _main.cfg and terrain_graphics.cfg? I feel slightly vindicated in my bewilderment. {TERRAIN_BASE Zchx flat/road} {KEEP_BASE Zkhx castle/cobbles-keep} {TERRAIN_BASE Zcvx castle/elven/grounds} {NEW:WALL Zcvx ...
- October 21st, 2013, 5:27 am
- Forum: WML Workshop
- Topic: Terrain graphics macro 1.11 update question
- Replies: 6
- Views: 2124
Terrain graphics macro 1.11 update question
I have an (unreleased) addon with a few custom terrain types that I got to work with 1.10. 1.11, for some reason, does not seem so happy, and the error I get is "Macro/file 'TERRAIN_BASE' is missing at ~addons/CastleDefense/terrain_graphics.cfg:1 included from ~addons/CastleDefense/_main.cfg:2&...
- November 16th, 2012, 10:36 am
- Forum: Strategies & Tips
- Topic: Defence strategies? (for the AI)
- Replies: 60
- Views: 32095
Re: Defence strategies? (for the AI)
I guess if we apply the experimental AI to wesnoth, all former campaign balance works would be totally screwed. But, the old AI was just a dying flower under winter's snow. There is no point keeping it anymore in my opinion, because the old AI fight so foolishly. I would even prefer to rebuild all ...
- October 8th, 2012, 1:05 am
- Forum: Users’ Forum
- Topic: combat percentages do not add up
- Replies: 7
- Views: 3285
Re: combat percentages do not add up
The law of large numbers says that as the square root of N increases, the standard deviation decreases. It doesn't mean it *has* to converge though. As for your units being killed by luck: tactics include making sure that you won't lose anything valueble even if all enemy attacks hit. If you lost 4...
- October 1st, 2012, 9:34 am
- Forum: Strategies & Tips
- Topic: Is a red mage worth it early in HttT?
- Replies: 29
- Views: 13967
Re: Is a red mage worth it early in HttT?
Presumably because there is no "magical" damage type: there's arcane, cold, and fire, and all are usually magical in origin.Nicknick wrote:Ah, i see, he meant the property and not damage type.
Also, the Shyde line does not get arcane damage, nor develop resistance to it.
- September 29th, 2012, 2:30 am
- Forum: Ideas
- Topic: [interface]Allow going to the next tip when downloading
- Replies: 6
- Views: 2144
Re: [interface]Allow going to the next tip when downloading
This could be useful, although it's not a massively high priority. I'm stuck with rural DSL, and have lots of addons, so updates generally induce me to go do something else for several minutes.
- September 17th, 2012, 6:39 am
- Forum: Writers’ Forum
- Topic: Pronouncing Delfador
- Replies: 14
- Views: 6031
Re: Pronouncing Delfador
IIRC, he was given his name in three parts: Del, Fa, Dor*. So something like nuorc's pronunciation is probably correct.
*Prelude scenario in Delfador's Memoirs.
*Prelude scenario in Delfador's Memoirs.