Search found 8 matches
- September 10th, 2011, 1:30 am
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110322
Re: Khalifate gameplay thread (feedback on balance and bugs)
Thanks for the clarification!
- September 8th, 2011, 11:04 pm
- Forum: Faction & Era Development
- Topic: Khalifate gameplay thread (feedback on balance and bugs)
- Replies: 373
- Views: 110322
Re: Khalifate feedback thread
I am curious, Is this a general feedback thread or would like us to focus on just the gameplay of the Khalifate?
- August 16th, 2011, 8:02 pm
- Forum: Technical Support
- Topic: Bitdefender 2011
- Replies: 2
- Views: 805
Re: Bitdefender 2011
Alright, will do. TY
- August 16th, 2011, 7:50 pm
- Forum: Technical Support
- Topic: Bitdefender 2011
- Replies: 2
- Views: 805
Bitdefender 2011
Hiya!
Ik bitdefender conflicts with wesnoth and I have determined that its the problem this time too but the solutions of making an exclusion and turning on game mode aren't working with the 2011 version of bitdefender. I have messed with it for 2 days now. Any ideas?
Ik bitdefender conflicts with wesnoth and I have determined that its the problem this time too but the solutions of making an exclusion and turning on game mode aren't working with the 2011 version of bitdefender. I have messed with it for 2 days now. Any ideas?
- June 23rd, 2011, 12:28 am
- Forum: Faction & Era Development
- Topic: Recruitable Heros/Expansive Era
- Replies: 11
- Views: 2807
Re: Recruitable Heros/Expansive Era
those are very good ideas! I really like the Lvl one! The point of recuiting an additional leader is that this era is designed for really big maps so having extra leaders allows for multiple points of attack. Idk if separating the gold is necessary but i will play around with it when i get the chanc...
- June 20th, 2011, 7:34 pm
- Forum: Faction & Era Development
- Topic: Recruitable Heros/Expansive Era
- Replies: 11
- Views: 2807
Re: Recruitable Heros/Expansive Era
The benefits are that games will have an added level of strategy (when to get second leader and how to use it) and that games will be much longer. Ik someone people dont want it to be longer but i think it would be fun to mess around with. As for the stats of secondary leaders i figured they would b...
- May 16th, 2011, 11:14 pm
- Forum: Faction & Era Development
- Topic: Recruitable Heros/Expansive Era
- Replies: 11
- Views: 2807
Re: Recruitable Heros/Expansive Era
Would you have to kill only the original leader to win or kill all recruited "leaders" too? Idk, I think only having to kill the original leader would be best but tell me what you think. I want to hear multiple views before i make my decision. :) I suspect this is doable in WML. it defini...
- May 15th, 2011, 8:33 pm
- Forum: Faction & Era Development
- Topic: Recruitable Heros/Expansive Era
- Replies: 11
- Views: 2807
Recruitable Heros/Expansive Era
Hihi! I had an idea to make larger maps more fun and epic. The general idea is to have recruitable leaders so one can produce from multiple bases at once. I looked around and couldn't find anything already like this, if this idea has been done please direct me towards the forum. thanks For those who...