Search found 255 matches
- January 5th, 2012, 12:21 am
- Forum: Scenario & Campaign Development
- Topic: Question/Campaign Idea
- Replies: 10
- Views: 2591
Re: Question/Campaign Idea
ok thank you for the feedback, yes I am talking about the paoloni books and im aware of religious differences but by similarities I meant the races in wesnoth are remarkably similar (elves dwarves etc.) and the orcs could double up as what paoloni calls the urgals, and with some minor graphical edit...
- December 30th, 2011, 1:58 am
- Forum: Scenario & Campaign Development
- Topic: Question/Campaign Idea
- Replies: 10
- Views: 2591
Question/Campaign Idea
Hello all, I haven't played Wenoth for a while.because of distractions (Skyrim...) but I've came back to it now and at the same time I am reading the 'Inheritance' book series and realized that they might as well be set in the same universe. So is this allowed to be done? That is making a.campaign m...
- October 14th, 2011, 7:15 am
- Forum: Faction & Era Development
- Topic: Era of 4 worlds, almost 4500 downloads + new portrait.
- Replies: 556
- Views: 106207
Re: Era of three worlds: Powershot want's WML help!
The glowing sword looks fairly cool the glowing boot just plain looks weird and slowing chains isn't taking much of a step forward in technology.
- October 10th, 2011, 6:40 pm
- Forum: Strategies & Tips
- Topic: Best two units
- Replies: 130
- Views: 31013
Re: Best two units
1) footpad 2) Wose And what if your enemy resists impact? I would pick a dark adept for it's high damage and a heavy infantry man for its high resistance and fearless trait so at night they'd be a decent owning duo. Or I'd pick an elvish shaman for it's healing and an elvish archer and then stick t...
- October 9th, 2011, 10:24 am
- Forum: Art Contributions
- Topic: What story art is needed?
- Replies: 2
- Views: 2118
What story art is needed?
I ask this question because outside my window there is a beautiful view of a valley with farmland and woods and I was wondering if it would be able to be adapted and used in the wesnoth game.
- October 8th, 2011, 1:24 pm
- Forum: Users’ Forum
- Topic: Looking for Maintainers
- Replies: 13
- Views: 4421
Re: Looking for Maintainers
Unless you get a better offer I'd be willing o look after gunpowder age for you if you like.
- October 6th, 2011, 6:46 pm
- Forum: WML Workshop
- Topic: How to implement a ranged attack greater than 1 hex
- Replies: 2
- Views: 900
Re: How to implement a ranged attack greater than 1 hex
You might be able to filter_adjacent do the Ramon chance and if it succeeds store the unit your going to electrocute and play an electric animation and start over again.
- October 5th, 2011, 7:32 pm
- Forum: Forum Games
- Topic: Guess the song
- Replies: 34
- Views: 42106
Re: Guess the song
Ohh maybe not then I'm more of a relaxing music guy.
- October 5th, 2011, 7:31 pm
- Forum: WML Workshop
- Topic: Blueknights Questions
- Replies: 116
- Views: 16202
Re: Blueknights Questions
The wrong slaves are purely because I'm on iPod. As is the capital in variable
Thanks for clarifying that I'll start to work on that ASAP
and I'll check my code for typos and such regarding the variable.
Thanks for clarifying that I'll start to work on that ASAP
and I'll check my code for typos and such regarding the variable.
- October 5th, 2011, 7:23 pm
- Forum: Writers’ Forum
- Topic: RPG Project Intro Story (Comments Welcome)
- Replies: 7
- Views: 2939
Re: RPG Project Intro Story (Comments Welcome)
Wow! Great story skills.
My feedback would be that it is great but the 'clans' that the world is based upon haven't been described so you don't know hat there traits and such are but besides that great job.
My feedback would be that it is great but the 'clans' that the world is based upon haven't been described so you don't know hat there traits and such are but besides that great job.
- October 5th, 2011, 7:08 pm
- Forum: WML Workshop
- Topic: Blueknights Questions
- Replies: 116
- Views: 16202
Re: Blueknights Questions
So if my code like above is in a 'new turn' [if] clause stating that if 'bcounter' =1 hex x=16 and y=26 will become rubble, would that be feasible? Because try if I might the terrain at 16,26 just doesn't change full stop even using {MODIFY_TERRAIN ^Dr 16 26} the other thing I'm working on but is le...
- October 5th, 2011, 6:59 pm
- Forum: Art Workshop
- Topic: artisticdude's Art
- Replies: 1136
- Views: 254794
Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain
I hate to sound as if I'm stealing all your stuff but I might make these the heroes in my rpg type campaign along with their pet.
- October 5th, 2011, 6:57 pm
- Forum: Forum Games
- Topic: Guess the song
- Replies: 34
- Views: 42106
Re: Guess the song
I swear I've heard this lyrics somewhere.
- October 5th, 2011, 6:56 pm
- Forum: WML Workshop
- Topic: Blueknights Questions
- Replies: 116
- Views: 16202
Re: Blueknights Questions
Well to help me be able to code this can someone answer these questions?
1. Do variable unless cleared carry over from scenario to scenario?
2. If not is their an alternative that does?
1. Do variable unless cleared carry over from scenario to scenario?
2. If not is their an alternative that does?
- October 5th, 2011, 4:13 pm
- Forum: WML Workshop
- Topic: Blueknights Questions
- Replies: 116
- Views: 16202
Re: Blueknights Questions
Oh dear not concentrating while writing that obviously...
So should what I have work once that's corrected?
So should what I have work once that's corrected?