Search found 55 matches
- August 2nd, 2015, 3:19 pm
- Forum: Art Workshop
- Topic: ChaosRider arts!!!
- Replies: 62
- Views: 33915
Re: ChaosRider arts!!!
I'm not saying you've done bad
Sorry for disturbing your topic.
Sorry for disturbing your topic.
- July 29th, 2015, 4:07 pm
- Forum: Art Workshop
- Topic: ChaosRider arts!!!
- Replies: 62
- Views: 33915
Re: ChaosRider arts!!!
I feel like the color pattern is too shallow and boring, what makes him look too flat. Bigger contrast and hue shifting would make it look way better. The sprite itself also suffers from the lack of detail, i think some scars would fit thematically and make him look cooler overall. ;) Thanks for th...
- December 7th, 2013, 5:49 pm
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
- December 7th, 2013, 5:00 pm
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
Re: Ability for replacing a killed unit with another
Thanks!
@pyrophorus: it seems more similar to what I want the first solution! Only a question. What is for "tmp"? I thought it was just this way "$x".
@pyrophorus: it seems more similar to what I want the first solution! Only a question. What is for "tmp"? I thought it was just this way "$x".
- December 7th, 2013, 12:34 pm
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
Re: Ability for replacing a killed unit with another
This is the result: #define ABILITY_POSSESSION # When this unit die, another unit will appear in the same place. [event] name=die [unit] side=$side_number type=...... x=$x y=$y [/unit] [/event] #enddef Is this right? Anyway I will test it in some days. Before I must create other things to try it
- December 7th, 2013, 10:08 am
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
Re: Ability for replacing a killed unit with another
Thanks for the help! I've found the code! I'll try to adapt it to my needs.
- December 6th, 2013, 10:09 pm
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
Re: Ability for replacing a killed unit with another
Sorry, I'll try to explain.
I want the unit who have the ability, when defeated will create another differnet unit on the hex where it died. It's not a special attack.
Hope I explained well this time
I want the unit who have the ability, when defeated will create another differnet unit on the hex where it died. It's not a special attack.
Hope I explained well this time
- December 6th, 2013, 5:54 pm
- Forum: WML Workshop
- Topic: Ability for replacing a killed unit with another
- Replies: 10
- Views: 2017
Ability for replacing a killed unit with another
Hi, I want to create an ability (probably it was already done) to a unit that when is killed will be replaced with a new one. What i can do? Do I need a "dummy" tag?
Thanks for the help you can give me
Thanks for the help you can give me
- January 11th, 2013, 11:32 am
- Forum: Art Workshop
- Topic: Sleepwalker's randomness
- Replies: 86
- Views: 37419
Re: Sleepwalker's randomness, current - IftU Demon portraits
Yeah, I think is better the Crow-T version, but probably Sleepwalker placed the animation only for the purpose to show it...
Great animation Sleepwalker!
Great animation Sleepwalker!
- January 9th, 2013, 7:02 pm
- Forum: Faction & Era Development
- Topic: Stickmen era feedback's thread
- Replies: 27
- Views: 11505
Re: Stickmen era feedback's thread
For now is paused, because I'm creating the campaignadr3n wrote:is this still being worked on?
- December 17th, 2012, 2:20 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 151615
Re: Khalifate facelift: Redux
Now the khalifate are good!!
Amazing artwork, sleepwalker!
Amazing artwork, sleepwalker!
- December 14th, 2012, 8:30 pm
- Forum: Art Workshop
- Topic: Time of Death Artwork
- Replies: 4
- Views: 2888
Re: Time of Death Artwork
Not bad the idea!
Also, if it's your first attempt in the pixel art, I think you are good at this!
Go on
Also, if it's your first attempt in the pixel art, I think you are good at this!
Go on
- October 20th, 2012, 11:28 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 129783
Re: LordBob's random stuff : wraith
E, I, looks funny The second seems it says "Hello!"
I love D, but it seems too much to a Nazgul.
Anyway I prefer F and G!
I love D, but it seems too much to a Nazgul.
Anyway I prefer F and G!
- October 10th, 2012, 4:26 pm
- Forum: Art Contributions
- Topic: NR Portraits
- Replies: 54
- Views: 28992
Re: NR Portraits
It's fantastic!
Maybe you can make the left hand metallic? Or with an iron/steel gauntlet?
The idea of the chains is great because he can trap the souls
Maybe you can make the left hand metallic? Or with an iron/steel gauntlet?
The idea of the chains is great because he can trap the souls
- September 17th, 2012, 6:32 pm
- Forum: Art Workshop
- Topic: Flameslash's Random Sprites
- Replies: 22
- Views: 7223
Re: Military Sprites
Uhm, the idea is good, but the units are too similar and flat. I don't know if is the first time you make sprites, but it's best if you make different weapons for different levels and maybe change the colors. Now they are all green... Maybe you can add to the general a "radio" for calling ...