Search found 8 matches
- May 25th, 2011, 6:15 am
- Forum: Art Workshop
- Topic: Heavy infantryman run animation
- Replies: 15
- Views: 6026
Re: Heavy infantryman run animation
update...
- May 24th, 2011, 12:07 pm
- Forum: Art Workshop
- Topic: Heavy infantryman run animation
- Replies: 15
- Views: 6026
Re: Heavy infantryman run animation
thanks, I will try to fix these errors today
Scatha: Normally they should be in sync as you mentioned, but I want to achieve kind of asymetrical look because of wearing heavy
mace and shield (not sure if this is good idea though)
Anyway I'm going to improve kinematics, so stay tuned for the update
Scatha: Normally they should be in sync as you mentioned, but I want to achieve kind of asymetrical look because of wearing heavy
mace and shield (not sure if this is good idea though)
Anyway I'm going to improve kinematics, so stay tuned for the update
- May 24th, 2011, 6:41 am
- Forum: Art Workshop
- Topic: Heavy infantryman run animation
- Replies: 15
- Views: 6026
Re: Heavy infantryman run animation
thx for all advices guys You forced me to sketch the animation first :) Besides of redrawing some parts, I extended the number of frames to 9. I looks slightly better to me than my first attempt. I'm desperately trying to achieve that heavy-footed look but now it rather seems that his left (purple) ...
- May 20th, 2011, 6:10 am
- Forum: Art Workshop
- Topic: Heavy infantryman run animation
- Replies: 15
- Views: 6026
Re: Heavy infantryman run animation
thanks, I accept the criticism but perhaps telling me wha't exactly is wrong or where's the main problem with that animation would be more helpful
- May 19th, 2011, 2:59 pm
- Forum: Art Workshop
- Topic: Heavy infantryman run animation
- Replies: 15
- Views: 6026
Heavy infantryman run animation
I started to work on the run animations for the heavy infantryman unit (it's my first animation attempt at all) Human heavyweights have been always my favourite Wesnoth units so the choice was obvious here :) Here are some points of consideration: 1) First of all, I wasn't sure whether this guy shou...
- March 18th, 2011, 10:07 pm
- Forum: Art Contributions
- Topic: Servus Text Display font
- Replies: 6
- Views: 4170
Re: Servus Text Display font
Thanks for the replies. I didn't mean to use Servus font for a body text (actually, it can't be as it doesn't contain all unicode chars so it wouldn't work for other languages than English) I'm pretty satisfied with the body text typeface that's being used presently. I've been thinking about the typ...
- March 18th, 2011, 9:54 pm
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 149490
Re: The new Wesnoth logo and the Loyalist sigil
Speaking of typefaces, I suggested to try Servus Text Display font in another thread few days ago: http://forums.wesnoth.org/viewtopic.php?f=9&t=33282 Here's my attempt to apply it for the Wesnoth logo. Haven't tried to combine it with sigil yet as I'm not sure if anybody will like this. I defin...
- March 12th, 2011, 9:22 pm
- Forum: Art Contributions
- Topic: Servus Text Display font
- Replies: 6
- Views: 4170
Servus Text Display font
Hi guys, my first post here... First of all, thank you all for your great effort on this game. Been interested in typography for a while, I'd like to propose introducing the font I found recently on dafont website. http://www.dafont.com/servus-text-display.font The name of the font is Servus Text Di...