Search found 8 matches

by pixeL73XId
May 25th, 2011, 6:15 am
Forum: Art Workshop
Topic: Heavy infantryman run animation
Replies: 15
Views: 6026

Re: Heavy infantryman run animation

update...
by pixeL73XId
May 24th, 2011, 12:07 pm
Forum: Art Workshop
Topic: Heavy infantryman run animation
Replies: 15
Views: 6026

Re: Heavy infantryman run animation

thanks, I will try to fix these errors today

Scatha: Normally they should be in sync as you mentioned, but I want to achieve kind of asymetrical look because of wearing heavy
mace and shield (not sure if this is good idea though)

Anyway I'm going to improve kinematics, so stay tuned for the update
by pixeL73XId
May 24th, 2011, 6:41 am
Forum: Art Workshop
Topic: Heavy infantryman run animation
Replies: 15
Views: 6026

Re: Heavy infantryman run animation

thx for all advices guys You forced me to sketch the animation first :) Besides of redrawing some parts, I extended the number of frames to 9. I looks slightly better to me than my first attempt. I'm desperately trying to achieve that heavy-footed look but now it rather seems that his left (purple) ...
by pixeL73XId
May 20th, 2011, 6:10 am
Forum: Art Workshop
Topic: Heavy infantryman run animation
Replies: 15
Views: 6026

Re: Heavy infantryman run animation

thanks, I accept the criticism but perhaps telling me wha't exactly is wrong or where's the main problem with that animation would be more helpful
by pixeL73XId
May 19th, 2011, 2:59 pm
Forum: Art Workshop
Topic: Heavy infantryman run animation
Replies: 15
Views: 6026

Heavy infantryman run animation

I started to work on the run animations for the heavy infantryman unit (it's my first animation attempt at all) Human heavyweights have been always my favourite Wesnoth units so the choice was obvious here :) Here are some points of consideration: 1) First of all, I wasn't sure whether this guy shou...
by pixeL73XId
March 18th, 2011, 10:07 pm
Forum: Art Contributions
Topic: Servus Text Display font
Replies: 6
Views: 4170

Re: Servus Text Display font

Thanks for the replies. I didn't mean to use Servus font for a body text (actually, it can't be as it doesn't contain all unicode chars so it wouldn't work for other languages than English) I'm pretty satisfied with the body text typeface that's being used presently. I've been thinking about the typ...
by pixeL73XId
March 18th, 2011, 9:54 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 149490

Re: The new Wesnoth logo and the Loyalist sigil

Speaking of typefaces, I suggested to try Servus Text Display font in another thread few days ago: http://forums.wesnoth.org/viewtopic.php?f=9&t=33282 Here's my attempt to apply it for the Wesnoth logo. Haven't tried to combine it with sigil yet as I'm not sure if anybody will like this. I defin...
by pixeL73XId
March 12th, 2011, 9:22 pm
Forum: Art Contributions
Topic: Servus Text Display font
Replies: 6
Views: 4170

Servus Text Display font

Hi guys, my first post here... First of all, thank you all for your great effort on this game. Been interested in typography for a while, I'd like to propose introducing the font I found recently on dafont website. http://www.dafont.com/servus-text-display.font The name of the font is Servus Text Di...