Search found 126 matches

by Rowanthepreacher
October 22nd, 2012, 10:42 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1038
Views: 225921

Re: Strange Legacy - 0.94 Wesnoth Trading Sim

1 and 2: Fair enough. Nice to know I helped :D 3: I had never been on water. It was a desert map, with sand along the bottom, and water along the top. I spawned in the same co-ordinates as I would have if it were a land battle, except that those points on the desert map seemed to be sat in the sea. ...
by Rowanthepreacher
October 22nd, 2012, 12:00 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1038
Views: 225921

Re: Strange Legacy - 0.94 Wesnoth Trading Sim

Hello there, I couldn't see any entry for this on the add-on feedback forum, so I'm going to post up all my observations here. Sorry if they've already been covered, but some of them are gamebreaking, and I don't want to read back through 9 pages to find if anyone has mentioned them before. 1. When ...
by Rowanthepreacher
March 28th, 2012, 12:08 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7455
Views: 1354335

Re: Legend of the Invincibles feedback

Well, I'm well into chapte 3 and I've got to say, so far this is my second favourite campaign ever! Well done, sir, and thank you for taknig the time and effort to make it.
by Rowanthepreacher
November 13th, 2011, 10:28 pm
Forum: Add-on Feedback
Topic: A Rough Life
Replies: 79
Views: 51071

Re: A Rough Life

Ah, so this is only for 1.9.10! EDIT: Major problem with the Shadowhounds mission! I rushed over to the little village in the mountains because it looked like it was obviously important. When I got to it, I Luxor did his speech and whatnot, ending the scenario, even though I had only killed one of t...
by Rowanthepreacher
November 12th, 2011, 12:21 pm
Forum: Add-on Feedback
Topic: A Rough Life
Replies: 79
Views: 51071

Re: A Rough Life

When I start this up, I get: The following add-in had errors and could not be loaded: /User/rowan/Library/Application Support/Wesnoth_1.9/data/add-ons/A_Rough_Life/_main.cfg ERROR DETAILS: Macro/file 'IS_LAST_SCENARIO' is missing at ~add-ons/A_Rough_Life/scenarios/13_Following_Destiny.cfg:83 include...
by Rowanthepreacher
November 7th, 2011, 12:02 am
Forum: Strategies & Tips
Topic: Best two units
Replies: 130
Views: 23995

Re: Best two units

Ok, ok, not peasants then. There's got to be some decent fodder out there, that's strong to arcane and available in hordes.
by Rowanthepreacher
November 6th, 2011, 2:39 am
Forum: Strategies & Tips
Topic: Best two units
Replies: 130
Views: 23995

Re: Best two units

Looks like I'm the first to suggest this, but... Ghost for the speed, strength against physical attacks, drain, reliable terrain defence, fairly easy to level up into decent warriors or excellent skirmishers. High cost means that they need something swarm-y to back them up, though. Peasants for chea...
by Rowanthepreacher
November 5th, 2011, 1:43 pm
Forum: Add-on Feedback
Topic: Invasion from the Unknown (legacy version)
Replies: 109
Views: 51174

Re: Invasion from the Unknown

(1) What difficulty levels and game (& campaign) versions have you played the scenario/campaign on? Medium, 1.90.1 campaign version, 1.9.9 Wesnoth version (2) How difficult did you find the scenario/campaign? (1-10) So far, moderate. It had some hard parts, but mostly it's challenging without being ...
by Rowanthepreacher
October 6th, 2011, 8:14 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

Heh, awesome. Won't that make them group up around him, just not -directly- around him, so he still can't move anywhere without being discovered?
by Rowanthepreacher
October 4th, 2011, 12:41 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

Heh, cheers, but I'll wait a little longer. There are some other campaigns I've got my eye on, it'll give me a bit of a break.
by Rowanthepreacher
October 3rd, 2011, 11:32 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

Hey, sorry. I was getting some weird messages when I tried to access wesnoth in any way shape or form using google on october 2nd (their anniversary).

Here are the saves you asked for.
by Rowanthepreacher
September 30th, 2011, 9:48 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

Ok, i'll get round to it this weekend.
by Rowanthepreacher
September 29th, 2011, 10:13 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

Heh, more feedback. The feedback is spoilered, because it contains...spoilers. I've stopped playing, because Wizards is unwinnable. Strangely enough, it's not because they have too many units, or they're too powerful (I've lost a lot of mages, but we're winning). The problem is that Gertburt isn't -...
by Rowanthepreacher
September 28th, 2011, 5:25 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

It hasn't happened again, sorry. I'm using the latest (1.9.9) version, but it's working just fine now. Confused Grnk gets a ranged attack, as well. Wow, he's all over the place. OK.. more feedback. Please don't show every unit leaving the map when they say they're leaving. It's... really boring.. Is...
by Rowanthepreacher
September 28th, 2011, 4:48 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 71115

Re: Grnk the Mighty (BfW 1.9)

More news. No unexpected crash when defeating Karcyn, but I -did- get one during my first turn as the bandits in the second crater mission (I did as Rutbert told me). Having played even more, I've got to say that it feels like you got lazy after the first few AMLAs. The options started off interesti...