Search found 850 matches

by Crow_T
May 18th, 2018, 10:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: instalation on Ubuntu 16.04 don't work
Replies: 5
Views: 136

Re: instalation on Ubuntu 16.04 don't work

Have you tried scons yet? As long as you have the required libs I say give scons a shot.
by Crow_T
May 13th, 2018, 2:18 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 32
Views: 1056

Re: A mod to make Wesnoth's RNG a little less frustrating

I think the most logical way under this new system would be to divorce poison/slow chance from hit chance. For example, before the attack, roll once to see if poison/slow takes effect, then ignore poison/slow for the actual hits. It wouldn't extend well to other similar abilities though, such as st...
by Crow_T
May 12th, 2018, 7:47 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 32
Views: 1056

Re: A mod to make Wesnoth's RNG a little less frustrating

Wesnoth could have been a learning opportunity for its younger players. Instead of learning about randomness, randomness will work just as various confused people always thought it did. It will be even harder to argue with them afterwards. We used to try in the past: https://forums.wesnoth.org/view...
by Crow_T
May 10th, 2018, 11:42 pm
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 32
Views: 1056

Re: A mod to make Wesnoth's RNG a little less frustrating

Is this April First? I've reported this thread so it should be locked posthaste ;) All kidding aside, it's great to see a bit of softening on the RNG front. One thing I've found from previous prng mods is that since units get hit more frequently battles tend to end faster (they may have been more he...
by Crow_T
May 9th, 2018, 9:27 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 30
Views: 3653

Re: Wesnoth 1.14.1

cool beans Wesnoth team, thanks for getting fixes out so quickly!
by Crow_T
March 27th, 2018, 11:54 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 2546

Re: Wesnoth 1.13.12 (1.14 RC 1)

New main screen theme by West.
HUZZAH! (it's still cool to say "HUZZAH" right?).
by Crow_T
March 3rd, 2018, 8:02 pm
Forum: Release Announcements, Compiling & Installation
Topic: Nightly flatpak builds
Replies: 10
Views: 1341

Re: Nightly flatpak builds

Very cool news, thanks for setting this up
by Crow_T
February 25th, 2018, 2:53 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.1 - for 1.14
Replies: 1585
Views: 154188

Re: Era of Magic (EoMa) 3.0

Happy 10 year anniversary EoMa! :D Those are some pretty animations, great job- I've always thought that Wesnoth is as much a story telling tool and creative outlet as it is a game, its great to be able to experience the fruits of other people's imagination. Thanks for the hard work you've put into ...
by Crow_T
January 17th, 2018, 10:23 pm
Forum: Strategies & Tips
Topic: Heir to the Throne hard permadeath victory
Replies: 9
Views: 1643

Re: Heir to the Throne hard permadeath victory

I remember following the original attempt, and was like WHAAAAT oaq is at is again? when I saw this thread. I look forward to watching a master player make it through HttT in one go :)
by Crow_T
December 13th, 2017, 11:59 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 14280

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

The Southern Legions has been in my head for a while. Dune Walkers has a bit of mystery to it if people insist on Dune as a prefix. Legions of Twilight.

"Those Who Shall Not Be Named" is probably the best :lol:
by Crow_T
December 10th, 2017, 9:10 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 14280

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

I'm surprised Dunefolk is so popular, it sounds like sandy hobbits as opposed to bada%$ warriors. The word Dune in a fictional setting is a bit reminiscent of Dune, may be best to avoid. Also, the word "folk" reminds me too much of US politicians "folks this, folks that" :roll: But, once again democ...
by Crow_T
December 10th, 2017, 2:13 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 14280

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

I changed my mind last night so I'm glad to see I can re-vote. I think Nomads is probably the best because you have this idea that while there are forces trying to unite/destroy the Kingdom of Wesnoth there are also outliers who have some stake yet are doing their own thing away from the general tur...
by Crow_T
October 30th, 2017, 2:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 21333

Re: Wesnoth 1.13.10 (1.14 beta 2)

Are there any errors logged about images not being found, or something similar? The --config=force for scons was just needed since scons caches the results of the checks it does for various libraries and functionality, and that flag forces it to redo them all instead of just looking at the cached r...
by Crow_T
October 30th, 2017, 1:31 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 21333

Re: Wesnoth 1.13.10 (1.14 beta 2)

I should note that I had to build using scons -config=force because a library wasn't seen (crypto). Could this cause issues? These seem like pretty big things to not get noticed previously, very well could be all on my end.

Recompiled with just scons and still have the issues above. :hmm:
by Crow_T
October 30th, 2017, 1:29 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 21333

Re: Wesnoth 1.13.10 (1.14 beta 2)

Back after being away for a bit, this version looks amazing- great job on the UI and other graphics tweaks. Some other differences I've found, not sure if bug or feature: No attack animations for units, only the generic "shadow" hit. I checked in the prefs and didn't see anything to switch. No heali...