Search found 855 matches

by vultraz
April 17th, 2018, 11:08 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 207
Views: 29458

Re: Lordbob's commissionned work: UtBS

:shock: That looks amazing!

As for her rage variant, it's only used for 5 dialog lines in the final scenario, three at the beginning and twice at the end. At some point when I improve the scenario I'll get around to using it further.
by vultraz
April 17th, 2018, 10:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 3
Views: 609

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

I don't think we can easily do that with the time we have.
by vultraz
April 17th, 2018, 3:24 pm
Forum: Art Contributions
Topic: Lordbob's commissionned work: UtBS
Replies: 207
Views: 29458

Re: Lordbob's commissionned work: UtBS

I second zookeeper here. Might be nice to have her expression just a *tad* more carefree-looking.
by vultraz
April 17th, 2018, 2:00 am
Forum: News
Topic: Wesnoth 1.13.14 (1.14 RC 3) Development Release
Replies: 0
Views: 358

Wesnoth 1.13.14 (1.14 RC 3) Development Release

Wesnoth 1.13.14 is now available! This is the thirteenth development release in the 1.13.x series and last of the 1.14 releases candidates! It is a bugfix-only patch. If you want to know more about it, check out the forum thread with the list of changes in this version. As on previous occasions, we...
by vultraz
April 17th, 2018, 1:53 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 3
Views: 609

Wesnoth 1.13.14 (1.14 Release Candidate 3)

Wesnoth 1.13.14 (1.14 RC 3) is out! Dun dun dun! We're closing in on 1.14! This update is purely a bugfix release; we've squashed a whole bunch from the serious to the pesky. We don't anticipate another release candidate before 1.14 proper, so be sure to report any issues to find right now! Again, ...
by vultraz
April 14th, 2018, 9:40 am
Forum: Art Workshop
Topic: Using old unused mainline art in UMC content
Replies: 3
Views: 140

Re: Using old unused mainline art in UMC content

That's all story art for The Rise of Wesnoth which will be in the next release (1.13.14) (though the second link is of old iterations).
by vultraz
April 4th, 2018, 9:15 am
Forum: Technical Support
Topic: Incorrect rendering of terrain graphics (fixed)
Replies: 7
Views: 721

Re: Incorrect rendering of terrain graphics (fixed for 1.13.12)

I have a fix (thanks again to jyrki for pointers). It will be in 1.13.14. :)

EDIT: 1.13.14 now live with the fix.
by vultraz
April 2nd, 2018, 6:37 am
Forum: News
Topic: Wesnoth 1.13.13 (1.14 RC 2) Development Release
Replies: 0
Views: 1493

Wesnoth 1.13.13 (1.14 RC 2) Development Release

Wesnoth 1.13.13 is now available! This is the twelfth development release in the 1.13.x series and second of the 1.14 releases candidates! It delivers a huge load of bug fixes, polish, and improvements! If you want to know more about it, check out the forum thread with the list of changes in this v...
by vultraz
April 2nd, 2018, 6:35 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.13 (1.14 Release Candidate 2)
Replies: 12
Views: 1958

Wesnoth 1.13.13 (1.14 Release Candidate 2)

Wesnoth 1.13.13 (1.14 Release Candidate 2) is out! Happy Easter! This release focuses primarily on bugfixes. We've been getting reports on a whole bunch of issues, many of which we would have not found without your help. :D Keep it up! Again, the 1.14 add-on server is up and running, so go ahead an...
by vultraz
March 25th, 2018, 3:36 pm
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 2645

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

As soliton said, we'll almost certainly be keeping the current Default and Default + Dunefolk eras separate. What we do going forward is anyone's guess.

I'm locking this topic since it doesn't feel like the most productive use of anyone's time to continue arguing over this.
by vultraz
March 24th, 2018, 9:24 pm
Forum: Technical Support
Topic: Incorrect rendering of terrain graphics (fixed)
Replies: 7
Views: 721

Re: Incorrect rendering of terrain graphics (fixed for 1.13.12)

Heh, I was just going to write here that I couldn't reproduce the issue, then realized I was testing on master where rendering has been significantly refactored already (one of the major changes that will be in 1.15/1.16 is that large multi-hex images like yours will now be drawn all at once instead...
by vultraz
March 24th, 2018, 12:40 am
Forum: Multiplayer Development
Topic: Preferred Fate of the Dunefolk (formerly Khalifate)?
Replies: 65
Views: 2645

Re: Preferred Fate of the Dunefolk (formerly Khalifate)?

I wrote that before we decided against it.
by vultraz
March 23rd, 2018, 11:12 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 462
Views: 19959

Re: Dunefolk(previously Khalifate) race description

We can always add the later once we decide on it.
by vultraz
March 23rd, 2018, 8:24 pm
Forum: News
Topic: Wesnoth 1.13.12 (1.14 RC 1) Development Release
Replies: 0
Views: 1307

Wesnoth 1.13.12 (1.14 RC 1) Development Release

Wesnoth 1.13.12 is now available! This is the eleventh development release in the 1.13.x series and first the 1.14 releases candidates! It delivers a huge load of bug fixes, polish, and improvements! If you want to know more about it, check out the forum thread with the list of changes in this vers...