Search found 929 matches
- Today, 4:54 am
- Forum: WML Workshop
- Topic: Factions sorting
- Replies: 19
- Views: 7301
Re: Factions sorting
After many years, I have added an
auto_sort
key to [era] to control the sorting behavior.- June 2nd, 2025, 6:54 am
- Forum: Mainline Campaign Development
- Topic: Secrets of the Ancients (Undead Campaign)
- Replies: 214
- Views: 225402
Re: Secrets of the Ancients (Undead Campaign)
A fix will be in the next dev release. Thank you for reporting the crash!
- March 2nd, 2022, 4:49 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Member Election
- Replies: 2
- Views: 12573
Re: Wesnoth Inc Board Member Election
I shall also nominate myself.
- April 8th, 2020, 2:05 pm
- Forum: Technical Support
- Topic: Assert fail
- Replies: 62
- Views: 18597
Re: Assert fail
Hmm... personally, I also installed the catch-all boost:x64-windows vcpkg package in order to catch everything. Does that help?
- January 7th, 2020, 4:25 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 167294
Re: Removing mainline campaign(s)
There's nothing that says you cannot have challenging material in writing, but material is more than how it is presented. If you put a character in a story that constantly says the N word for no reason and you say it's there to "push boundaries", then, well, you're wrong. That's just an ex...
- January 5th, 2020, 4:04 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 167294
Re: Removing mainline campaign(s)
First off, I agree we did not give WoV a proper review while its PR was open. That's on us. That being said, reevaluating a decision, especially a creative one, is in no way unusual. I'm not going to go into details about any particular discussion, but I can tell you the decision to remove immediate...
- December 30th, 2019, 4:28 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 167294
Re: Removing mainline campaign(s)
WoV has been removed.
- December 14th, 2019, 2:26 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 70
- Views: 65470
Re: A grand design for singleplayer mainline lore
For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
- November 8th, 2019, 11:48 pm
- Forum: Art Contributions
- Topic: Shadows inconsistency
- Replies: 3
- Views: 2781
Re: Shadows inconsistency
We would definitely accept such a change!
Shadows have always been one of those "yeah, we should eventually get around to this but never really do" issues.
And yes, #160034 at 60% is correct.

And yes, #160034 at 60% is correct.
- October 27th, 2019, 7:13 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 17758
Re: Wesnoth Inc Board Members -- Request for Nominations
I do accept my own nomination, just to be clear.
- October 24th, 2019, 3:48 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 17758
Re: Wesnoth Inc Board Members -- Request for Nominations
I'll nominate Iris (shadowm).
- September 5th, 2019, 3:58 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.1
- Replies: 23
- Views: 19625
Wesnoth 1.15.1
Wesnoth 1.15.1 is out! (and no, you didn't miss 1.15.0 - for various reasons, 1.15.1 is actually the first release) As the first release of the 1.15 development series, a variety of changes and improvements have been included. However, since it has also been a while since our last alpha-quality dev...
- July 19th, 2019, 12:11 am
- Forum: Users’ Forum
- Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
- Replies: 9
- Views: 4604
Re: Inclusion of The Battle for Wesnoth android port to F-Droid
I see no reason against this. So, go ahead! Just keep in mind we (the project) won't be handling any of the maintenance.
- June 15th, 2019, 8:54 am
- Forum: Users’ Forum
- Topic: Wesnoth on Liberapay
- Replies: 32
- Views: 1503940
Re: Wesnoth on Liberapay
As Pent says, we'd want to have any cryoto donations immediately converted into USD. We're not interested in running a crypto wallet. I'm considering a Coinbase account for us (We were already planning on a Patreon too, so among those three and Liberapay that should basically cover everything); if w...
- June 10th, 2019, 12:11 am
- Forum: Music & Sound Development
- Topic: Are we still in need of new music?
- Replies: 15
- Views: 31787
Re: Are we still in need of new music?
Welcome back! Indeed, new music is always welcome! I was just thinking recently we could use more ambient/background tracks so all our scenarios don't constantly have battle music blasting at all times.
What is your rate for commissions?

What is your rate for commissions?