Search found 922 matches
- Yesterday, 2:26 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 43
- Views: 2462
Re: A grand design for singleplayer mainline lore
For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
- November 8th, 2019, 11:48 pm
- Forum: Art Contributions
- Topic: Shadows inconsistency
- Replies: 3
- Views: 393
Re: Shadows inconsistency
We would definitely accept such a change!
Shadows have always been one of those "yeah, we should eventually get around to this but never really do" issues.
And yes, #160034 at 60% is correct.

And yes, #160034 at 60% is correct.
- October 27th, 2019, 7:13 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 2068
Re: Wesnoth Inc Board Members -- Request for Nominations
I do accept my own nomination, just to be clear.
- October 24th, 2019, 3:48 am
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 11
- Views: 2068
Re: Wesnoth Inc Board Members -- Request for Nominations
I'll nominate Iris (shadowm).
- September 5th, 2019, 3:58 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.1
- Replies: 23
- Views: 5213
Wesnoth 1.15.1
Wesnoth 1.15.1 is out! (and no, you didn't miss 1.15.0 - for various reasons, 1.15.1 is actually the first release) As the first release of the 1.15 development series, a variety of changes and improvements have been included. However, since it has also been a while since our last alpha-quality dev...
- July 19th, 2019, 12:11 am
- Forum: Users’ Forum
- Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
- Replies: 9
- Views: 1647
Re: Inclusion of The Battle for Wesnoth android port to F-Droid
I see no reason against this. So, go ahead! Just keep in mind we (the project) won't be handling any of the maintenance.
- June 15th, 2019, 8:54 am
- Forum: Users’ Forum
- Topic: Wesnoth on Liberapay
- Replies: 18
- Views: 18145
Re: Wesnoth on Liberapay
As Pent says, we'd want to have any cryoto donations immediately converted into USD. We're not interested in running a crypto wallet. I'm considering a Coinbase account for us (We were already planning on a Patreon too, so among those three and Liberapay that should basically cover everything); if w...
- June 10th, 2019, 12:11 am
- Forum: Music & Sound Development
- Topic: Are we still in need of new music?
- Replies: 4
- Views: 1001
Re: Are we still in need of new music?
Welcome back! Indeed, new music is always welcome! I was just thinking recently we could use more ambient/background tracks so all our scenarios don't constantly have battle music blasting at all times.
What is your rate for commissions?

What is your rate for commissions?
- April 13th, 2019, 3:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.6
- Replies: 16
- Views: 5615
Re: Wesnoth 1.14.6
Pushing the Steam update is a lot more convenient than our external release process. I figure it's better to get the update to our Steam players quickly that holding off waiting for us to deal with all the boilerplate of the external release.
- February 12th, 2019, 9:44 pm
- Forum: Users’ Forum
- Topic: Official Wesnoth Discord server
- Replies: 23
- Views: 12295
Re: Official Wesnoth Discord server
Use https://discord.gg/battleforwesnoth. It's our official vanity link. I forgot to update my post here with it when I got the server verified (though I'm not sure why the original invite link isn't working, it's supposed to be permanent
)

- September 24th, 2018, 7:02 am
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 106
- Views: 48661
Re: Wesnoth Lua Pack: Development Thread
IIRC, it's just with [option] tags under [menu_button] if you want to set them up from the dialog config. The actual C++ implementation uses a vector of configs... not sure if that was ever exposed to Lua.
- June 16th, 2018, 4:15 am
- Forum: Add-on Feedback
- Topic: After the Storm
- Replies: 24
- Views: 16779
Re: After the Storm
As far as I know it's the codename of the yet-unannounced-yet-rumored sequel to AtS.
- June 16th, 2018, 4:13 am
- Forum: WML Workshop
- Topic: enclave's WML Macros questions Thread
- Replies: 177
- Views: 28337
Re: enclave's WML Macros questions Thread
I'm afraid adding new sides after they game has begun is indeed impossible.
- June 11th, 2018, 5:10 pm
- Forum: Users’ Forum
- Topic: Map Editor problem?
- Replies: 11
- Views: 3126
Re: Map Editor problem?
You should be able to edit the zoom levels in data/game_config.cfg.
- June 3rd, 2018, 3:52 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.2
- Replies: 3
- Views: 8579
Re: Wesnoth 1.14.2
I had an [modification] which had this as its description= defined, hovering mouse cursor over the addon during game creation caused client to become unresponsive, suppose it was simply too long to be displayed in a tooltip. I can reproduce that. For now all I can recommend is a shorter tooltip. :P