Search found 922 matches

by vultraz
Yesterday, 2:26 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 43
Views: 2462

Re: A grand design for singleplayer mainline lore

For axing individual campaigns, I think it should be done via community consensus of project members that it doesn’t meet quality standards, and it is lacking people willing to do the work to improve it. If people are willing to do the work, they should be given a reasonable about of time to accomp...
by vultraz
November 8th, 2019, 11:48 pm
Forum: Art Contributions
Topic: Shadows inconsistency
Replies: 3
Views: 393

Re: Shadows inconsistency

We would definitely accept such a change! :) Shadows have always been one of those "yeah, we should eventually get around to this but never really do" issues.

And yes, #160034 at 60% is correct.
by vultraz
October 27th, 2019, 7:13 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 2068

Re: Wesnoth Inc Board Members -- Request for Nominations

I do accept my own nomination, just to be clear.
by vultraz
October 24th, 2019, 3:48 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 2068

Re: Wesnoth Inc Board Members -- Request for Nominations

I'll nominate Iris (shadowm).
by vultraz
September 5th, 2019, 3:58 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 5213

Wesnoth 1.15.1

Wesnoth 1.15.1 is out! (and no, you didn't miss 1.15.0 - for various reasons, 1.15.1 is actually the first release) As the first release of the 1.15 development series, a variety of changes and improvements have been included. However, since it has also been a while since our last alpha-quality dev...
by vultraz
July 19th, 2019, 12:11 am
Forum: Users’ Forum
Topic: Inclusion of The Battle for Wesnoth android port to F-Droid
Replies: 9
Views: 1647

Re: Inclusion of The Battle for Wesnoth android port to F-Droid

I see no reason against this. So, go ahead! Just keep in mind we (the project) won't be handling any of the maintenance.
by vultraz
June 15th, 2019, 8:54 am
Forum: Users’ Forum
Topic: Wesnoth on Liberapay
Replies: 18
Views: 18145

Re: Wesnoth on Liberapay

As Pent says, we'd want to have any cryoto donations immediately converted into USD. We're not interested in running a crypto wallet. I'm considering a Coinbase account for us (We were already planning on a Patreon too, so among those three and Liberapay that should basically cover everything); if w...
by vultraz
June 10th, 2019, 12:11 am
Forum: Music & Sound Development
Topic: Are we still in need of new music?
Replies: 4
Views: 1001

Re: Are we still in need of new music?

Welcome back! Indeed, new music is always welcome! I was just thinking recently we could use more ambient/background tracks so all our scenarios don't constantly have battle music blasting at all times. :lol:

What is your rate for commissions?
by vultraz
April 13th, 2019, 3:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.6
Replies: 16
Views: 5615

Re: Wesnoth 1.14.6

Pushing the Steam update is a lot more convenient than our external release process. I figure it's better to get the update to our Steam players quickly that holding off waiting for us to deal with all the boilerplate of the external release.
by vultraz
February 12th, 2019, 9:44 pm
Forum: Users’ Forum
Topic: Official Wesnoth Discord server
Replies: 23
Views: 12295

Re: Official Wesnoth Discord server

Use https://discord.gg/battleforwesnoth. It's our official vanity link. I forgot to update my post here with it when I got the server verified (though I'm not sure why the original invite link isn't working, it's supposed to be permanent :hmm: )
by vultraz
September 24th, 2018, 7:02 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 106
Views: 48661

Re: Wesnoth Lua Pack: Development Thread

IIRC, it's just with [option] tags under [menu_button] if you want to set them up from the dialog config. The actual C++ implementation uses a vector of configs... not sure if that was ever exposed to Lua.
by vultraz
June 16th, 2018, 4:15 am
Forum: Add-on Feedback
Topic: After the Storm
Replies: 24
Views: 16779

Re: After the Storm

As far as I know it's the codename of the yet-unannounced-yet-rumored sequel to AtS.
by vultraz
June 16th, 2018, 4:13 am
Forum: WML Workshop
Topic: enclave's WML Macros questions Thread
Replies: 177
Views: 28337

Re: enclave's WML Macros questions Thread

I'm afraid adding new sides after they game has begun is indeed impossible.
by vultraz
June 11th, 2018, 5:10 pm
Forum: Users’ Forum
Topic: Map Editor problem?
Replies: 11
Views: 3126

Re: Map Editor problem?

You should be able to edit the zoom levels in data/game_config.cfg.
by vultraz
June 3rd, 2018, 3:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.2
Replies: 3
Views: 8579

Re: Wesnoth 1.14.2

I had an [modification] which had this as its description= defined, hovering mouse cursor over the addon during game creation caused client to become unresponsive, suppose it was simply too long to be displayed in a tooltip. I can reproduce that. For now all I can recommend is a shorter tooltip. :P