Search found 58 matches

by Shield
November 17th, 2019, 9:57 pm
Forum: Technical Support
Topic: older versions of Wesnoth suddenly ignoring add-ons and save files
Replies: 3
Views: 260

Re: older versions of Wesnoth suddenly ignoring add-ons and save files

When you ran the installer, did you select "Store userdata in the install location"?) :hmm: It's been a really long time, so I don't remember clearly, but I don't think I did. I know I always try to put them all in the same places, so they're easy to find when I'm curious about an add-on's inner wo...
by Shield
November 17th, 2019, 8:16 pm
Forum: Technical Support
Topic: older versions of Wesnoth suddenly ignoring add-ons and save files
Replies: 3
Views: 260

older versions of Wesnoth suddenly ignoring add-ons and save files

I'm not sure how or if this can be helped, but it's still a very alarming problem. Recently, I've tried to play some slightly older versions of Wesnoth-- specifically versions 1.10.7 and 1.12.4-- and found something shocking. My preferences had all been reset, they claim I have no saved games to loa...
by Shield
November 12th, 2019, 9:00 pm
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 761

Re: Unexplained Sudden Defeat when Moving a Unit

You know what? I think I figured out what's causing it, though I still don't know how to fix it. After what was causing the unexplained defeat, I eventually started getting a sneaking suspicion about the movements of my units. So I tried having the variable of cave-entering saurians displayed on scr...
by Shield
November 10th, 2019, 11:00 pm
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 761

Re: Unexplained Sudden Defeat when Moving a Unit

The x and y should be part of the [filter], I believe, not directly under the [event]. Wow, that's not what I was guessing the problem was at all! I'm trying a lot of things at once, so I'm not sure what's causing the defeat. You shouldn't do this. You should program one thing at a time and test as...
by Shield
November 10th, 2019, 5:21 am
Forum: WML Workshop
Topic: Unexplained Sudden Defeat when Moving a Unit
Replies: 9
Views: 761

Unexplained Sudden Defeat when Moving a Unit

I am trying to code a scenario for a campaign-in-progress (will create a topic for it once it's complete enough, and this topic can be moved if necessary), but have already run into a mysterious problem. I move any of my units, then suddenly "You Have Been Defeated!" pops up and every unit disappear...
by Shield
November 3rd, 2019, 11:22 pm
Forum: WML Workshop
Topic: Attempting to Use Old Water Types for UMC; Trouble with TerrainWML
Replies: 1
Views: 240

Attempting to Use Old Water Types for UMC; Trouble with TerrainWML

A hopeful "hello" to anyone reading this-- I am attempting to make a Resource Pack add-on that allows a UMC developer to use "water"-type hexes from previous iterations of Wesnoth in their work via the map editor, for whatever reason they might want to (not wanting their scenario to lag so much, aes...
by Shield
April 11th, 2017, 3:31 pm
Forum: Art Workshop
Topic: TSP2: The World Seed - Art Dev
Replies: 116
Views: 24682

Re: TAS2: The World Seed - Art Dev

Finally back and finally got some colors on the knife: knife basic5.png Also, because it's still somewhat up in the air whether or not we're showing both knives in the picture, here's a quick edit with two of the colored knife. Both knives would probably need some shading adjustment on their blades ...
by Shield
November 23rd, 2016, 10:03 pm
Forum: Art Workshop
Topic: TSP2: The World Seed - Art Dev
Replies: 116
Views: 24682

Re: TAS2: The World Seed - Art Dev

Alrighty, it's flipped. I tried two slightly different ways, the latter pointing more upwards and exposing more of the handle. knife basic1.png knife basic2.png As for an icon with two knives-- I'm personally not sure how necessary it would be if her sprite clearly features both knives, but I edited...
by Shield
November 16th, 2016, 10:51 pm
Forum: Art Workshop
Topic: TSP2: The World Seed - Art Dev
Replies: 116
Views: 24682

Re: TAS2: The World Seed - Art Dev

Got the knife reference! Here's what I've just drawn up: nara knife basics 2 (small).png I've been looking at the mainline dagger images, and most of them seem to have the cutting side facing the left of the icon box. Like how the skeleton archer's knife is. dagger-undead.png So the icon for Nara's ...
by Shield
November 13th, 2016, 5:46 pm
Forum: Art Workshop
Topic: TSP2: The World Seed - Art Dev
Replies: 116
Views: 24682

Re: TAS2: The World Seed - Art Dev

I've started work on this one attack icon. Currently I'm trying to pin down approximately how it's gonna look before I move on to detail and coloring. nara knife basics (small).png Based on the sprite, it would appear that the blades are fairly wide-- though that could just be for visibility's sake ...
by Shield
November 22nd, 2015, 7:54 pm
Forum: Faction & Era Development
Topic: Lonely Era (first release available for 1.12)
Replies: 19
Views: 4960

Re: Lonely Era (first release available for 1.12)

Good news-- replacing "type=" with "ability=" worked! Now allied units adjacent to Eirsons will either get berserk, or get berserk and be slowed. There's a problem with this, though. Units affected by "herbalist" never lose their new ability-- it should just last one turn, or however long the Eirson...
by Shield
November 22nd, 2015, 6:46 pm
Forum: Scenario & Campaign Development
Topic: Rise of the Elementalist campaign
Replies: 122
Views: 25569

Re: Rise of the Elementalist campaign

I use the 1.12 version. It seems good, but there's a problem it causes in the map editor. It messes up the transitions of river ford and sand(when next to water), and causes the former to have a "non-core, requires extra care to use" message. I am referring to the actual core terrains, that is; this...
by Shield
November 22nd, 2015, 6:34 pm
Forum: Scenario & Campaign Development
Topic: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews)
Replies: 218
Views: 38616

Re: War of the Jewel: SP Campaign, 1.11+ (Feedback & Reviews

I'd like to report a bug. In the map editor, this campaign replaces the mainline drake village with this campaign's orange variant of the drake village; as in, in the core terrain selection, it shows this campaign's particular terrain tile instead of the one it should. None of the other campaigns in...
by Shield
November 22nd, 2015, 6:29 pm
Forum: Technical Support
Topic: Map Editor Weirdness
Replies: 4
Views: 1376

Re: Map Editor Weirdness

doofus-01 wrote:
Shield wrote: Again, I hope this problem is dealt with.
Have you said anything to the add-on author?
No, but I really should! Thanks for the reminder.
by Shield
November 22nd, 2015, 6:23 pm
Forum: Faction & Era Development
Topic: Lonely Era (first release available for 1.12)
Replies: 19
Views: 4960

Re: Lonely Era (first release available for 1.12)

1) [wml_filter] -> [filter_wml] Just tested this. Unfortunately, adjacent allies still are neither given berserk or slowed. However, the Eirson's own berserk attack is working just fine now, which means I've done something right. For the herbalist special, I'm worried that it does nohing as it is. ...