Search found 561 matches
- March 11th, 2026, 12:04 pm
- Forum: Faction & Era Development
- Topic: Vintage Era for Wesnoth 1.19
- Replies: 1
- Views: 151
Re: Vintage Era for Wesnoth 1.19
It has the unit changes that were made in Wesnoth 1.19. See the Wesnoth changelog.txt for what has changed since 1.18wesleyford wrote: ↑March 11th, 2026, 7:11 am Nice to see Vintage Era updated for 1.19. Does it include any balance adjustments compared to the original 1.18 factions?
- February 8th, 2026, 6:25 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.3.0 for Wesnoth 1.19
- Replies: 27
- Views: 44222
Era of Legends 1.3.0 for Wesnoth 1.19.20
Era of Legends 1.3.0 is now available for BfW 1.19.20! Changes: Updated the add-on to reflect BfW 1.19 series adding Dunefolk to the Default & Age of Heroes eras. "Era of Legends" is now seven factions, while the previous "Era of Legends + Dunefolk" has been replaced by "...
- February 8th, 2026, 6:24 pm
- Forum: Faction & Era Development
- Topic: Vintage Era for Wesnoth 1.19
- Replies: 1
- Views: 151
Vintage Era for Wesnoth 1.19
Vintage Era 1.0.0 has been released for Wesnoth 1.19 series
Vintage Era is the classic six factions of Wesnoth 1.0 through 1.18, in both Default and Age of Heroes style eras.
Vintage Era is the classic six factions of Wesnoth 1.0 through 1.18, in both Default and Age of Heroes style eras.
- May 11th, 2025, 11:45 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
- Replies: 62
- Views: 90681
Gui Debug Tools 0.10.6 for 1.18 BfW
Gui Debug Tools 0.10.6 is now available on the Wesnoth 1.18 add-on server!
Changes:
Added Ukrainian translation thanks to Lexa04.
Changes:
Added Ukrainian translation thanks to Lexa04.
- May 8th, 2025, 1:28 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
- Replies: 62
- Views: 90681
Re: Gui Debug Tools 0.10.5 for 1.18 BfW
Here's the .pot file I generated following the instructions here: https://wiki.wesnoth.org/GettextForWesn ... es_for_UMC
- April 16th, 2025, 8:28 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Custom Campaign 2.2.2 for Wesnoth 1.18
Custom Campaign version 2.2.2 is now available for BfW 1.18 series! Changes: Fire events when leader & heroes are unpacked at start of scenario. Allows unit_placed and other events to work for these units. Fix units leaving afterimage when editing recruit lists and dismissing units. Expand castl...
- April 16th, 2025, 1:35 pm
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.1 for BfW 1.18
- Replies: 38
- Views: 32649
Ultimate Random Maps 1.5.1 for BfW 1.18
Ultimate Random Maps 1.5.1 is now available for BfW 1.18!
Fixed occasional bug with stone bridges in Mushrooms map.
@Jarom Thanks for the bug report.
Fixed occasional bug with stone bridges in Mushrooms map.
@Jarom Thanks for the bug report.
- March 23rd, 2025, 4:05 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Re: Custom Campaign 2.2.1 for Wesnoth 1.18
Got yet another idea for filter recall, very fast and very simple: add a checkbox in settings or in-scenario toggle that sets whether altering extra_recruits alters filter_recall as well. It's so simple, that in fact I implemented that myself as a proof of concept. Let me know if you want the code ...
- March 11th, 2025, 11:38 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.3.0 for Wesnoth 1.19
- Replies: 27
- Views: 44222
Era of Legends 1.2.13 for Wesnoth 1.18
Era of Legends 1.2.13 is now available for BfW 1.18!
Changes:
Updated _server.pbl to add [translation] tags for Polish & Russian, so those languages will be used in add-on description on the add-ons server.
Changes:
Updated _server.pbl to add [translation] tags for Polish & Russian, so those languages will be used in add-on description on the add-ons server.
- March 9th, 2025, 4:21 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.3.0 for Wesnoth 1.19
- Replies: 27
- Views: 44222
Era of Legends 1.2.12 for 1.18
Era of Legends 1.2.12 is now available for BfW 1.18!
Changes:
Updated Polish translation thanks to Jarom
Changes:
Updated Polish translation thanks to Jarom
- November 21st, 2024, 1:20 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Re: Custom Campaign 2.2.1 for Wesnoth 1.18
@Jarom
Thanks for the follow-up.
I'll consider the lua issue closed, unless it's seen again.
I'll consider the two ways you mentioned when I get around to dealing with the recall filters.
Thanks for the follow-up.
I'll consider the lua issue closed, unless it's seen again.
I'll consider the two ways you mentioned when I get around to dealing with the recall filters.
- October 17th, 2024, 12:48 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
- Replies: 62
- Views: 90681
Re: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
You're welcome! 
- September 29th, 2024, 3:48 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Re: Custom Campaign 2.2.1 for Wesnoth 1.18
@Jarom
Still can't seem to reproduce it. Where did you get the 'world conquest era fun' from? There's just 'world conquest era' in mainline 1.18.
Also, when running the Custom Campaign modification, all the possible advancement defines in mainline are enabled, including Troll Whelp -> Troll Shaman
Still can't seem to reproduce it. Where did you get the 'world conquest era fun' from? There's just 'world conquest era' in mainline 1.18.
Also, when running the Custom Campaign modification, all the possible advancement defines in mainline are enabled, including Troll Whelp -> Troll Shaman
- September 11th, 2024, 10:48 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Custom Campaign 2.2.1 for Wesnoth 1.18
Custom Campaign version 2.2.1 is now available for BfW 1.18 series! Changes: Castle Map height has been doubled to accommodate larger recruit lists New side from faction now has leader appear on center of castle map keep. Create Unit & Add Unit dialogs now remember last user choice. @ Jarom Did ...
- August 15th, 2024, 2:25 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
- Replies: 131
- Views: 71138
Re: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
@Jarom Thanks for the feedback. :) ...noticed a few little details that I'd like to bring to your attention: 1. I'll see what I can do with this. 2. Castle size will be expanded in next update. 3. I'll see if I can find a simple enough fix for this. 4. Will fix this one if I can find it. 5. Did it t...