Search found 551 matches
- November 21st, 2024, 1:20 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.1 for Wesnoth 1.18
- Replies: 128
- Views: 59156
Re: Custom Campaign 2.2.1 for Wesnoth 1.18
@Jarom
Thanks for the follow-up.
I'll consider the lua issue closed, unless it's seen again.
I'll consider the two ways you mentioned when I get around to dealing with the recall filters.
Thanks for the follow-up.
I'll consider the lua issue closed, unless it's seen again.
I'll consider the two ways you mentioned when I get around to dealing with the recall filters.
- October 17th, 2024, 12:48 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Re: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
You're welcome!
- September 29th, 2024, 3:48 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.1 for Wesnoth 1.18
- Replies: 128
- Views: 59156
Re: Custom Campaign 2.2.1 for Wesnoth 1.18
@Jarom
Still can't seem to reproduce it. Where did you get the 'world conquest era fun' from? There's just 'world conquest era' in mainline 1.18.
Also, when running the Custom Campaign modification, all the possible advancement defines in mainline are enabled, including Troll Whelp -> Troll Shaman
Still can't seem to reproduce it. Where did you get the 'world conquest era fun' from? There's just 'world conquest era' in mainline 1.18.
Also, when running the Custom Campaign modification, all the possible advancement defines in mainline are enabled, including Troll Whelp -> Troll Shaman
- September 11th, 2024, 10:48 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.1 for Wesnoth 1.18
- Replies: 128
- Views: 59156
Custom Campaign 2.2.1 for Wesnoth 1.18
Custom Campaign version 2.2.1 is now available for BfW 1.18 series! Changes: Castle Map height has been doubled to accommodate larger recruit lists New side from faction now has leader appear on center of castle map keep. Create Unit & Add Unit dialogs now remember last user choice. @ Jarom Did ...
- August 15th, 2024, 2:25 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.1 for Wesnoth 1.18
- Replies: 128
- Views: 59156
Re: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
@Jarom Thanks for the feedback. :) ...noticed a few little details that I'd like to bring to your attention: 1. I'll see what I can do with this. 2. Castle size will be expanded in next update. 3. I'll see if I can find a simple enough fix for this. 4. Will fix this one if I can find it. 5. Did it t...
- March 22nd, 2024, 2:33 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18
- Replies: 24
- Views: 25708
- February 23rd, 2024, 3:47 pm
- Forum: Scenario & Campaign Development
- Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
- Replies: 42
- Views: 24167
Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
Random Campaign 1.5.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18!
Changes:
No player visible changes.
Update some image references.
Replace some custom & deprecated lua with mainline lua.
Changes:
No player visible changes.
Update some image references.
Replace some custom & deprecated lua with mainline lua.
- February 23rd, 2024, 3:41 pm
- Forum: Multiplayer Development
- Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
- Replies: 36
- Views: 24486
Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Ultimate Random Maps 1.5.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18! Changes: Some macro cleanup Barren, Frozen, Island, Vale, Winter: Add craters to snow & flat. Island & Vale: Add rocky sands cobble road. Frozen: Add snow covered basic stone bridge. Cave: Add ruined ca...
- February 23rd, 2024, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.1 for Wesnoth 1.18
- Replies: 128
- Views: 59156
Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
Custom Campaign 2.2.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18!
Changes:
Adjust map and menu item locations in CC scenario
Remove no longer needed ENABLE_NIGHTBLADE macro
Make dialog longer so all mainline races fit without scrolling
Changes:
Adjust map and menu item locations in CC scenario
Remove no longer needed ENABLE_NIGHTBLADE macro
Make dialog longer so all mainline races fit without scrolling
- February 23rd, 2024, 3:19 pm
- Forum: Faction & Era Development
- Topic: Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18
- Replies: 24
- Views: 25708
Era of Legends 1.2.11 for Wesnoth 1.17/1.18 Beta
Era of Legends 1.2.11 is now available for BfW 1.17.26 & up and the forthcoming BfW 1.18! Changes: Convert png to webp for portrait references Add Orcish Nightblade to leader & recruit lists for Northerners Add Saurian Prophet to leader & recruit lists for Drakes Add Saurian Seer to recr...
- February 23rd, 2024, 3:19 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Re: Gui Debug Tools 0.10.5 for 1.16, 1.17, & 1.18 BfW
Gui Debug Tools 0.10.5 is now available for BfW 1.17.26 and the forthcoming BfW 1.18!
Same as previous 0.10.5 release for 1.16 & 1.17, but now available on 1.17/1.18 beta add-on server.
Same as previous 0.10.5 release for 1.16 & 1.17, but now available on 1.17/1.18 beta add-on server.
- October 21st, 2023, 6:26 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
Gui Debug Tools 0.10.5 is now available on the Wesnoth 1.16.x & 1.17 add-on server! Changes Unit Debug Menu: Add Alignment Radiobutton 'Default' value indicates alignment being set by the unit_type, a non-gdt object, or a manual change directly to the alignment field. selecting any other value c...
- June 6th, 2023, 6:42 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Gui Debug Tools 0.10.4 for 1.16.x BfW
Gui Debug Tools 0.10.4 is now available on the Wesnoth 1.16.x add-on server!
Added Spanish Translation by Toranks
Fix GUI Debug tools creates an infinite loop with a self advancing unit issue.
Thanks Toranks!
Added Spanish Translation by Toranks
Fix GUI Debug tools creates an infinite loop with a self advancing unit issue.
Thanks Toranks!
- April 10th, 2023, 2:47 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Gui Debug Tools 0.10.3 for 1.16.x BfW
Gui Debug Tools 0.10.3 is now available on the Wesnoth 1.16.x add-on server! Changes: Fixed issue https://github.com/sigurdfdragon/Gui_Debug_Tools/issues/1 by the following: Unit Debug Level Slider now uses actual values for a given unit, instead of a catch-all range. Examples: Launching the dialog ...
- December 31st, 2022, 3:02 pm
- Forum: Lua Labs
- Topic: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW
- Replies: 58
- Views: 72369
Re: Gui Debug Tools 0.10.2 for 1.16.x BfW
Is there a way to add something like backstab, poison, marksman, firststrike to a particular units weapon? Not currently. I'll consider adding this. Oh, and what about abilities like "regenerates"? Is the only way to add regenerates to a unit is by copying another unit type? Yes. For exam...