Search found 558 matches

by SigurdFireDragon
May 11th, 2025, 11:45 pm
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
Replies: 62
Views: 82974

Gui Debug Tools 0.10.6 for 1.18 BfW

Gui Debug Tools 0.10.6 is now available on the Wesnoth 1.18 add-on server!

Changes:
Added Ukrainian translation thanks to Lexa04.
by SigurdFireDragon
May 8th, 2025, 1:28 pm
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
Replies: 62
Views: 82974

Re: Gui Debug Tools 0.10.5 for 1.18 BfW

Lexa04 wrote: May 6th, 2025, 9:32 am Hello, I am interested in translating this modification into Ukrainian. Where can I find the .pot file for it?

Here's the .pot file I generated following the instructions here: https://wiki.wesnoth.org/GettextForWesn ... es_for_UMC
by SigurdFireDragon
April 16th, 2025, 8:28 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Custom Campaign 2.2.2 for Wesnoth 1.18

Custom Campaign version 2.2.2 is now available for BfW 1.18 series! Changes: Fire events when leader & heroes are unpacked at start of scenario. Allows unit_placed and other events to work for these units. Fix units leaving afterimage when editing recruit lists and dismissing units. Expand castl...
by SigurdFireDragon
April 16th, 2025, 1:35 pm
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.1 for BfW 1.18
Replies: 38
Views: 28805

Ultimate Random Maps 1.5.1 for BfW 1.18

Ultimate Random Maps 1.5.1 is now available for BfW 1.18!

Fixed occasional bug with stone bridges in Mushrooms map.

@Jarom Thanks for the bug report.
by SigurdFireDragon
March 23rd, 2025, 4:05 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Re: Custom Campaign 2.2.1 for Wesnoth 1.18

Got yet another idea for filter recall, very fast and very simple: add a checkbox in settings or in-scenario toggle that sets whether altering extra_recruits alters filter_recall as well. It's so simple, that in fact I implemented that myself as a proof of concept. Let me know if you want the code ...
by SigurdFireDragon
March 11th, 2025, 11:38 pm
Forum: Faction & Era Development
Topic: Era of Legends 1.2.13 for Wesnoth 1.18
Replies: 26
Views: 40903

Era of Legends 1.2.13 for Wesnoth 1.18

Era of Legends 1.2.13 is now available for BfW 1.18!

Changes:
Updated _server.pbl to add [translation] tags for Polish & Russian, so those languages will be used in add-on description on the add-ons server.
by SigurdFireDragon
March 9th, 2025, 4:21 pm
Forum: Faction & Era Development
Topic: Era of Legends 1.2.13 for Wesnoth 1.18
Replies: 26
Views: 40903

Era of Legends 1.2.12 for 1.18

Era of Legends 1.2.12 is now available for BfW 1.18!

Changes:
Updated Polish translation thanks to Jarom
by SigurdFireDragon
November 21st, 2024, 1:20 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Re: Custom Campaign 2.2.1 for Wesnoth 1.18

@Jarom

Thanks for the follow-up.
I'll consider the lua issue closed, unless it's seen again.
I'll consider the two ways you mentioned when I get around to dealing with the recall filters.
by SigurdFireDragon
October 17th, 2024, 12:48 pm
Forum: Lua Labs
Topic: Gui Debug Tools 0.10.6 for 1.18 BfW
Replies: 62
Views: 82974

Re: Gui Debug Tools 0.10.5 for 1.16.x & 1.17.x BfW

You're welcome! :)
by SigurdFireDragon
September 29th, 2024, 3:48 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Re: Custom Campaign 2.2.1 for Wesnoth 1.18

@Jarom

Still can't seem to reproduce it. Where did you get the 'world conquest era fun' from? There's just 'world conquest era' in mainline 1.18.
Also, when running the Custom Campaign modification, all the possible advancement defines in mainline are enabled, including Troll Whelp -> Troll Shaman
by SigurdFireDragon
September 11th, 2024, 10:48 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Custom Campaign 2.2.1 for Wesnoth 1.18

Custom Campaign version 2.2.1 is now available for BfW 1.18 series! Changes: Castle Map height has been doubled to accommodate larger recruit lists New side from faction now has leader appear on center of castle map keep. Create Unit & Add Unit dialogs now remember last user choice. @ Jarom Did ...
by SigurdFireDragon
August 15th, 2024, 2:25 pm
Forum: Scenario & Campaign Development
Topic: Custom Campaign 2.2.2 for Wesnoth 1.18
Replies: 131
Views: 69736

Re: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18

@Jarom Thanks for the feedback. :) ...noticed a few little details that I'd like to bring to your attention: 1. I'll see what I can do with this. 2. Castle size will be expanded in next update. 3. I'll see if I can find a simple enough fix for this. 4. Will fix this one if I can find it. 5. Did it t...
by SigurdFireDragon
March 22nd, 2024, 2:33 pm
Forum: Faction & Era Development
Topic: Era of Legends 1.2.13 for Wesnoth 1.18
Replies: 26
Views: 40903

Re: Era of Legends 1.2.11 for Wesnoth 1.17 Beta/1.18

Xenaero wrote: March 22nd, 2024, 6:49 am ...Thanks for keeping the idea of that "next step" era alive!
You're welcome! :)
by SigurdFireDragon
February 23rd, 2024, 3:47 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta
Replies: 42
Views: 25971

Random Campaign 1.5.0 for Wesnoth 1.17/1.18 Beta

Random Campaign 1.5.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18!

Changes:
No player visible changes.
Update some image references.
Replace some custom & deprecated lua with mainline lua.
by SigurdFireDragon
February 23rd, 2024, 3:41 pm
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.1 for BfW 1.18
Replies: 38
Views: 28805

Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta

Ultimate Random Maps 1.5.0 is now available for BfW 1.17.26 and the forthcoming BfW 1.18! Changes: Some macro cleanup Barren, Frozen, Island, Vale, Winter: Add craters to snow & flat. Island & Vale: Add rocky sands cobble road. Frozen: Add snow covered basic stone bridge. Cave: Add ruined ca...