Search found 23 matches
- March 8th, 2021, 3:28 pm
- Forum: Technical Support
- Topic: Wesnoth 1.12 map loading error message
- Replies: 4
- Views: 1021
Re: Wesnoth 1.12 map loading error message
I'm sitting on an old computer, where as it's not possible to use a newer version of Wesnoth. I'm looking forward to test 1.14 or even 1.15 later this year.
I will definitely try what you suggested here, and let you know if I'll get it working! Thanks for the help!
I will definitely try what you suggested here, and let you know if I'll get it working! Thanks for the help!

- March 8th, 2021, 2:09 pm
- Forum: Technical Support
- Topic: Wesnoth 1.12 map loading error message
- Replies: 4
- Views: 1021
Re: Wesnoth 1.12 map loading error message
The message is very cryptic for me, but I tried to locate the text pattern in a text editor and remove it, but it didn't work so good (I kept the original file of course). Do you have any idea from that message, the location of this tile? Loading it up in the Wesnoth editor still works okay, so I kn...
- March 8th, 2021, 11:32 am
- Forum: Technical Support
- Topic: Wesnoth 1.12 map loading error message
- Replies: 4
- Views: 1021
Wesnoth 1.12 map loading error message
I have worked on a new map (it took me a very long time) and when I'm trying to load the map, I get the error message that you can see from this attached file. I have tried to create new maps by copy and paste smaller areas of the map, in case the file has gotten damaged in some way? but nothing wor...
- May 12th, 2011, 6:11 pm
- Forum: Technical Support
- Topic: [SOLVED] Error in Wesnoth loading map
- Replies: 3
- Views: 1079
Re: Error in Wesnoth loading map
Removing the map file fixed it!
- May 12th, 2011, 3:18 pm
- Forum: Technical Support
- Topic: [SOLVED] Error in Wesnoth loading map
- Replies: 3
- Views: 1079
[SOLVED] Error in Wesnoth loading map
I'm having a issue with Wesnoth 1.9.6 dev version (Debian Lenny), english version, where it spits out an error message. The game was saved with Wesnoth 1.9.5 dev version, but even with that version there have been the same problem when loading some other saved games and from what I can see it looks ...
- February 5th, 2011, 2:59 pm
- Forum: Users’ Forum
- Topic: Wesnoth screenshots!
- Replies: 32
- Views: 7012
Re: Wesnoth screenshots!
I'm updating this thread with the news that the Wesnoth screenshots provided by the link now contains some statistics windows from the games I've played this year. Some are still missing, but most of them are there. I'm updating the pics. archive mostly for myself, but feel free to express your opin...
- January 13th, 2011, 6:42 pm
- Forum: Technical Support
- Topic: Sound issues with Wesnoth
- Replies: 2
- Views: 815
Re: Sound issues with Wesnoth
It worked! Thanks!
- January 9th, 2011, 11:34 am
- Forum: Game Development
- Topic: Improved sound in Wesnoth?
- Replies: 11
- Views: 7183
Re: Improved sound in Wesnoth?
B.t.w. I have taken contact with a person here in Sweden where I have trained Iaido with myself, and I'll see if he will manage to do something about this sound sample regarding the swords, but I cannot make any promises.
I'll see what he responds.
I'll see what he responds.
- January 8th, 2011, 3:00 pm
- Forum: Technical Support
- Topic: Sound issues with Wesnoth
- Replies: 2
- Views: 815
Sound issues with Wesnoth
I've experienced sound issues which concernes the music in Wesnoth. I don't know what's wrong. :( It affects the music in the sense that it don't sound clean with scrunches. I've experienced this ever since I got sound working with Wesnoth 1.9.3 for the first time by adding libSDL to the system. Ope...
- January 8th, 2011, 12:24 pm
- Forum: Game Development
- Topic: Improved sound in Wesnoth?
- Replies: 11
- Views: 7183
Re: Improved sound in Wesnoth?
You can't just go and record some rattling of swords and expect it to be usable as a "sword sound", because what we actually need is sounds for a sword missing and a sword hitting, as those are the only two sword actions in the game. So how about recording those sounds from an Iaido ( htt...
- January 8th, 2011, 8:05 am
- Forum: Game Development
- Topic: Improved sound in Wesnoth?
- Replies: 11
- Views: 7183
Re: Improved sound in Wesnoth?
They certainly are a lot better than what's in Wesnoth at the present. Also, if there was some licensing problems with those, one can easily use a mobile phone and record from different places like a horse track racing place or from other places to get better sound effects. I think there could be ma...
- January 6th, 2011, 9:39 pm
- Forum: Game Development
- Topic: Improved sound in Wesnoth?
- Replies: 11
- Views: 7183
Improved sound in Wesnoth?
In my opinion, I wished that the sound samples in Wesnoth could be made in a higher quality and I'm wondering about if there are any plans to make some changes on this in the coming future?
- January 5th, 2011, 12:50 pm
- Forum: Users’ Forum
- Topic: Wesnoth screenshots!
- Replies: 32
- Views: 7012
Re: Wesnoth screenshots!
You haven't played To Lands Unknown?! :augh: It's only the latest, best, most awesome, amazingly incredible campaign in the last decade... :lol2: From the screenshots you can see that I've played it, but only a little. The dissapointment with that campaign was in the beginning were you couldn't bas...
- January 3rd, 2011, 4:22 pm
- Forum: Users’ Forum
- Topic: Wesnoth screenshots!
- Replies: 32
- Views: 7012
Re: Wesnoth screenshots!
Okay! And I agree with you on that one.PeterPorty wrote:I think we'd do better with the replay, which is saved after each fight, rather than a recorded video... just my 2 cents tho.
- January 3rd, 2011, 4:05 pm
- Forum: Users’ Forum
- Topic: Wesnoth screenshots!
- Replies: 32
- Views: 7012
Re: Wesnoth screenshots!
Okay, then I will only post replays of when I play with other human players. All my YouTube videos consists of myself playing together with human players against AI opponents, so far, but I might consider playing against them also later on (we haven't done that yet). Tell me, would those videos be o...