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by Konrad2
Yesterday, 10:22 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

If you mean the graveyards, I've fixed those to remain forests. Were there others? (I can't find anymore, but I might be missing them) I think those were the only ones. Bad leftover of a copy-paste I guess, lowered it to 95, that should be reasonable for a level 2 unit. The standard is 50*lvl. ^^ I...
by Konrad2
Yesterday, 12:25 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

There are some overlays in Sc12 and Sc13 turning forests into flatland. Why did the Lich King lose the ability 'submerge'? EDIT: The Ancient Battlefield wierd -> weird Why do Witches require 180XP for AMLA? EDIT 2: Even though I killed that Lich King my intocicated level was not reduced. Will I have...
by Konrad2
Yesterday, 11:47 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 102
Views: 16314

Re: A Whim of Fate [SP Campaign]

Didn't you thought you can kill me so easely? -> Did you think you could kill me so easily?
successfull -> successful
by Konrad2
January 19th, 2019, 11:20 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 102
Views: 16314

Re: A Whim of Fate [SP Campaign]

Sorry it was boring for you. But there were lot of players who said that it is good scenario including one who said it is the greatest scenario he ever seen. I disagree that units move painfully slow. Well, all your white mages have 6 MP so can they move 2 tiles in the swamp. But there are lot of f...
by Konrad2
January 19th, 2019, 9:37 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 102
Views: 16314

Re: A Whim of Fate [SP Campaign]

Tribal War This scenario is so long a tedious that I'm actually skipping it. My main units move painfully slow and even if they were unobstructed, they'd need 20 or more turns to just walk over to the enemy. This scenario is very boring for me. Please consider making this map smaller. By a lot. was ...
by Konrad2
January 19th, 2019, 8:19 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I'd like to note before replying, that there was a very ugly crash-bug in 1.1.8 while attacking with any freshly picked-up item that had the 'heavy' weapon special. (units that have it by default are not concerned). 1.1.9 brings a fix for this, but it doesn't fix saved games. So if you have already...
by Konrad2
January 19th, 2019, 8:16 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

;) No problem, though currently I have only finished one scenario haha. Speaking of the scenario by which path did you finish the first scenario? As I'm playing 3 campaigns at parallel, I mean the scenario count, not the scenarios in a single campaign. I didn't finish yet The Rising Storm, as I got...
by Konrad2
January 19th, 2019, 9:38 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

I'm putting it into spoilers because technically you won't see those descriptions unless you've seen the unit. Drakes Apocalypse "Legends and lore have long considered the source of Drakes and their origins. And some have postulated that the fire that burns in Drakes is a powerful spirit of flame. S...
by Konrad2
January 19th, 2019, 6:44 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

The_Gnat wrote: Good idea! :) Something like "Dwarven Doors", or "Abandoned Hut", "Hunting Camp"?
Yes, but the first case would be 'Dwarvish Doors', as 'Dwarven Doors' is/was(/will be?) a town.
by Konrad2
January 19th, 2019, 2:08 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

It is just a random generator which does one or the other. But if you think it would be better to just destroy them all I can do that instead and supplement the Orcs by giving the gold :) Alternatively what might be best is just to have them all roughed up, rather than some destroyed. That way the ...
by Konrad2
January 18th, 2019, 10:45 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

I thinks it's weird that the villages 37,37 and 35,40 and 29,41 (and maybe 34,32 and 28,34) do not belong to me already (especially 37,37 where you even placed a loyal unit) because those villages are (more or less) within my fortifications around the Treasury Keep (basically in a place under my con...
by Konrad2
January 18th, 2019, 9:01 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

So, as you will see in my next replay, I used debug mode. I used it to modify my leader units a bit (took 3 max hp from those who already had advanced, reduced their max xp to the way it was before the level up, wrote down their (post lvl 3) obtained xp, leveled them up and gave them xp accordingly ...
by Konrad2
January 18th, 2019, 8:01 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 253
Views: 42410

Re: The Reign of the Lords

Some corrections/suggestions/questions regarding the stuff in the 'story' tags. Part1: " Some are born great. Some achieve greatness. And some have greatness thrust upon them. But beware if you are of the latter... nothing comes without a price And the price of greatness, power, strength, often is y...
by Konrad2
January 18th, 2019, 7:52 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Tom_Of_Wesnoth wrote:
January 18th, 2019, 7:40 pm
EDIT 2: I seem to be starting The Duel with 3600 gold?
Would you mind uploading a save file for that one? Probably one for the end of scearnio 4 too.
by Konrad2
January 18th, 2019, 11:58 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 145
Views: 15265

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

'Disrespected' is ignored if you have a unit with leadership next to the affected unit. EDIT: I have to point out that the starting gold in Sc12 is enough to beat the enemies. I just felt a bit cheated of my carryover gold. :( EDIT 2: You have a base income in the inn scenario -> playing Whess allow...