Search found 3505 matches

by Konrad2
October 3rd, 2026, 10:30 am
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: MP/SP campaign
Replies: 73
Views: 32488

Re: Betrayal of Thaeylan: MP/SP campaign

1.18, SP

S1
The Wolf Rider taking a village in turn 1 does not 'claim' the village (it still belongs to side 4).
Is it intentional that I have to enter a 'ruined' village twice before Eoin is found?

S2
Synn is spawned on 1,11, while the empty keep is on 2,10.
by Konrad2
September 30th, 2026, 9:16 am
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP/MP campaign
Replies: 35
Views: 7415

Re: Order of Oerbrae - SP/MP campaign



Would you mind allowing Laeka to recruit in SP? I'm pretty sure she'd be able to do so in MP, and in some scenarios it's a bit of a handicap that she can't recruit/recall. (Basically any map with two keeps for my (technically) two leaders.


By the way, I finally implemented your suggestion ...
by Konrad2
September 28th, 2026, 3:15 pm
Forum: Scenario & Campaign Development
Topic: Order of Oerbrae - SP/MP campaign
Replies: 35
Views: 7415

Re: Order of Oerbrae - SP campaign

I'm a bit confused, on the add-on server it's listed as an SP/MP campaign, but here and on the discord server you call it a SP campaign. Which is it?
by Konrad2
September 24th, 2026, 2:27 pm
Forum: Scenario & Campaign Development
Topic: Palms amid Blue Dunes [Dunefolk Campaign]
Replies: 63
Views: 29952

Re: Palms amid Blue Dunes [Dunefolk Campaign]




Catacombs of the Ancients


I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.

Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at ...
by Konrad2
September 20th, 2026, 7:42 pm
Forum: Scenario & Campaign Development
Topic: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.
Replies: 56
Views: 9979

Re: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.

The Vampire Strikes Back
At least on normal, there seem to be too few enemy spawns in the latter half of the scenario. At first, it was properly scary, but the enemy numbers kept being manageable, and later they simply stopped spawning. Last ~6 turns was just me waiting for the scenario to end.
I ...
by Konrad2
September 16th, 2026, 8:03 pm
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
Replies: 177
Views: 68103

Re: 1.18 Saurian Campaign, Vendraxis Prophecy


I was wondering, how I can improve on that. Also, how to improve the other traits a bit, so that isnt the "best" option maybe.

You'd have to start with explaining why you think that 'quick' is the best option. (I'd say it very much depends on the unit you want to advance it into.)


Yeah, Zanza ...
by Konrad2
September 16th, 2026, 8:51 am
Forum: Scenario & Campaign Development
Topic: The Wolves' Last Path [SP campaign]
Replies: 41
Views: 18808

Re: The Wolves' Last Path [SP campaign]

Intro scenario
apocaliptic -> apocalyptic

Just nitpicking: there is no option to ask about BtWH
by Konrad2
September 14th, 2026, 1:09 pm
Forum: Scenario & Campaign Development
Topic: 1.18 Saurian Campaign, Vendraxis Prophecy
Replies: 177
Views: 68103

Re: 1.18 Saurian Campaign, Vendraxis Prophecy

Playing on Wesnoth 1.19

Calling my side the 'Player' side feels off to me. Maybe call it 'Zanza', or what her tribe is supposed to be called? Would a neat way to place lore.

Achievements
(just personal preference) -> drop the leading 0 when naming the scenarios.

S1 Hunting Pratice
I think you ...
by Konrad2
September 14th, 2026, 12:39 pm
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 41
Views: 1063

Re: The Fellowship of the Clay [1.18+]


Right, first of all, thank you very much Konrad2

How would you rate the campaign overall, apart from the various technical errors, but as a more general story/enjoyment/gameplay thing?


7/10, personally I don't find the story that interesting, but it has it's unique mechanics and objectives ...
by Konrad2
September 7th, 2026, 1:02 pm
Forum: Scenario & Campaign Development
Topic: War and Home - Campaign for 1.16/1.18
Replies: 61
Views: 46858

Re: War and Home - Campaign for 1.16/1.18

S2/S3, multiplayer
At the end of S2, both enemy leaders show up as units on side 1.
But in S3, one of them is on side 1, and Horseman noble is now on side 2 (so far, so good). But, the Horseman noble is now also on the recall list of side 1. I guess the one on side 2 was created because he wasn't on ...
by Konrad2
September 5th, 2026, 8:14 am
Forum: Scenario & Campaign Development
Topic: Of Pearls and Pirates
Replies: 13
Views: 956

Re: Of Pearls and Pirates

Playing the campaign in 1.19.27

Regarding hints in S1:
When Elyn speaks of training up the farmers, you get a pop-explaining how xp is awarded. I think another pop-up to tell the player to focus xp on intelligent units would be nice as well. (To be fair, that makes only sense if you got an ...
by Konrad2
September 3rd, 2026, 9:32 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Finished (8 Scenarios)
Replies: 114
Views: 60509

Re: Forgotten Legacy - Finished (8 Scenarios)

S1
The objectives are 'engage the orcs' but nothing happens when I attack them.
The objectives only change when I discover the Witch Doctor.

S2
layed -> laid
mere traveller -> mere travellers
a open minded -> an open minded
to safe your -> to save your

(btw, I'm pretty sure the allies used to be ...
by Konrad2
September 3rd, 2026, 10:10 am
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 41
Views: 1063

Re: The Fellowship of the Clay [1.18+]

Yeti's State of Mind
Raged Yeti -> Enraged Yeti

You can kill Feyndwarf/Richard without losing the scenario via putting out fires with them until they die.

Dragnet Operation
The scenario objectives say I have to get Clyde over the bridge AND defeat the Saurians. I won the scenario by crossing the ...
by Konrad2
September 3rd, 2026, 9:33 am
Forum: Scenario & Campaign Development
Topic: The Bearer of Waters (SP Dunefolk campaign for 1.18 & 1.19)
Replies: 15
Views: 923

Re: The Bearer of Waters (SP Dunefolk campaign for 1.18 & 1.19)


Crystal Desert
The ghosts and monsters don't leave the hex they start in. So no attacks or ambushes.
Also, the ice ghosts have the melee specials 'drain, slow, drain' -> drain being redundant (likely weapon specials got appended instead of replacing)


I didn't see this being adressed in the ...
by Konrad2
September 2nd, 2026, 12:42 pm
Forum: Scenario & Campaign Development
Topic: The Fellowship of the Clay [1.18+]
Replies: 41
Views: 1063

Re: The Fellowship of the Clay [1.18+]



The large text was deliberate. I think the original intention was to have Haldric guffawing and have that large text represent his laughter/cough noise.
Do you think it works? Or just looks weird/like a mistake?
I personally find it a bit odd to read. I think I'll just change it.


To me it ...