Search found 3466 matches
- May 5th, 2026, 9:32 am
- Forum: Scenario & Campaign Development
- Topic: The Harvest - a Myth: The Fallen Lords ispired scenario emulating a core campaign experience.
- Replies: 44
- Views: 9030
- May 5th, 2026, 9:32 am
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 82
- Views: 43209
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
It looks amazing.
- April 10th, 2026, 11:07 am
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 142
- Views: 73166
Re: Count Kromire
How much gold do you have? I had about 300, and due to the enemies arriving as just some 6 units at once, I could overwhelm them and take the middle villages.
I only have 213 gold at the start, maybe i should redo the previous scenario to get more carry-over?
Possibly, at least if you are ...
- April 8th, 2026, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 142
- Views: 73166
Re: Count Kromire
How much gold do you have? I had about 300, and due to the enemies arriving as just some 6 units at once, I could overwhelm them and take the middle villages.
- March 24th, 2026, 1:44 pm
- Forum: Faction & Era Development
- Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
- Replies: 133
- Views: 155741
Re: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
The 'Demon Lord' unit is missing their animation for their ranged attack.
- March 20th, 2026, 1:08 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
- Replies: 284
- Views: 192931
Re: Invasion from the Unknown 2.2.0 (?) for Wesnoth 1.18
The Situation
Right now, I am able to confirm that IftU and AtS are playable in their entirety on 1.18, and they at least run on 1.19.20 — I had to patch a minor Lua crash due to a core change that makes perfectly functional 1.18 code break on 1.20, which isn't even documented on the wiki ...
- March 16th, 2026, 12:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Rod of Justice [1.18]
- Replies: 71
- Views: 30744
Re: The Rod of Justice [1.18]
Krextin (S18)
Edangors Champion leaves his hex, and I believe that to be a bug.
-> on the hex he starts in there is an item he supposedly 'drops' when he dies. Which is a problem when he leaves his hex, the items stays behind, and then he cleary didn't drop it where he died.
According to the ...
Edangors Champion leaves his hex, and I believe that to be a bug.
-> on the hex he starts in there is an item he supposedly 'drops' when he dies. Which is a problem when he leaves his hex, the items stays behind, and then he cleary didn't drop it where he died.
According to the ...
- March 12th, 2026, 12:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Rod of Justice [1.18]
- Replies: 71
- Views: 30744
Re: The Rod of Justice [1.18]
Awakening
Neurotoxin potion
damage.. -> damage
Total Chaos
so such a thing -> do such a thing
Ain't No Mountain High Enough
When the scenario ends, the newly joined unit says that Adria awaits, which strikes me as off. It would make more sense if one of the veterans says this. Or strike that ...
Neurotoxin potion
damage.. -> damage
Total Chaos
so such a thing -> do such a thing
Ain't No Mountain High Enough
When the scenario ends, the newly joined unit says that Adria awaits, which strikes me as off. It would make more sense if one of the veterans says this. Or strike that ...
- March 10th, 2026, 11:06 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
- Replies: 284
- Views: 192931
Re: Invasion from the Unknown 2.2.0 (?) for Wesnoth 1.18
Release Schedule
I plan to release on the 1.18 server soon (definitely before 1.18 is sunset for good) but I won't be releasing on the 1.19.x server right away; I do need some help with testing on 1.19.x because I simply do not have the time to retrace my steps again so soon, so if there are ...
- March 9th, 2026, 1:15 pm
- Forum: Scenario & Campaign Development
- Topic: The Rod of Justice [1.18]
- Replies: 71
- Views: 30744
Re: The Rod of Justice [1.18]
Awakening
Please change the notes when you escape the first room. Currently they name 2 units I haven't encountered yet. It would be better to only name units I have encountered and update the notes once I encounter the new ones.
The monks having sword sounds for their melee attacks. -> impact ...
Please change the notes when you escape the first room. Currently they name 2 units I haven't encountered yet. It would be better to only name units I have encountered and update the notes once I encounter the new ones.
The monks having sword sounds for their melee attacks. -> impact ...
- February 23rd, 2026, 1:28 pm
- Forum: Scenario & Campaign Development
- Topic: The Rod of Justice [1.18]
- Replies: 71
- Views: 30744
Re: The Rod of Justice [1.18]
The Sentinels
interruptng -> interrupting
A Spiders Web
Drake Clasher Armor (item)
blade,piere and impact -> blade, pierce, and impact
Process of Elimination
'Turns run out' is missing as defeat condition.
The green Undead recruit Chocobones that can't level to level 3. Why?
The Three Trials ...
interruptng -> interrupting
A Spiders Web
Drake Clasher Armor (item)
blade,piere and impact -> blade, pierce, and impact
Process of Elimination
'Turns run out' is missing as defeat condition.
The green Undead recruit Chocobones that can't level to level 3. Why?
The Three Trials ...
- February 16th, 2026, 1:16 pm
- Forum: Scenario & Campaign Development
- Topic: The Rod of Justice [1.18]
- Replies: 71
- Views: 30744
Re: The Rod of Justice [1.18]
Breaking Through
The guarding Stone Giants (turn 12/13) run at my units instead of staying in their place until I'm close.
Part 2 replays/stats
TRoJ-The Convocation replay 20260216-132554.gz
TRoJ-Breaking Through replay 20260216-142505.gz
2026-02-16, TRoJ S4.PNG
TRoJ-Long Road Ahead Turn 19 ...
The guarding Stone Giants (turn 12/13) run at my units instead of staying in their place until I'm close.
Part 2 replays/stats
TRoJ-The Convocation replay 20260216-132554.gz
TRoJ-Breaking Through replay 20260216-142505.gz
2026-02-16, TRoJ S4.PNG
TRoJ-Long Road Ahead Turn 19 ...
- February 16th, 2026, 11:59 am
- Forum: Scenario & Campaign Development
- Topic: The Bee's Journey v2.0 [Wesnoth 1.19/1.20]
- Replies: 6
- Views: 282
Re: The Bee's Journey v2.0 [Wesnoth 1.19/1.20]
Honey Meets Darkness
It would be best if the bow said that only Bees and their advancements can take the bow. Or to say that Drone advancements also can't take the bow. Currently it's unclear if advancements of Drones can take the bow until you try it out.
Arrival at Lagos Island
accompanied with ...
It would be best if the bow said that only Bees and their advancements can take the bow. Or to say that Drone advancements also can't take the bow. Currently it's unclear if advancements of Drones can take the bow until you try it out.
Arrival at Lagos Island
accompanied with ...
- February 15th, 2026, 1:52 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1326
- Views: 483366
Re: The Era of Myths 5.19.0
Rock Elemental and Earth Golem specify a '.webp' as their sprite, but there is only a '.png' provided with the same file name. -> ingame these units are missing their sprite.
- February 15th, 2026, 1:03 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 142
- Views: 73166
Re: Count Kromire
Seems to hold true for the whole campaign:
No mention of turns running out being a lose condition.
No info about the gold carryover
Counter
The village on 6,10 should be owned by me when the scenario starts, but that is not the case. (It's right next to my keep)
Warning that pops up when the enemy ...
No mention of turns running out being a lose condition.
No info about the gold carryover
Counter
The village on 6,10 should be owned by me when the scenario starts, but that is not the case. (It's right next to my keep)
Warning that pops up when the enemy ...