Search found 3330 matches
- March 10th, 2024, 10:34 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 639
- Views: 643546
Re: 1.18 SP Campaign - Bad Moon Rising
Fun fact, you are using the old dwarvish lord with 5-2 ranged as the ghost for altos.
- February 28th, 2024, 1:04 pm
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
- Replies: 408
- Views: 110095
Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Hey, I just had a thought:
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
- February 26th, 2024, 8:55 pm
- Forum: Scenario & Campaign Development
- Topic: The Bees Journey New Edition
- Replies: 28
- Views: 6970
Re: The Bees Journey New Edition
Small thing to point out: The Princess Bee unit line uses in the unit description a flaming sword for the sword attack. That does not make much sense (to me), because the attack is a blade attack instead of a fire attack. A sword would make more sense to me.
- February 26th, 2024, 11:53 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 385
- Views: 295337
Re: Archaic Era (BfW 1.18)
Primeval faction description
plage -> plague
plage -> plague
- February 26th, 2024, 10:24 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 639
- Views: 643546
Re: 1.18 SP Campaign - Bad Moon Rising
1.17.26, Bad Moon Rising Part 1 I have no idea why, but the font of the unit information on the right side is different and/or much smaller than in other campaigns. EDIT: Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, tha...
- February 26th, 2024, 10:16 am
- Forum: Scenario & Campaign Development
- Topic: Vendraxis Prophecy, 1.16/1.18, Saurian Campaign
- Replies: 123
- Views: 24361
Re: Vendraxis Prophecy, 1.16/1.17, Saurian Campaign
Would like to point out that you uploaded it to the 1.18 server instead of the 1.17 server.
- February 25th, 2024, 6:03 pm
- Forum: Scenario & Campaign Development
- Topic: Horn of Faith - Campaign
- Replies: 14
- Views: 2047
Re: Horn of Faith - Campaign
I do think the story was interesting and well made. I just don't feel like I have the ability to provide useful feedback about it. :c
- February 24th, 2024, 3:58 pm
- Forum: Eastern Invasion
- Topic: Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 35405
Re: Scenario Review - EI 11 - Lake Vrug
Check the message that appears upon loading the save. He'll be present in the next scenario.groggyfroggy wrote: ↑February 24th, 2024, 3:42 pm (and also, finish Vrug with your savefile modification: Where is Dacyn? Not on map, not in recall.)
- February 23rd, 2024, 4:29 pm
- Forum: Eastern Invasion
- Topic: Scenario Review - EI 11 - Lake Vrug
- Replies: 48
- Views: 35405
Re: Scenario Review - EI 11 - Lake Vrug
1,16,2 2 things: 1.16.2 is not up to date (1.16.11 is), so there is a decent chance that it is something that was fixed. Replaying from the last scenario Dacyn was there after updating Wesnoth might fix your problem. If that didn't help, we'd need a save (probably replay) of the last scenario Dacyn...
- February 23rd, 2024, 12:57 pm
- Forum: Scenario & Campaign Development
- Topic: Innocence - Undead Campaign
- Replies: 10
- Views: 2929
Re: Innocence - Undead Campaign
As matter of fact, my computer crashed several days ago and I lost the data. I was quite impatient. The reason I logged into the forum today was to report that once. Can you do me the favor and send me the campaign data you have? Once I have it I will upload it to the server again. Improvements wil...
- February 22nd, 2024, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Horn of Faith - Campaign
- Replies: 14
- Views: 2047
Re: Horn of Faith - Campaign
I am aware of that bug, but... apparently don't now yet how to fix it. I added this line of code, but it didn't work as intended. Ooops... :whistle: [heal_unit] [filter] race=dwarf [/filter] moves=full restore_statuses=no restore_attacks=yes [/heal_unit] Maybe the reason it doesn't work is because ...
- February 21st, 2024, 11:24 pm
- Forum: Scenario & Campaign Development
- Topic: The Dark Master Project
- Replies: 92
- Views: 27754
Re: The Dark Master Project
warning preprocessor: Redefining macro ABILITY_STEPPE_GIANTSLAYER2 without explicit #undef at ~add-ons/The_Dark_Master_full_pack/macros/general/abilities_ogres_kingdom.cfg:1919 included from ~add-ons/The_Dark_Master_full_pack/_main.cfg:186 previously defined at ~add-ons/The_Dark_Master_full_pack/ma...
- February 21st, 2024, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: The Rootless
- Replies: 22
- Views: 6827
Re: The Rootless
1.17.26 wesnoth, 1.1.25+ version of the campaign, just the replays
-> feedback was provided on discord
-> feedback was provided on discord
- February 21st, 2024, 7:57 pm
- Forum: Scenario & Campaign Development
- Topic: Horn of Faith - Campaign
- Replies: 14
- Views: 2047
Re: Horn of Faith - Campaign
The first teleported units speaks about the teleport before it happens / is visible. I know this bug... :doh: but I still have to figure out how else to give the dialog after entering the monolith and teleporting. How about filtering for the hex the unit arrives on, instead of the hex they teleport...
- February 21st, 2024, 2:03 pm
- Forum: Scenario & Campaign Development
- Topic: Horn of Faith - Campaign
- Replies: 14
- Views: 2047
Re: Horn of Faith - Campaign
You need some safeguards vs putting lots of unit on one island. If there are too many, they spawn on a different island. :D You made the islands unreachable form the main hall (even for my flying unit), but I can fly from one island to the next. Is that intentional? The first teleported units speaks...