Search found 3330 matches

by Konrad2
March 10th, 2024, 10:34 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 639
Views: 643546

Re: 1.18 SP Campaign - Bad Moon Rising

Fun fact, you are using the old dwarvish lord with 5-2 ranged as the ghost for altos.
by Konrad2
February 28th, 2024, 1:04 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 110095

Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Hey, I just had a thought:
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
by Konrad2
February 26th, 2024, 8:55 pm
Forum: Scenario & Campaign Development
Topic: The Bees Journey New Edition
Replies: 28
Views: 6970

Re: The Bees Journey New Edition

Small thing to point out: The Princess Bee unit line uses in the unit description a flaming sword for the sword attack. That does not make much sense (to me), because the attack is a blade attack instead of a fire attack. A sword would make more sense to me.
by Konrad2
February 26th, 2024, 11:53 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 385
Views: 295337

Re: Archaic Era (BfW 1.18)

Primeval faction description
plage -> plague
by Konrad2
February 26th, 2024, 10:24 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 639
Views: 643546

Re: 1.18 SP Campaign - Bad Moon Rising

1.17.26, Bad Moon Rising Part 1 I have no idea why, but the font of the unit information on the right side is different and/or much smaller than in other campaigns. EDIT: Everything has shrunk, even the menu font and buttons. ...wtf, you are somehow using the layout of 1.14 I think? Not of 1.17, tha...
by Konrad2
February 26th, 2024, 10:16 am
Forum: Scenario & Campaign Development
Topic: Vendraxis Prophecy, 1.16/1.18, Saurian Campaign
Replies: 123
Views: 24361

Re: Vendraxis Prophecy, 1.16/1.17, Saurian Campaign

Would like to point out that you uploaded it to the 1.18 server instead of the 1.17 server.
by Konrad2
February 25th, 2024, 6:03 pm
Forum: Scenario & Campaign Development
Topic: Horn of Faith - Campaign
Replies: 14
Views: 2047

Re: Horn of Faith - Campaign

I do think the story was interesting and well made. I just don't feel like I have the ability to provide useful feedback about it. :c
by Konrad2
February 24th, 2024, 3:58 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 35405

Re: Scenario Review - EI 11 - Lake Vrug

groggyfroggy wrote: February 24th, 2024, 3:42 pm (and also, finish Vrug with your savefile modification: Where is Dacyn? Not on map, not in recall.)
Check the message that appears upon loading the save. :) He'll be present in the next scenario.
by Konrad2
February 23rd, 2024, 4:29 pm
Forum: Eastern Invasion
Topic: Scenario Review - EI 11 - Lake Vrug
Replies: 48
Views: 35405

Re: Scenario Review - EI 11 - Lake Vrug

1,16,2 2 things: 1.16.2 is not up to date (1.16.11 is), so there is a decent chance that it is something that was fixed. Replaying from the last scenario Dacyn was there after updating Wesnoth might fix your problem. If that didn't help, we'd need a save (probably replay) of the last scenario Dacyn...
by Konrad2
February 23rd, 2024, 12:57 pm
Forum: Scenario & Campaign Development
Topic: Innocence - Undead Campaign
Replies: 10
Views: 2929

Re: Innocence - Undead Campaign

As matter of fact, my computer crashed several days ago and I lost the data. I was quite impatient. The reason I logged into the forum today was to report that once. Can you do me the favor and send me the campaign data you have? Once I have it I will upload it to the server again. Improvements wil...
by Konrad2
February 22nd, 2024, 11:13 am
Forum: Scenario & Campaign Development
Topic: Horn of Faith - Campaign
Replies: 14
Views: 2047

Re: Horn of Faith - Campaign

I am aware of that bug, but... apparently don't now yet how to fix it. I added this line of code, but it didn't work as intended. Ooops... :whistle: [heal_unit] [filter] race=dwarf [/filter] moves=full restore_statuses=no restore_attacks=yes [/heal_unit] Maybe the reason it doesn't work is because ...
by Konrad2
February 21st, 2024, 11:24 pm
Forum: Scenario & Campaign Development
Topic: The Dark Master Project
Replies: 92
Views: 27754

Re: The Dark Master Project

warning preprocessor: Redefining macro ABILITY_STEPPE_GIANTSLAYER2 without explicit #undef at ~add-ons/The_Dark_Master_full_pack/macros/general/abilities_ogres_kingdom.cfg:1919 included from ~add-ons/The_Dark_Master_full_pack/_main.cfg:186 previously defined at ~add-ons/The_Dark_Master_full_pack/ma...
by Konrad2
February 21st, 2024, 8:05 pm
Forum: Scenario & Campaign Development
Topic: The Rootless
Replies: 22
Views: 6827

Re: The Rootless

1.17.26 wesnoth, 1.1.25+ version of the campaign, just the replays
-> feedback was provided on discord
by Konrad2
February 21st, 2024, 7:57 pm
Forum: Scenario & Campaign Development
Topic: Horn of Faith - Campaign
Replies: 14
Views: 2047

Re: Horn of Faith - Campaign

The first teleported units speaks about the teleport before it happens / is visible. I know this bug... :doh: but I still have to figure out how else to give the dialog after entering the monolith and teleporting. How about filtering for the hex the unit arrives on, instead of the hex they teleport...
by Konrad2
February 21st, 2024, 2:03 pm
Forum: Scenario & Campaign Development
Topic: Horn of Faith - Campaign
Replies: 14
Views: 2047

Re: Horn of Faith - Campaign

You need some safeguards vs putting lots of unit on one island. If there are too many, they spawn on a different island. :D You made the islands unreachable form the main hall (even for my flying unit), but I can fly from one island to the next. Is that intentional? The first teleported units speaks...