Search found 15 matches
- September 9th, 2018, 6:10 pm
- Forum: Technical Support
- Topic: Out of sync errors on Linux version (1.14)
- Replies: 6
- Views: 1866
Re: Out of sync errors on Linux version (1.14)
Yeah it's likely some add-on that caused this, removed some of them and the error stopped.
- September 8th, 2018, 7:35 pm
- Forum: Technical Support
- Topic: Out of sync errors on Linux version (1.14)
- Replies: 6
- Views: 1866
Re: Out of sync errors on Linux version (1.14)
Not every kill caused it, but it usually started when an unit died (it either died for me and didn't die for the other players or vice versa). Some matches went fine.
If just having an addon installed without using it in the match can cause it, then that makes more sense.
If just having an addon installed without using it in the match can cause it, then that makes more sense.
- September 8th, 2018, 4:54 pm
- Forum: Technical Support
- Topic: Out of sync errors on Linux version (1.14)
- Replies: 6
- Views: 1866
Re: Out of sync errors on Linux version (1.14)
Maybe, but it also happened twice on Isar's cross with no addons, just default era.
- September 8th, 2018, 2:32 pm
- Forum: Technical Support
- Topic: Out of sync errors on Linux version (1.14)
- Replies: 6
- Views: 1866
Out of sync errors on Linux version (1.14)
I'm getting out of sync errors when doing multiplayer with people on windows (everyone using the latest Wesnoth version).
It happens on every map and stats when an unit gets killed.
It happens on every map and stats when an unit gets killed.
- June 2nd, 2018, 8:48 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1084988
Re: World Conquest II
Hey, thanks for porting this, but there are some bugs:
-If there is a unit with adamant armour in the game and you load that game, Wesnoth will crash.
-Winter's bloom is not giving cold resistance.
-If there is a unit with adamant armour in the game and you load that game, Wesnoth will crash.
-Winter's bloom is not giving cold resistance.
- May 21st, 2018, 2:52 pm
- Forum: Scenario & Campaign Development
- Topic: A Magicians Tale (SP campaign for 1.14)
- Replies: 51
- Views: 18938
Re: A Magicians Tale
He means that the player has to play 'agressively (fast)' in order to finish within the turn limit. Which is hard/very risky under these conditions. I see! I usually consider, in my campaigns, the intermediate difficult level the better and funniest to play; the higher difficult level must be somet...
- May 18th, 2018, 2:39 pm
- Forum: Scenario & Campaign Development
- Topic: A Magicians Tale (SP campaign for 1.14)
- Replies: 51
- Views: 18938
Re: A Magicians Tale
Excellent campaign man, though your english is a little odd. I suggest you increase the number of turns in the first few scenarios (those snow maps mainly): You have only 4~6 units on bad terrain vs a bunch of high level wolves and orcs, so you can't play agressively to finish fast. Also the scenari...
- July 10th, 2012, 4:51 pm
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 608
- Views: 210259
Re: A New Order.
Very nice campaign, nice story and design. I liked the way you can choose the ending by interacting with npcs, enemies etc. Played on medium dificult, I found akladians a bit overpowered until I got the mages, I didn't cared for interrogating the enemies at started so i missed some things, i did it ...
- July 4th, 2012, 3:14 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 300
- Views: 119469
Re: Era of High Sorcery
Please update it man! It is the best era to play survivals or world conquest mp campaign. Anyway, thank you for making it!
- January 11th, 2012, 11:50 am
- Forum: Users’ Forum
- Topic: I have a very old thing with me...
- Replies: 1
- Views: 667
I have a very old thing with me...
I still have the 0.6 version of Wesnoth on my computer. I have it from a CD that I got ages ago and found it now when I was searching for a book. I know that this topic can be taken as spam but I just wanted to post it here .
- January 7th, 2012, 11:35 pm
- Forum: Strategies & Tips
- Topic: Use of Cavalrymen and Their Advancements
- Replies: 12
- Views: 5526
Re: Use of Cavalrymen and Their Advancements
In one of the add on campaigns there is at least one level where all you have available for recruit is cavalrymen and horsemen. I usually go for a 5 cavalrymen to 1 horseman recruit on the first turn. Horsemen attacks entail too much risk whereas cavalrymen can wear down enemies possibly setting up...
- January 7th, 2012, 11:09 pm
- Forum: Multiplayer Development
- Topic: Ghost buff
- Replies: 32
- Views: 6195
Re: Ghost buff
Support, they should cost 16-17 gold...
- January 6th, 2012, 6:46 pm
- Forum: Multiplayer Development
- Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
- Replies: 176
- Views: 57329
Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)
Spearman spam
DA spam
Troll spam
Dwarf fighter spam
Thief spam
I saw all those combos multiplayer...
DA spam
Troll spam
Dwarf fighter spam
Thief spam
I saw all those combos multiplayer...
- January 5th, 2012, 3:49 pm
- Forum: Multiplayer Development
- Topic: Footpad + ulf v undead, overpowered
- Replies: 52
- Views: 15933
Re: Footpad + ulf v undead, overpowered
Thats like spamming spearmen when fighting drakes.
- July 13th, 2011, 11:48 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 366621
Re: To Lands Unknown v1.5.3; v1.4.3
Best campaign that i have played.