Search found 15 matches

by teamleader
September 9th, 2018, 6:10 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 1357

Re: Out of sync errors on Linux version (1.14)

Yeah it's likely some add-on that caused this, removed some of them and the error stopped.
by teamleader
September 8th, 2018, 7:35 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 1357

Re: Out of sync errors on Linux version (1.14)

Not every kill caused it, but it usually started when an unit died (it either died for me and didn't die for the other players or vice versa). Some matches went fine.

If just having an addon installed without using it in the match can cause it, then that makes more sense.
by teamleader
September 8th, 2018, 4:54 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 1357

Re: Out of sync errors on Linux version (1.14)

Maybe, but it also happened twice on Isar's cross with no addons, just default era.
by teamleader
September 8th, 2018, 2:32 pm
Forum: Technical Support
Topic: Out of sync errors on Linux version (1.14)
Replies: 6
Views: 1357

Out of sync errors on Linux version (1.14)

I'm getting out of sync errors when doing multiplayer with people on windows (everyone using the latest Wesnoth version).

It happens on every map and stats when an unit gets killed.
by teamleader
June 2nd, 2018, 8:48 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 373
Views: 118831

Re: World Conquest II

Hey, thanks for porting this, but there are some bugs:
-If there is a unit with adamant armour in the game and you load that game, Wesnoth will crash.
-Winter's bloom is not giving cold resistance.
by teamleader
May 21st, 2018, 2:52 pm
Forum: Scenario & Campaign Development
Topic: A Magicians Tale (SP campaign for 1.14)
Replies: 41
Views: 10071

Re: A Magicians Tale

He means that the player has to play 'agressively (fast)' in order to finish within the turn limit. Which is hard/very risky under these conditions. I see! I usually consider, in my campaigns, the intermediate difficult level the better and funniest to play; the higher difficult level must be somet...
by teamleader
May 18th, 2018, 2:39 pm
Forum: Scenario & Campaign Development
Topic: A Magicians Tale (SP campaign for 1.14)
Replies: 41
Views: 10071

Re: A Magicians Tale

Excellent campaign man, though your english is a little odd. I suggest you increase the number of turns in the first few scenarios (those snow maps mainly): You have only 4~6 units on bad terrain vs a bunch of high level wolves and orcs, so you can't play agressively to finish fast. Also the scenari...
by teamleader
July 10th, 2012, 4:51 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 542
Views: 148713

Re: A New Order.

Very nice campaign, nice story and design. I liked the way you can choose the ending by interacting with npcs, enemies etc. Played on medium dificult, I found akladians a bit overpowered until I got the mages, I didn't cared for interrogating the enemies at started so i missed some things, i did it ...
by teamleader
July 4th, 2012, 3:14 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 70446

Re: Era of High Sorcery

Please update it man! It is the best era to play survivals or world conquest mp campaign. Anyway, thank you for making it!
by teamleader
January 11th, 2012, 11:50 am
Forum: Users’ Forum
Topic: I have a very old thing with me...
Replies: 1
Views: 533

I have a very old thing with me...

I still have the 0.6 version of Wesnoth on my computer. I have it from a CD that I got ages ago and found it now when I was searching for a book. I know that this topic can be taken as spam but I just wanted to post it here :D .
by teamleader
January 7th, 2012, 11:35 pm
Forum: Strategies & Tips
Topic: Use of Cavalrymen and Their Advancements
Replies: 12
Views: 4408

Re: Use of Cavalrymen and Their Advancements

In one of the add on campaigns there is at least one level where all you have available for recruit is cavalrymen and horsemen. I usually go for a 5 cavalrymen to 1 horseman recruit on the first turn. Horsemen attacks entail too much risk whereas cavalrymen can wear down enemies possibly setting up...
by teamleader
January 7th, 2012, 11:09 pm
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 4292

Re: Ghost buff

Support, they should cost 16-17 gold...
by teamleader
January 6th, 2012, 6:46 pm
Forum: Multiplayer Development
Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
Replies: 176
Views: 43802

Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)

Spearman spam

DA spam

Troll spam

Dwarf fighter spam

Thief spam

I saw all those combos multiplayer...
by teamleader
January 5th, 2012, 3:49 pm
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 11854

Re: Footpad + ulf v undead, overpowered

Thats like spamming spearmen when fighting drakes.
by teamleader
July 13th, 2011, 11:48 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1013
Views: 218393

Re: To Lands Unknown v1.5.3; v1.4.3

Best campaign that i have played.