Search found 82 matches

by Arawn
November 10th, 2013, 8:17 pm
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

I'M STILL ALIVE GUYS. I just lost track of things. I'm not sure what the average age of a person here is but I just started my first job so there's that. I have been working on a second campaign but it's going very slowly with programming issues and all. Wesnoth uses a remarkably different language....
by Arawn
September 7th, 2012, 11:38 pm
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Interesting... I just did a complete run through up to level 7 and everything seems fine to me. Let me know if the problem persists. Zack isn't supposed to be using the hammer but I guess it does remedy things. At any rate, I did another upload, just to fix a few very small errors. Arawn was named a...
by Arawn
September 6th, 2012, 3:16 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Btw, nice sword, Arawn! Is that Zack's? Because he still doesn't seem to have a melee attack even after supposedly getting the sword Can you describe the problem in more detail? I played through my scenarios 5, 6 (story), and 7. Zack loses his sword at the end of 5 regardless of what happens (inten...
by Arawn
September 5th, 2012, 9:23 pm
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Crap. Yes, that is Zack's sword. How is it not his? I'll play through the scenario and see what I find.
by Arawn
September 5th, 2012, 3:27 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Are you sure you ported the update to the addon server? When I select update list, the Four Champions does not show up at all. Huh. I think I just learned what the purpose of having the version in the server.pdb file does. Turns out the addon server doesn't recognize files unless you update the ver...
by Arawn
September 4th, 2012, 3:52 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Grrrr... I need to figure out how to make a unit test for Wesnoth. The bug reported with scenario 7 has been fixed. I was messing around, but that unit should have been a skeleton to begin with. As for inspiration, you make a good point, but I'm not sure how "normal" inspiration works. I'll have to ...
by Arawn
September 1st, 2012, 6:35 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

And... that is it. Everything I intended to add has been added. I might spruce things up now and again (there's a bookshelf sprite I'm not using for anything now) and I'm sure a bug or two will crop up, but other than that, everything is done. Enjoy, you guys! A special thanks to all those that help...
by Arawn
August 31st, 2012, 7:50 am
Forum: Art Contributions
Topic: Dragon sprite
Replies: 295
Views: 81655

Re: Dragon sprite

Has anyone made a unit out of this or should I write the file myself?
by Arawn
August 26th, 2012, 7:28 am
Forum: Scenario & Campaign Development
Topic: Campaign: Love To Death
Replies: 122
Views: 23087

Re: Campaign: Love To Death

I liked this a lot, although the English is a bit off as people have stated. Are you getting help with that? I might be able to go through the files and fix it up a bit. I have only played up to scenario 3, but so far everything seems balanced. The artwork is beautiful too, by the way. I'm playing W...
by Arawn
August 22nd, 2012, 5:13 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Ok, new version out. This adds:
More stability (duh)
Items in the castle. These are in no way hidden or hard to find. Or at least, that wasn't the goal.
More undead in the castle
More backstory

Stuff left:
Two quests and some more random items
by Arawn
August 3rd, 2012, 4:57 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Alright, that's fixed as are most things at this point. A new version has been uploaded (again). Things are simpler now that I decided to just delete two of the castle levels, though I doubt anyone will notice because they weren't supposed to be linked in the first place. At any rate, the castle now...
by Arawn
August 2nd, 2012, 6:39 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

@jawick: whoa, wonderful feedback! Thank you so much! Alright, let me try to address most of what you said. I believe the latest version of the campaign lists how many scenarios there are. The overpowered staff: right... he's the thing. I don't know how to make an item that levels with the unit. So ...
by Arawn
June 26th, 2012, 4:58 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

I have found some bugs, though. ... When I am in town, the battle princess and everyone else in town appear to be hostile. They have no blue orb, and I even managed to kill the battle princess, to see what would happen. That doesn't affect much, but their zones of control are annoying. Also, at the...
by Arawn
June 14th, 2012, 2:36 pm
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Wait, this could be a huge issue. Are you guys saying that despite working on one OS, a Wesnoth campaign may crash on another? So far I have been developing solely on Ubuntu 12.04 and just assumed this would run on Windows and Mac. That's not the case? As for the way I format items, creating overpow...
by Arawn
June 14th, 2012, 5:49 am
Forum: Scenario & Campaign Development
Topic: The Four Champions
Replies: 60
Views: 7708

Re: The Four Champions

Hi Arawn-- regarding kallewirsch's recent post, I can confirm a couple of those points. The mudcrawler didn't attack my wolf, either. I chose to use the undead, and the scenario finished okay in that case. AH - I just looked at the code! Half the problems people have described here are because the ...