Search found 20 matches
- April 11th, 2024, 8:28 pm
- Forum: Tournaments
- Topic: [Join] Double Style Tournament - 2v2 Tourney #4
- Replies: 62
- Views: 9041
Re: [Join] Double Style Tournament - 2v2 Tourney #4
Hjalte and I will be forming the team "Dire Draugr"
- April 10th, 2024, 3:02 pm
- Forum: Tournaments
- Topic: [Join] Double Style Tournament - 2v2 Tourney #4
- Replies: 62
- Views: 9041
Re: [Join] Double Style Tournament - 2v2 Tourney #4
Heya, I would also join and be looking for a partner! I'm in CEST (UTC+2).
- August 27th, 2019, 9:09 am
- Forum: Strategies & Tips
- Topic: Commented multiplayer match
- Replies: 5
- Views: 2493
Re: Commented multiplayer match
There are a few recent casts by malcolmrose and Hardwood.
You can find them here.
You can find them here.
- August 18th, 2019, 9:47 am
- Forum: Strategies & Tips
- Topic: Is there any way to get gud without suffering a hundred defeats?
- Replies: 4
- Views: 2730
Re: Is there any way to get gud without suffering a hundred defeats?
One thing that certainly helps is watching replays of good players. You can find a lot of those on the ladder website.
- July 22nd, 2019, 9:08 pm
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
2v2, Game of Throws won against Batman and Robin on Geothermal. gg
- July 15th, 2019, 10:44 am
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
Group 1, Round 3: crossbreed (p1, Knalgan) won over MasterBao (Northerners) on Clearing Gushes. gg
- June 23rd, 2019, 10:23 am
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
Group 1, Round 2: crossbreed (Drakes) won over Crimson_Conure (Loyalists) on Caves of the Basilisk. gg <3
- June 22nd, 2019, 7:40 pm
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
Group 1, Round 5: crossbreed (undead) won against Megac1 (drakes) on Fallenstar Lake
- June 20th, 2019, 12:33 pm
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
Earthcake, could you post the full schedule?
You should plan the entire schedule beforehand, otherwise it might not work out in the end.
BTW, it will need to have 7 rounds for group 1, and 5 rounds for group 2.
Let me know if you need help with the scheduling.
You should plan the entire schedule beforehand, otherwise it might not work out in the end.
BTW, it will need to have 7 rounds for group 1, and 5 rounds for group 2.
Let me know if you need help with the scheduling.
- June 20th, 2019, 11:40 am
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
I am guessing 6 rounds for group 1, 5 rounds for group 2.
- June 20th, 2019, 11:35 am
- Forum: Tournaments
- Topic: [Complete] Tournaments 2019
- Replies: 93
- Views: 34970
Re: Tournaments 2019
Only one player will have to skip his round, but he will have a game more than the players from the other group. How does he have a game more? I thought this was single-elimination? Is this gonna be like a bracket? It would be helpful to plot the bracket then. What are the groups for? Some addition...
- June 14th, 2019, 2:50 pm
- Forum: Multiplayer Development
- Topic: Main Factions Balance
- Replies: 170
- Views: 38905
Re: Main Factions Balance
I want to weigh in for keeping the Healthy trait. It increases variety among the factions and I think it fits dwarves very well in terms of lore. If it's deemed too weak i would rather opt for buffing the trait itself. Personally i feel it's not too terrible anyway, but that's a different matter. :...
- June 13th, 2019, 6:02 pm
- Forum: Multiplayer Development
- Topic: Main Factions Balance
- Replies: 170
- Views: 38905
Re: Main Factions Balance
Little miscommunication here. Hardy would be something that all Dwarves have and would not take up a trait spot. Healthy is already a mostly useless trait in most matchups. When it was introduced to the game it nerfed Dwarves heavily. The goal here is to make those fat 4mp dudes better. Hmm then th...
- June 11th, 2019, 3:48 pm
- Forum: Ideas
- Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
- Replies: 61
- Views: 15357
Re: [interface/engine] Advanced damage inflicted/taken hit count statistics
Okay, got it. And the colors just scale from 0% (green) to 100% (red) for the first statistic, and the other way around for the second percentage, right? How would i interpret the numbers? :hmm: If the first percentage is high, it means i got lucky, if it's low, it means i got unlucky. For the secon...
- June 11th, 2019, 3:03 pm
- Forum: Ideas
- Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
- Replies: 61
- Views: 15357
Re: [interface/engine] Advanced damage inflicted/taken hit count statistics
First of all: I haven't read through the entire topic, but maybe that is a plus! ;) I think the statistics are very confusing. Would it perhaps be possible to add in-game explanations? Maybe when hovering the mouse over, or through a "Details" button that pops up another, larger window? Th...