Search found 1100 matches

by mattsc
May 2nd, 2019, 4:17 pm
Forum: WML Workshop
Topic: Possible 'select' event for AI side?
Replies: 11
Views: 459

Re: Possible 'select' event for AI side?

Thanks for posting this. That's quite an impressive setup. If I had time for playing Wesnoth, I'd have to check that out. ;) Maybe sometime in the future. Let me start by saying that I am not saying that you should switch to a CA system. You seem to have a setup that works, so you might want to cons...
by mattsc
May 2nd, 2019, 3:44 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.12

I forgot to praise this a while ago when I first saw it- Fred consistently attacks undead with northerners during the day and retreats from them at night. He plays much stronger against undead as a result. Thanks, that's great to know. :) Or perhaps he is becoming self-aware. I know... Maybe I shou...
by mattsc
May 1st, 2019, 8:26 pm
Forum: WML Workshop
Topic: Possible 'select' event for AI side?
Replies: 11
Views: 459

Re: Possible 'select' event for AI side?

Well, I count myself as one of those people, who don't dive into AI setup territory, apart from 'aggression' and a few [goal]'s... :D But examples could come in handy, I'd be happy to learn :) Well, since you have not said what exactly you want to do, I cannot give you anything too specific, but a ...
by mattsc
April 29th, 2019, 12:24 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.12

I played a couple more rounds with a bit more income boost for fred: Thanks. I've only done a quick run through them so far, but it's already clear that there are some more situations in them that I can use as test cases. It may be that I had forgotten how many clever tricks fred had already adopte...
by mattsc
April 25th, 2019, 7:17 pm
Forum: WML Workshop
Topic: Possible 'select' event for AI side?
Replies: 11
Views: 459

Re: Possible 'select' event for AI side?

I don't want to change AI behaviour, I only want it to try to move its unit again if has been [cancel_action] -ed manually. Sadly, having tried it, the AI doesn't do that. Well, it depends. The AI in principle does not mark a unit as having-attempted-to-move and then won't reconsider it. However, t...
by mattsc
April 25th, 2019, 3:49 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

Played on Intermediate level and it is still like stealing candy from a kid. Hmm, yeah, that is quite a bit easier than I intended that scenario to be. I will have to think about what can be done about that. I'd prefer to make this way of playing it harder rather than making it impossible altogethe...
by mattsc
April 25th, 2019, 2:45 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

I had not noticed before that the logs report the passage of turns! I assume that this is obvious to you, but just stating it for reference for others: that is only true for Fred, not the default AI. I'm having Fred print all this information for reasons exactly like this, so that it is easier to t...
by mattsc
April 23rd, 2019, 12:43 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

For some reason I thought replays contained the chat log and error messages got saved to it as well as the log file. :doh: They do contain the chat messages, but not the Lua error messages. If you know how to get to your Wesnoth system log, the error message would be in there (and Fred puts a bunch...
by mattsc
April 23rd, 2019, 12:00 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

I think you find this interesting, matt! Very different way of getting through than your tactics! Indeed, I do! That's a nice way of playing this scenario, I can only repeat what I've said: well done and thanks a lot for all the feedback! P.S. Would make sense if the mage-healers would also help th...
by mattsc
April 21st, 2019, 10:11 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

name: Thanks for the new replay and the information about the errors. I (finally) managed to reproduce the latest error reliable. I have not succeeded with that for the first one yet, since I don't know exactly when it happened. I'll keep looking though, and I can make a guess on its cause simply ba...
by mattsc
April 21st, 2019, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

seldon71 -- Thanks for the additional comments. Too bad that I carelessly replaced my own replay with that one and can't send one back to you :( :( :( Do you keep auto-saves? If so, you could re-load the last turn's save and play from there. Or even just save a replay at that point as, I presume, th...
by mattsc
April 21st, 2019, 2:08 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

I'm glad that you figured it out, but that seems more difficult than what I do. I also don't need to rely on lucky (non)hits in order to keep Rutburt save. There are many reasons to upgrade to 1.14, but if you don't want to (or cannot for some reason), I found a (4-year old) replay from 1.12 that sh...
by mattsc
April 21st, 2019, 2:43 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

"Wizards" is meant to be a pretty tough and complex scenario, so having some trouble with it is kind of expected. Concerning Rutbert: By the time Gertbert slaps and converts him, Rutbert should have recruited quite a few units, which you use as shields to run along the southern border of the map to ...
by mattsc
April 20th, 2019, 4:20 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.11
Replies: 189
Views: 27238

Re: Help with testing Fred - Freelands MP Custom AI v0.14.11

Thanks, name, for the kind words and especially for the testing and sending the replays. I can see some things that Fred is doing pretty well (better than before, I think), but also some serious issues. I'm pleased with the former, not surprised by the latter, so overall this is good. For example, t...
by mattsc
April 18th, 2019, 1:37 pm
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 46798

Re: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

Hi seldon71, thanks for the feedback and welcome to the forums! That's interesting and an approach I had not tried before. I'm actually quite happy that that option exists (and that you found it). As I have said before in this thread, this is not my favorite scenario because parts of it feel too "sc...