Search found 1175 matches
- December 18th, 2020, 4:10 pm
- Forum: Users’ Forum
- Topic: Wounded and Running Away
- Replies: 10
- Views: 562
Re: Wounded and Running Away
First, sorry for taking so long to reply, I've been away for quite some time. I'm still not fully back and don't know when, or even if, that is going to happen, so any non-trivial progress might be slow. Second, just for the record, you can still use the 1.14 AI in MP (in the computer player selecti...
- December 3rd, 2020, 1:40 am
- Forum: A Tale of Two Brothers
- Topic: Scenario 2: The Chase
- Replies: 56
- Views: 29796
Re: Scenario 2: The Chase
This is now fixed in bf3cdeb1. Thanks for reporting.
- November 13th, 2020, 11:31 pm
- Forum: Scenario & Campaign Development
- Topic: Marbus’s Escape
- Replies: 24
- Views: 1470
Re: Marbus’s Escape
Konrad2 is very polite in not mentioning who his anonymous helper is, so I'll own up to it. You can direct the blame my way. ;-) I have in the meantime checked out the situation and can confirm that the retreating candidate action is most likely what causes this behavior in 1.15. So removing the CA ...
- November 13th, 2020, 10:48 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.15.6
- Replies: 10
- Views: 2150
Re: Wesnoth 1.15.6
That should be possible to do, since it'd essentially mean the AI should highly prioritize units that are about to level up rather than avoid them, but I'd need to ask mattsc to know for sure. Units about to level up are already prioritized by the high_xp_attack candidate action. We need to find ou...
- October 18th, 2020, 3:46 pm
- Forum: WML Workshop
- Topic: Making the AI faster
- Replies: 8
- Views: 323
Re: Making the AI faster
If the Fast MAI is enabled, you should see the following in the AI Component Structure inspect dialog for the side (scroll down to the bottom). Note the three candidate actions starting with "mai_fast_".
- October 2nd, 2020, 11:10 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 1287
Re: spammed with error messages
Really quick update: Pentarctagon did the bisecting, and gfgtdf fixed the bug in this commit. The error was only triggered when it was an AI side attacking another AI side and when the unit leveling up was the defender, that's why it was hard to track down.
- September 28th, 2020, 11:45 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 1287
Re: spammed with error messages
Hi vghetto, Thank you for putting that demo together, that's been very helpful! I may open a github issue for it later. For now, I'm still looking into what might be going on myself. So far I can tell that the problem appears to have been introduced somewhere between the 1.15.2 and 1.15.3 releases. ...
- September 27th, 2020, 9:16 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 1287
Re: spammed with error messages
Hi vghetto. Thanks for the save. I can reproduce the error now and have started looking into it, but I do not understand what is going on. The error happens at the end of attacks on units that are 1 XP from advancing, but the attack (and the advancing afterward) seems to execute just fine. Strangely...
- September 27th, 2020, 4:44 pm
- Forum: Technical Support
- Topic: spammed with error messages
- Replies: 9
- Views: 1287
Re: spammed with error messages
On the Micro AI error, somebody reported the same thing to me a few weeks ago via PM. Unfortunately, without a way to reproduce it, I cannot tell what causes this. As in, I know what the error is complaining about, but I don't know why this is happening. Do you have a save, or another way for me to ...
- July 8th, 2020, 3:23 am
- Forum: Scenario & Campaign Development
- Topic: Sepulchre of Elran SP scenario for Wesnoth 1.15.x and later
- Replies: 17
- Views: 5211
Re: Sepulchre of Elran SP scenario for Wesnoth 1.13.5 and later
There's a bug with this scenario, running on Wesnoth 1.15.3; see attached screenshot. This was actually a mainline bug in new code that keeps AI units from marching in single file. It is fixed now . As this is a change in Lua code, you could just apply the fix to your copy of 1.15.3, no compiling r...
- June 20th, 2020, 11:39 pm
- Forum: WML Workshop
- Topic: duplicate ai goals
- Replies: 6
- Views: 1130
Re: duplicate ai goals
Just noting that vghetto reported this in Issue #4887 (thanks!) and that it is fixed now.
- June 9th, 2020, 2:25 am
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1483
Re: Questions about AI healer_support, zone_guardian and Retreat CA
It's always hard to understand somebody else's code, esp. if it's dealing with something that one is not very familiar with (which you might or might not be, I don't know). Let me know if there is something specific you would still like to do or change, and I am sure we can work it out together. On ...
- June 7th, 2020, 6:39 pm
- Forum: WML Workshop
- Topic: guardians test micro_ai
- Replies: 2
- Views: 656
Re: guardians test micro_ai
For the record, this is now fixed in both 1.14 (as of 1.14.12) and 1.15 (will be in 1.15.4), see Issue #4890. Thanks, vghetto, both for finding this and for opening the issue.
- June 7th, 2020, 3:20 pm
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1483
Re: Questions about AI healer_support, zone_guardian and Retreat CA
It looks like you figured out the issue yourself again. :-) (I didn't see that until after I looked into the demo you first posted.) Indeed, the reason why the healers don't go for those injured units is because, in the original version you posted, they have MP left. That's done so that the rest of ...
- June 6th, 2020, 6:40 pm
- Forum: WML Workshop
- Topic: Questions about AI healer_support, zone_guardian and Retreat CA
- Replies: 5
- Views: 1483
Re: Questions about AI healer_support, zone_guardian and Retreat CA
Hey vghetto, Very nice, adjusting the Micro AIs to your needs! That's really how we meant it back in the day. We set up a variety of "default" behaviors, but it is impossible to predict every possible use, so modifying them to your use case might sometimes be the best way forward. Sorry fo...