Search found 71 matches

by Spixi
May 19th, 2019, 6:38 pm
Forum: Faction & Era Development
Topic: Oddities with the cost of Gryphon (and other mainline monster units)
Replies: 0
Views: 147

Oddities with the cost of Gryphon (and other mainline monster units)

The Gryphon and the Gryphon Master started as completely different units. In 1.0, the Gryphon had 44 HP, costed 40 gold, had 9 MP and a 10-3 melee attack The Gryphon Master, however, had 46 HP, costed 50 gold, had 10 MP and a 14-2 melee attack The price difference made sense, because the Master had ...
by Spixi
May 5th, 2019, 11:19 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 98
Views: 3213

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Are there already tests with Hornshark Island? As there is no roster for the Dunefolk, they start with the following units: loyal resilient dim Young Ogre strong resilient quick Giant Rat loyal intelligent Troll Whelp quick resilient Mudcrawler loyal fearless slow Fire Guardian (fearless is unnecess...
by Spixi
May 5th, 2019, 9:21 pm
Forum: Users’ Forum
Topic: Battle For Wesnoth on Windows98 :)
Replies: 3
Views: 254

Re: Battle For Wesnoth on Windows98 :)

Wow! I never expected, that such Boost 1.45.1 (which is from 2010!) would run on Windows 98. Maybe on MinGW, but this is clearly Visual C++!

By the way: Where did you get that fancy Windows-7-like theme with these icons, taskbar and titlebars?
by Spixi
May 5th, 2019, 9:02 pm
Forum: Users’ Forum
Topic: [POLL] What Operating Systems do you use Wesnoth on?
Replies: 39
Views: 12166

Re: [POLL] What Operating Systems do you use Wesnoth on?

Gentoo, but my first contact with Wesnoth was on an OpenSUSE Live CD. I also played it on Windows Vista, but now Gentoo is my main OS and I use a Windows 7 32 Bit VM (Qemu/KVM) only for certain applications, like my tax declaration software and some legacy games.
by Spixi
May 5th, 2019, 4:59 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 976
Views: 92137

Re: You've been playing Wesnoth too long when...

1288: You think that loyal dogs need no upkeep.
by Spixi
May 5th, 2019, 4:34 pm
Forum: Writers’ Forum
Topic: Saurian genders
Replies: 33
Views: 2902

Re: Saurian genders

What about making the Saurians a parthenogenetic species? There are many examples of female-only lizards in real life. We often think, that genders are a binary thing. But we have learned that sexuality is more complex than that. We learned, that species with zero, one or two genders exist, that som...
by Spixi
May 5th, 2019, 1:24 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Naming
Replies: 95
Views: 2766

Re: Dunefolk Rework - Unit Naming & Descriptions

Regarding the Burner: I don't know what a naffat should be, but it seems to be an Arab term for oil. I am not happy, because that awakes associations with terrorism. Therefore I tried to find better names. Dune Sapper -> Dune Pioneer -> Dune Demolitionist Combat engineers are soldiers which perform ...
by Spixi
May 5th, 2019, 9:30 am
Forum: Writers’ Forum
Topic: Save the green trolls
Replies: 9
Views: 507

Re: Save the green trolls

Is it really a good thing to change the Burin's sentence about the troll in the starting dialogue of the scenario 17c of The Rise of Wesnoth campaign? The old sencence "I indeed do. They are green and mean, and will try to crush you like a bug. They heal very quickly." is the last remaining testimo...
by Spixi
May 1st, 2019, 10:26 am
Forum: Technical Support
Topic: Add-on's size
Replies: 5
Views: 234

Re: Add-on's size

Have you tried to compress the music? The Opus codec (which supersedes Vorbis and Speex) should lead to smaller file sizes than the lossless FLAC codec.
by Spixi
May 1st, 2019, 10:13 am
Forum: Technical Support
Topic: Time paradox glitch
Replies: 3
Views: 399

Re: Time paradox glitch

I guess the AI has no gold to recruit units and refuses to move their leader, because the other leader would likely kill their leader. So they are stalling until the turn limit is reached.
by Spixi
May 1st, 2019, 10:03 am
Forum: Technical Support
Topic: Add-on's size
Replies: 5
Views: 234

Re: Add-on's size

Your add-on is probably too large because of big image files. Try to compress them with optipng to decrease the file size.
by Spixi
April 28th, 2019, 11:47 pm
Forum: Multiplayer Development
Topic: (2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 1
Views: 166

Re: (2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

This is a quick unit comparsion. Ant (light infantry) counters: Fly, Gnat, Queen countered by: Bug, Isopod, Spider Bug (line infantry) counters: Ant, Spider, Queen countered by: Fly, Isopod neutral: Gnat Fly (light artillery) counters: Bug, Queen, Gnat countered by: Ant, Gnat neutral: Isopod, Spider...
by Spixi
April 28th, 2019, 2:59 pm
Forum: Ideas
Topic: Special notes one per line
Replies: 7
Views: 369

Re: Special notes one per line

It would be also great to get rid of the macros and changing it that the special note descriptions are automatically appended. The old macros should become empty strings then, for downwards compatibility reasons.
by Spixi
April 28th, 2019, 2:52 pm
Forum: Multiplayer Development
Topic: Tiny Maps - now with Chess and Checkers!
Replies: 9
Views: 2824

Re: Tiny Maps - now with Chess and Checkers!

The checkers board has the problem, that leaders can occupy a space in the castle of another player. This gives them a great disadvantage, even when they start with more money.
by Spixi
April 28th, 2019, 12:18 pm
Forum: Multiplayer Development
Topic: (2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 1
Views: 166

(2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

This is a minimalistic multiplayer scenario featuring a set of unique units. You are a queen bee and your task is to protect your honeycomb against intruders. All units have 0 % defense, which completely eliminates randomness. This makes this scenario similar to chess-like strategy games. There are ...