Search found 1 match

by joo
February 10th, 2017, 11:54 am
Forum: Multiplayer Development
Topic: Go in Wesnoth
Replies: 5
Views: 3760

Re: Go in Wesnoth

This is an interesting idea. While playing, I found two issues with the current implementation: Firstly, on maps such as Fallenstar Lake which have terrain hexes beyond the playable area of the map, pieces on the map edge bordering those unplayable hexes become automatically alive, because it seems ...