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- February 10th, 2017, 11:54 am
- Forum: Multiplayer Development
- Topic: Go in Wesnoth
- Replies: 5
- Views: 3760
Re: Go in Wesnoth
This is an interesting idea. While playing, I found two issues with the current implementation: Firstly, on maps such as Fallenstar Lake which have terrain hexes beyond the playable area of the map, pieces on the map edge bordering those unplayable hexes become automatically alive, because it seems ...