Search found 253 matches
- November 22nd, 2011, 11:51 pm
- Forum: Users’ Forum
- Topic: a comic about Wesnoth, and the forum around us.
- Replies: 169
- Views: 62526
Re: a comic about Wesnoth, and the forum around us.
[acronym=I don't get it]IDG[/acronym] Developing against trunk is stupid. The thought process goes something like this... 1.10 will be out soon, and this will take months. I may as well write it against trunk. Nearly finished. Oooh, this new feature is spiffy, I'm having some of that. Oh, they remo...
- November 22nd, 2011, 11:34 pm
- Forum: Users’ Forum
- Topic: a comic about Wesnoth, and the forum around us.
- Replies: 169
- Views: 62526
- November 21st, 2011, 9:59 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
Something like this (untested) Set your variables: [set_variable] name=playerhit value=0 [/set_variable] Force your chance to hit {FORCE_CHANCE_TO_HIT id=quintain id=Konrad 100 ( [variable] name=playerhit numerical_equals=0 [/variable] )} increment your variable on the first hit: [event] name=attack...
- November 21st, 2011, 9:29 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
hitpoints=32 Are you looking at Konrads stats in HttT? They're different in the tutorial. Maybe it's changed between versions, but they've got enough HP to survive 100% hits with 2hp left over already. I would use FORCE_CHANCE_TO_HIT with an attacker hits or attacker misses event. Set it to 100%, a...
- November 21st, 2011, 9:10 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
Wait, it just dawned on me. WTH does the quintain have a magical attack? That just seems extremely stupid. From the WML: # There is a 1 in 170,000 chance that the quintain will miss on all # 10 attacks. Ignoring that. This probably. 1 in 170,000 in a game as popular as Wesnoth - it's happened to so...
- November 20th, 2011, 3:05 pm
- Forum: Art Contributions
- Topic: New bridges (bridge-castle-transitions, hanging bridge)
- Replies: 132
- Views: 54815
Re: New try at a hanging bridge
To my untrained eye, this latest screenshot looks fine.
The bridge looks a bit too well kempt and shiny to me though - the palette (or shading?) you used for the rotten bridge strikes me as a better fit.
The bridge looks a bit too well kempt and shiny to me though - the palette (or shading?) you used for the rotten bridge strikes me as a better fit.
- November 19th, 2011, 10:47 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
You were missing a + sign.
- November 18th, 2011, 5:05 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
Okay, here's one of them - the other's on a different computer, I'll upload it later. What you can't see from the replays are the number of times Li'sar died. In part one, she died endlessly when low health. At the point in the replay when she stands on her keep and doesn't move, this is after half ...
- November 18th, 2011, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
I've got replays of an 8 year old and a 9 year old playing the tutorial, are these useful to you? In theory, at that age they'll have made every mistake it's possible to have made (though I haven't watched them beyond the first few turns making sure they work).
- November 16th, 2011, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
I for one had a hard time figuring out what those numbers stand for. Some explanation that the first is damage and the second is number of attacks would be nice. I wonder if I've been clear about exactly why it bugs me. Here is the full section: [message] id=Delfador message= _"But before you ...
- November 16th, 2011, 2:56 am
- Forum: Scenario & Campaign Development
- Topic: Tutorial Rework
- Replies: 21
- Views: 5204
Re: Tutorial Rework
A typo: The ranged attack would have been safer, because the enemy cannot deend unless it has a ranged attack. A line that always bugged me: And which would that be? The sword (5-4) or the bow (3-3)? I suppose you'll find out..." By the time you've got this dialogue, you've already attacked and...
- November 15th, 2011, 6:16 pm
- Forum: Game Development
- Topic: OpenRTS - OSS real-time strategy game
- Replies: 7
- Views: 5570
Re: OpenRTS - OSS real-time strategy game
OpenRTS is five years dead.
http://sourceforge.net/projects/arrakis/
Impressive necromancy, by the way.
http://sourceforge.net/projects/arrakis/
Impressive necromancy, by the way.
- November 15th, 2011, 1:46 am
- Forum: Users’ Forum
- Topic: Age of Wesnoth Players
- Replies: 350
- Views: 74099
Re: Age of Wesnoth Players
Damn, I've got kids older than some of the mainline contributors.
Way to make a man feel young, and virile!
Way to make a man feel young, and virile!
- November 13th, 2011, 2:22 pm
- Forum: Users’ Forum
- Topic: Someone is selling Wesnoth on eBay
- Replies: 52
- Views: 13902
Re: [URGENT] Someone is selling your GAME on eBay
I don't know about the legal state either: Doesn't he have to state explicitly that you may as well get the sources on the respective projects' pages for free? I ran a Linux shop, and that's exactly what I did. Big letters, you can download all this for free (with links), and these CDs are intended...
- November 12th, 2011, 11:57 pm
- Forum: Users’ Forum
- Topic: Someone is selling Wesnoth on eBay
- Replies: 52
- Views: 13902
Re: [URGENT] Someone is selling your GAME on eBay
Can we report the item? Or would there not be enough evidence or legal back up? There's no legal case. The GPL states When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free ...