Search found 40 matches
- January 20th, 2016, 5:48 pm
- Forum: Strategies & Tips
- Topic: Scrolling Survival
- Replies: 15
- Views: 12906
Re: Scrolling Survival
I just finished scrolling survival on default with elves and no modifications.
Wesnoth 1.12.4
Replay attached.
Wesnoth 1.12.4
Replay attached.
- June 1st, 2014, 5:29 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380164
Re: Strange Legacy - 1.09 RPG World - finished
Also, one encounter in the north seems bugged (if not fixed already): bug.jpg Feeding from the ghoul armor does not seem to work for me? /edit and also bloodlust does not work from the berserk armor /edit and also the +1 strike amulet does not seem to add a strike Another equipment bug: Equiping the...
- May 19th, 2014, 9:37 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380164
Re: Strange Legacy - 1.09 RPG World - finished
The sentence doesn't make sense:
For some reason trade goods went negative after buying/selling a lot. 1.10.6 linux.Souleater
The war between orc and humans will not be over and it is up to restore the balance. But I'm quite sure you will make it!
- June 11th, 2013, 12:52 pm
- Forum: Multiplayer Development
- Topic: Conquest Minus
- Replies: 158
- Views: 69497
Re: Conquest Minus
Replay with out of sync errors
- June 6th, 2013, 8:29 pm
- Forum: Multiplayer Development
- Topic: Arcane Defense
- Replies: 25
- Views: 11014
Re: Arcane Defense
If the map is played with EoHS:Alternative era, it causes problems with spell picks. Side 1 starts with necromancy 6, and gets 14 spell picks.
With the regular EoHS era player one starts with 6 sorcery and 4 picks (this is normal).
With the regular EoHS era player one starts with 6 sorcery and 4 picks (this is normal).
- June 6th, 2013, 6:19 pm
- Forum: Scenario & Campaign Development
- Topic: Cavanagh The Conqueror
- Replies: 17
- Views: 7315
Re: Cavanagh The Conqueror
playing scenario 1 right now, and the purple ally just keeps suiciding his leader.
- June 5th, 2013, 1:15 am
- Forum: Multiplayer Development
- Topic: Arcane Defense
- Replies: 25
- Views: 11014
Re: Arcane Defense
The terrain description on the grass near player two reads:
For example, at 17,20
Code: Select all
Deprecated, use flower overlay (flat)
- May 24th, 2013, 6:42 pm
- Forum: Multiplayer Development
- Topic: Arcane Defense
- Replies: 25
- Views: 11014
Re: Arcane Defense
Thanks! I was just looking for your map. Good memories playing this with era of high sorcery.
Excellent work.
btw there is a bug when you level up your mage trough spells or exp from a summon: You do not get any new spell picks.
Excellent work.
btw there is a bug when you level up your mage trough spells or exp from a summon: You do not get any new spell picks.
- February 24th, 2013, 8:03 am
- Forum: Multiplayer Development
- Topic: [Solved] Can't upload to addon server
- Replies: 0
- Views: 727
[Solved] Can't upload to addon server
solved, thanks
- February 9th, 2013, 12:29 am
- Forum: WML Workshop
- Topic: Macro documentation? VARIABLE_OP etc.
- Replies: 5
- Views: 1713
Re: Macro documentation? VARIABLE_OP etc.
Yes, thanks to both of you. I looked at the macro and its code, and I found out the sytax how to add something to a variable. This is the page about variable that I looked over: http://wiki.wesnoth.org/InternalActionsWML#.5Bset_variable.5D It would be nice if the part on syntax WML about variable co...
- February 7th, 2013, 4:23 pm
- Forum: WML Workshop
- Topic: Macro documentation? VARIABLE_OP etc.
- Replies: 5
- Views: 1713
Macro documentation? VARIABLE_OP etc.
I just waisted a lot of time simply trying to figure out how to increment a variable. Macro's like VARIABLE_OP could perhaps be mentioned on wiki.wesnoth.org/SyntaxWML#Variables Where can I find documentation about variable_op and other stuff like that? It would make working with wml a bit more intu...
- February 7th, 2013, 2:40 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475385
Re: The Altaz Mariners - finally finished!
Did you play a single player or multiplayer campaign?Prince_Pwnly wrote:Nothing, I've gotten that error twice but game continued as normal.
Are there units in the ivory tower? Because if the game can't find the Khalid unit files, then the ivory tower will not be populated.
- February 5th, 2013, 1:21 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475385
Re: The Altaz Mariners - finally finished!
I kinda looked at the code to figure that one out, I got stuck there too.klein_atuin wrote:stuck in solent's tower.
Spoiler:
- February 4th, 2013, 10:04 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475385
Re: The Altaz Mariners - finally finished!
Most of the battles in the early game give you a bunch of loyal units to fight with - as well as AI allies. I loved this, it helps balance the game and fighting along the AI feels good. Especially when his units die not mine ;). Did you find it too difficult? Not really. Difficulty is ok. The probl...
- February 4th, 2013, 7:03 am
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
- Replies: 364
- Views: 475385
Re: The Altaz Mariners - finally finished!
There are tons of things in this campaign that won't are tucked away Something might be wrong with that sentence :P. And a bug: Unknown unit type bug.jpg Some quick feedback: * Recalling units This just didn't make sense to me. You need 100g to buy a better boat. Gold is hard to get, at least in th...