Search found 16 matches

by JasonVoorhees
April 17th, 2015, 11:31 pm
Forum: Ideas
Topic: [developers idea] Handle disconnected and afk players
Replies: 3
Views: 2183

Re: [developers idea] Handle disconnected and afk players

Thanks a lot for explanation :)
iceiceice wrote:You never made wesnoth moves while siting on the John? ;)
Well... in the past :)

Now I've got a 17'' laptop connected to 27'' monitor ;) It's a pain to disconnect everything (mouse, keyboard, power, monitor) just to go for a few minutes :)
by JasonVoorhees
April 17th, 2015, 10:15 pm
Forum: Ideas
Topic: [developers idea] Handle disconnected and afk players
Replies: 3
Views: 2183

[developers idea] Handle disconnected and afk players

Hello there. For many years there is a problem in Wesnoth with handling disconnected players. Can't online games have a proper lobby with status reporting? Here is my solution: every 5-10 seconds the game should check if I'm connected properly to the server, if I'm disconnected (no server response) ...
by JasonVoorhees
February 20th, 2014, 5:20 pm
Forum: Strategies & Tips
Topic: Dwarvish Ulfserker - tips on using?
Replies: 13
Views: 7496

Re: Dwarvish Ulfserker - tips on using?

Remember about human opponents. They always think twice before using ranged units when they see your ulf.
Ulfserker makes them play worse.

Sorry for digging a topic.
by JasonVoorhees
October 24th, 2013, 10:14 pm
Forum: Add-on Feedback
Topic: Laela-Uesmae's_MPmaps
Replies: 3
Views: 5012

Re: Laela-Uesmae's_MPmaps

(5) "Clash in cave lms" (Little ring), when the leader turns into a ghost, this ghost doesn't have a name (player's/side's name). I've found a way to fix it (that's a snippet from the map I've been working on): [event] name=last_breath first_time_only=yes [filter] canrecruit=yes side=1 [/f...
by JasonVoorhees
March 17th, 2013, 10:35 am
Forum: Game Development
Topic: standalone Wesnoth Tower Defense Game
Replies: 3
Views: 3691

standalone Wesnoth Tower Defense Game

I just finished the "must have" features of my Tower Defense game based on Wesnoth resources. It's not well balanced yet. Maybe after some reliable feedback I'll adjust it ;) Have fun :) - http://www.jason.gd/str/pokaz/Wesnoth_Tower_Defense Due to DNS issues (on Opera Turbo and some ISPs) ...
by JasonVoorhees
August 27th, 2011, 9:23 pm
Forum: Scenario & Campaign Development
Topic: Skele Survivals update
Replies: 2
Views: 1241

Re: Skele Survivals update

I've posted it today to add-ons server. Have fun!!!
by JasonVoorhees
July 25th, 2011, 8:58 am
Forum: WML Workshop
Topic: Block income
Replies: 2
Views: 580

Block income

I'm scripting one survival and I've got a problem. I couldn't find a way to modify [side] parameters during gameplay. I'd like to cut off income from the villages in event name=turn 24 - I will apply it to all sides. How can I do it in my script? I want to reduce village income to 0. Thanks in advan...
by JasonVoorhees
May 25th, 2011, 9:48 am
Forum: Users’ Forum
Topic: Screenshot whole map
Replies: 2
Views: 939

Re: Screenshot whole map

Thanks ;) It works ;)
by JasonVoorhees
May 25th, 2011, 8:55 am
Forum: Users’ Forum
Topic: Screenshot whole map
Replies: 2
Views: 939

Screenshot whole map

Hello. I'd like to know if there is a way to "screenshot" whole map in Wesnoth. This feature would be useful for me. Of course I can sceenshot parts of map with printscreen, but it's much more work than do it with one simple action ;)
by JasonVoorhees
May 7th, 2011, 8:22 pm
Forum: WML Workshop
Topic: Check attacker id in the last breath event
Replies: 2
Views: 717

Check attacker id in the last breath event

I'd like to perform last breath action depending on the attacker ID (last breath unit must be killed by the unit I define - victory, else result=defeat). Please, help ;) I was looking in reference, but I can't figure it out.
by JasonVoorhees
May 7th, 2011, 1:58 pm
Forum: WML Workshop
Topic: base unit attacks
Replies: 2
Views: 626

Re: base unit attacks

Thanks, it works ;)
by JasonVoorhees
May 7th, 2011, 12:55 pm
Forum: WML Workshop
Topic: base unit attacks
Replies: 2
Views: 626

base unit attacks

Hello. I wanted to create a Lich with lightning, so I copied all the lightning code from elder mage, only changed the images and it works. My unit bases on Lich unit and the lightning I've added replaces Lich's touch attack... and also inherits attack's special (drain) to be funnier... Is it possibl...
by JasonVoorhees
September 12th, 2010, 9:58 am
Forum: Scenario & Campaign Development
Topic: Skele Survivals update
Replies: 2
Views: 1241

Skele Survivals update

I don't know if it's the right place to post it, but I hope so ;) In add-ons there was broken Skele Survivals package, so I tried to debug it. I just had to change the patches in _main.cfg and the other *.cfg files. Please upload this version to the add-ons server, it's originally uploaded by paris ...
by JasonVoorhees
July 30th, 2010, 4:10 pm
Forum: Faction & Era Development
Topic: Dungeon Keeper Era
Replies: 7
Views: 2685

Re: Dungeon Keeper Era

Also: Isn't this game copyrighted? I think 13 years for the game distribution is enough ;) Indeed. The forums are overflowing with , these and this is only five months. And that's only a tiny tiny fraction of them. I just went through all the threads of factions I didn't know about and checked ever...