Search found 16 matches
- April 17th, 2015, 11:31 pm
- Forum: Ideas
- Topic: [developers idea] Handle disconnected and afk players
- Replies: 3
- Views: 2183
Re: [developers idea] Handle disconnected and afk players
Thanks a lot for explanation 

Now I've got a 17'' laptop connected to 27'' monitor
It's a pain to disconnect everything (mouse, keyboard, power, monitor) just to go for a few minutes 

Well... in the pasticeiceice wrote:You never made wesnoth moves while siting on the John?![]()

Now I've got a 17'' laptop connected to 27'' monitor


- April 17th, 2015, 10:15 pm
- Forum: Ideas
- Topic: [developers idea] Handle disconnected and afk players
- Replies: 3
- Views: 2183
[developers idea] Handle disconnected and afk players
Hello there. For many years there is a problem in Wesnoth with handling disconnected players. Can't online games have a proper lobby with status reporting? Here is my solution: every 5-10 seconds the game should check if I'm connected properly to the server, if I'm disconnected (no server response) ...
- February 20th, 2014, 5:20 pm
- Forum: Strategies & Tips
- Topic: Dwarvish Ulfserker - tips on using?
- Replies: 13
- Views: 7496
Re: Dwarvish Ulfserker - tips on using?
Remember about human opponents. They always think twice before using ranged units when they see your ulf.
Ulfserker makes them play worse.
Sorry for digging a topic.
Ulfserker makes them play worse.
Sorry for digging a topic.
- October 24th, 2013, 10:14 pm
- Forum: Add-on Feedback
- Topic: Laela-Uesmae's_MPmaps
- Replies: 3
- Views: 5012
Re: Laela-Uesmae's_MPmaps
(5) "Clash in cave lms" (Little ring), when the leader turns into a ghost, this ghost doesn't have a name (player's/side's name). I've found a way to fix it (that's a snippet from the map I've been working on): [event] name=last_breath first_time_only=yes [filter] canrecruit=yes side=1 [/f...
- March 17th, 2013, 10:35 am
- Forum: Game Development
- Topic: standalone Wesnoth Tower Defense Game
- Replies: 3
- Views: 3691
standalone Wesnoth Tower Defense Game
I just finished the "must have" features of my Tower Defense game based on Wesnoth resources. It's not well balanced yet. Maybe after some reliable feedback I'll adjust it ;) Have fun :) - http://www.jason.gd/str/pokaz/Wesnoth_Tower_Defense Due to DNS issues (on Opera Turbo and some ISPs) ...
- August 27th, 2011, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: Skele Survivals update
- Replies: 2
- Views: 1241
Re: Skele Survivals update
I've posted it today to add-ons server. Have fun!!!
- July 25th, 2011, 8:58 am
- Forum: WML Workshop
- Topic: Block income
- Replies: 2
- Views: 580
Block income
I'm scripting one survival and I've got a problem. I couldn't find a way to modify [side] parameters during gameplay. I'd like to cut off income from the villages in event name=turn 24 - I will apply it to all sides. How can I do it in my script? I want to reduce village income to 0. Thanks in advan...
- May 25th, 2011, 9:48 am
- Forum: Users’ Forum
- Topic: Screenshot whole map
- Replies: 2
- Views: 939
Re: Screenshot whole map
Thanks
It works 


- May 25th, 2011, 8:55 am
- Forum: Users’ Forum
- Topic: Screenshot whole map
- Replies: 2
- Views: 939
Screenshot whole map
Hello. I'd like to know if there is a way to "screenshot" whole map in Wesnoth. This feature would be useful for me. Of course I can sceenshot parts of map with printscreen, but it's much more work than do it with one simple action 

- May 7th, 2011, 9:24 pm
- Forum: WML Workshop
- Topic: Check attacker id in the last breath event
- Replies: 2
- Views: 717
- May 7th, 2011, 8:22 pm
- Forum: WML Workshop
- Topic: Check attacker id in the last breath event
- Replies: 2
- Views: 717
Check attacker id in the last breath event
I'd like to perform last breath action depending on the attacker ID (last breath unit must be killed by the unit I define - victory, else result=defeat). Please, help
I was looking in reference, but I can't figure it out.

- May 7th, 2011, 1:58 pm
- Forum: WML Workshop
- Topic: base unit attacks
- Replies: 2
- Views: 626
Re: base unit attacks
Thanks, it works 

- May 7th, 2011, 12:55 pm
- Forum: WML Workshop
- Topic: base unit attacks
- Replies: 2
- Views: 626
base unit attacks
Hello. I wanted to create a Lich with lightning, so I copied all the lightning code from elder mage, only changed the images and it works. My unit bases on Lich unit and the lightning I've added replaces Lich's touch attack... and also inherits attack's special (drain) to be funnier... Is it possibl...
- September 12th, 2010, 9:58 am
- Forum: Scenario & Campaign Development
- Topic: Skele Survivals update
- Replies: 2
- Views: 1241
Skele Survivals update
I don't know if it's the right place to post it, but I hope so ;) In add-ons there was broken Skele Survivals package, so I tried to debug it. I just had to change the patches in _main.cfg and the other *.cfg files. Please upload this version to the add-ons server, it's originally uploaded by paris ...
- July 30th, 2010, 4:10 pm
- Forum: Faction & Era Development
- Topic: Dungeon Keeper Era
- Replies: 7
- Views: 2685
Re: Dungeon Keeper Era
Also: Isn't this game copyrighted? I think 13 years for the game distribution is enough ;) Indeed. The forums are overflowing with , these and this is only five months. And that's only a tiny tiny fraction of them. I just went through all the threads of factions I didn't know about and checked ever...