Search found 79 matches
- May 10th, 2013, 6:52 am
- Forum: Add-on Feedback
- Topic: Return to Ruins
- Replies: 2
- Views: 3681
Re: Return to Ruins
What difficulty level did you play on? Level moderate. Did you find the campaign fun? No. You almost can guess the end from the beginning Did you beat the campaign? I made the whole campaign through with rogues, other units are useless (except horseriders) Were any scenarios too easy too hard? you ...
- May 2nd, 2013, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: New campaign: The three elves
- Replies: 33
- Views: 12375
Re: New campaign: The three elves
Hi I am playing on Hard I am playing the beginning of the scenario "a new alliance". two bugs so far: on the end of first turn in "a new alliance", game crashes. This is due to a typing error in recruitements list ("Roque" for "Rogue") At the end of the scenar...
- August 24th, 2012, 7:22 pm
- Forum: Scenario & Campaign Development
- Topic: Despite the Sands [1.10+]
- Replies: 12
- Views: 3623
Re: Despite the Sands [1.10+]
I am no native speaker either but I think that "despite the sands" works far better than "against the sands". It means that "despite the sands" your hero achieved something, not that he only fought the sands. "Against the sands" is flat and does not rise your ...
- August 24th, 2012, 7:09 pm
- Forum: Add-on Feedback
- Topic: Dystopia
- Replies: 2
- Views: 4197
Re: Dystopia
Displays
on any try to load the campaign (BFW 1.10.2)
Code: Select all
invalid #ifver/#ifnver operator at ~addons/Dystopia/scenarios/01_Orders.cfg:153 included from ~add-ons/Dystopia/main.cfg:42
- August 19th, 2012, 9:24 am
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43206
Re: The Settlers of Light (1.9.12+)
As you please! hopefully my notes will be of use for a future maintainer. I feel there is much potential in this story, though some could be reworked. As for now, the problem with modified recall lists is the way the command "unstore_unit" applies on arrays (in fact, it does not apply). It...
- August 19th, 2012, 9:21 am
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43206
Re: The Settlers of Light (1.9.12+)
[Edit]: double post
- August 10th, 2012, 11:11 pm
- Forum: Art Workshop
- Topic: Avian Faction portraits and sprites
- Replies: 176
- Views: 56268
Re: Avian Faction portraits and sprites
@Crendgrim: I don't agree, I like the new one waay much better!
- August 10th, 2012, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: The Settlers of Light (1.9.12+)
- Replies: 142
- Views: 43206
Re: The Settlers of Light (1.9.12+)
I think I found the major issue anyone is talking about in scenario 6_1 (for Wesnoth 1.10). I don't know WML, but it seems that your array "recall_list" is not properly done. Maybe it is no array at all! you should check this (I read somewhere that the command "unstore_unit" cann...
- June 17th, 2012, 8:39 pm
- Forum: Art Workshop
- Topic: Avian Faction portraits and sprites
- Replies: 176
- Views: 56268
Re: Avian Faction portraits and sprites
@orangebox
much better now
much better now
maybe but it's hard to know, since we saw it first we are still sticking to it. I think it's not very obvious now, let's take a while to see it with a fresh *eye*Kenpachi wrote:stunning work.
Is it just me, or does the left eye's pupil look larger than the right eye's?
- June 9th, 2012, 10:25 pm
- Forum: Art Workshop
- Topic: Avian Faction portraits and sprites
- Replies: 176
- Views: 56268
Re: Avian Faction portraits and sprites
Nice work, you have a vision. Nice cloth work and color choice too As for the left eye, Crendgrim's assuming is good. In fact it is not too big but it is flat, as if the orbit was facing the onlooker (while the face is turned to the right). Maybe you could correct it by adding some light under the e...
- June 9th, 2012, 8:20 pm
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 42932
Re: Swamplings Art Thread - comments greatly appreciated
Still in need of an original portrait for Skandix?
I know it's been a lot of time... hope the transparency is ok
I know it's been a lot of time... hope the transparency is ok
- May 3rd, 2012, 11:02 pm
- Forum: Add-on Feedback
- Topic: Epic of Vaniyera
- Replies: 41
- Views: 22856
Re: Epic of Vaniyera
What you made with imperial era is one of the best UMC in my opinion (with velensk's Count Kromire and unfinished war of the dragon... and inferno8 innovations, too).
- April 22nd, 2011, 12:03 pm
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 42932
Re: Swamplings Art Thread - comments greatly appreciated
Thank you all for your comments, that are always constructive. Very glad my sketch matched boru's standards (I am also occupied with other projects - weeks are sooo short). About the size of the goblin, the wolf and the goblin are in fact 2 different sketches: I could scale the goblin by 2 in a matt...
- March 29th, 2011, 5:13 pm
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 42932
Re: Swamplings Art Thread - comments greatly appreciated
Thanks for the good crit. The expression of "surprise" is voluntary, I am glad you saw it ;) More seriously, I don't think a light in the eye would change this feeling, because it also comes from the position of the left hand. It is somewhat intended to "color" what Eeep says and...
- March 29th, 2011, 1:18 am
- Forum: Art Workshop
- Topic: Swamplings Art Thread - comments greatly appreciated
- Replies: 154
- Views: 42932
Re: Swamplings Art Thread - comments greatly appreciated
Hello there
Eeep with tattoos
As usual 2 versions. Considered as final tonight, though I may change my mind if I see it tomorrow Rez 600x600
Eeep with tattoos
As usual 2 versions. Considered as final tonight, though I may change my mind if I see it tomorrow Rez 600x600