Search found 10 matches
- October 30th, 2010, 3:22 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
sorry to say it again but : how to fix my map? it still dont work and i didnt find the bug
someone who donwloaded my map corrected it ot maked it work?
someone who donwloaded my map corrected it ot maked it work?
- October 12th, 2010, 8:25 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
hey someone find the bugs in awalafar??
i corrected some bugs but it still dont work
here is the half fixed one:
(it still dont work)
i corrected some bugs but it still dont work
here is the half fixed one:
(it still dont work)
- October 6th, 2010, 9:50 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
i reviwed all the label but i didnt find wats wrong
my father explain me wat were(and still) the problem
someone can reviem for me?
there is the cfg
my father explain me wat were(and still) the problem
someone can reviem for me?
there is the cfg
- October 5th, 2010, 9:22 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
Im making a conquest map and i finished it but its not working, at wesnoth it say processor symbol SET_LABEL expects 3 arguments, but has 4 arguments at add-ons/conquest/scenarios/conquest_awalafar.cfg:42 included from add-ons/Conques/_main.cfg:7
whats that?
whats that?
- October 4th, 2010, 3:37 pm
- Forum: Faction & Era Development
- Topic: Were is the wesnoth folder with add-ons in a mac?
- Replies: 8
- Views: 4205
- October 4th, 2010, 10:05 am
- Forum: Faction & Era Development
- Topic: Were is the wesnoth folder with add-ons in a mac?
- Replies: 8
- Views: 4205
Were is the wesnoth folder with add-ons in a mac?
i went to the preferences folder of the library and i founded just wesnoth folder and wesnoth 1,5 folder while im using 1.8.x the wesnoth folder ave no add-ons, so its not the 1.8 (because i have LOTS of add-ons) someone can help me?? the only problem of this is: i cant take add-ons from forum becau...
- October 3rd, 2010, 5:09 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
at 5gold there is the pickman, but just the humans have them i ve thinked in making a tanker unit who have more HP and hit more but have less strikes and few MP (like pickman). in elves the tanker should be the woses (image and maybe name) in humans the tanker shoul be heavy infantary (or pickman) i...
- October 3rd, 2010, 5:07 pm
- Forum: Multiplayer Development
- Topic: tankers
- Replies: 2
- Views: 874
tankers
at 5gold there is the pickman, but just thehumans have them i ve thinked in making a tanker unit who have more HP and hit more but have less strikes and few MP (like pickman) in elves it will be the woses (image and maybe name) in humans heavy infantary (or pickman) in orcs a troll in swamps and wat...
- August 2nd, 2010, 3:55 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
yes, that right that will change all the game type.
i was reading the heal type
it is possible changing the recovering in a village to 20% or 30% HP of the guy who is staying on it?
it will be better to have a great live recovering to a genereal or 20gold units
i was reading the heal type
it is possible changing the recovering in a village to 20% or 30% HP of the guy who is staying on it?
it will be better to have a great live recovering to a genereal or 20gold units
- July 29th, 2010, 2:57 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126887
Re: Conquest 2.0 - on 1.8 server
Im liking conquest and i have ideas but i dont know how to make them work: like making archers units who can attack 2hex range That whuld be great and make more strategy , they cant have berserk but they cant be attacked back and must have marksman. Making them with berserk and small attack in melee...