Search found 10 matches

by Ashe
October 30th, 2010, 3:22 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

sorry to say it again but : how to fix my map? it still dont work and i didnt find the bug
someone who donwloaded my map corrected it ot maked it work?
by Ashe
October 12th, 2010, 8:25 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

hey someone find the bugs in awalafar??
i corrected some bugs but it still dont work
here is the half fixed one:
(it still dont work)
by Ashe
October 6th, 2010, 9:50 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

i reviwed all the label but i didnt find wats wrong
my father explain me wat were(and still) the problem
someone can reviem for me?
there is the cfg
by Ashe
October 5th, 2010, 9:22 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

Im making a conquest map and i finished it but its not working, at wesnoth it say processor symbol SET_LABEL expects 3 arguments, but has 4 arguments at add-ons/conquest/scenarios/conquest_awalafar.cfg:42 included from add-ons/Conques/_main.cfg:7
whats that?
by Ashe
October 4th, 2010, 10:05 am
Forum: Faction & Era Development
Topic: Were is the wesnoth folder with add-ons in a mac?
Replies: 8
Views: 4205

Were is the wesnoth folder with add-ons in a mac?

i went to the preferences folder of the library and i founded just wesnoth folder and wesnoth 1,5 folder while im using 1.8.x the wesnoth folder ave no add-ons, so its not the 1.8 (because i have LOTS of add-ons) someone can help me?? the only problem of this is: i cant take add-ons from forum becau...
by Ashe
October 3rd, 2010, 5:09 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

at 5gold there is the pickman, but just the humans have them i ve thinked in making a tanker unit who have more HP and hit more but have less strikes and few MP (like pickman). in elves the tanker should be the woses (image and maybe name) in humans the tanker shoul be heavy infantary (or pickman) i...
by Ashe
October 3rd, 2010, 5:07 pm
Forum: Multiplayer Development
Topic: tankers
Replies: 2
Views: 874

tankers

at 5gold there is the pickman, but just thehumans have them i ve thinked in making a tanker unit who have more HP and hit more but have less strikes and few MP (like pickman) in elves it will be the woses (image and maybe name) in humans heavy infantary (or pickman) in orcs a troll in swamps and wat...
by Ashe
August 2nd, 2010, 3:55 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

yes, that right that will change all the game type.
i was reading the heal type
it is possible changing the recovering in a village to 20% or 30% HP of the guy who is staying on it?
it will be better to have a great live recovering to a genereal or 20gold units
by Ashe
July 29th, 2010, 2:57 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126887

Re: Conquest 2.0 - on 1.8 server

Im liking conquest and i have ideas but i dont know how to make them work: like making archers units who can attack 2hex range That whuld be great and make more strategy , they cant have berserk but they cant be attacked back and must have marksman. Making them with berserk and small attack in melee...