Search found 4817 matches

by Dugi
June 13th, 2018, 12:05 pm
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 108
Views: 14469

Re: The Beautiful Child

It contains a lot of useful information. You need a special program to get which lines in the source code those numbers point to, but someone has it. The developers have noticed your post.

EDIT: They've found some relevant stuff there.
by Dugi
June 12th, 2018, 6:11 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 108
Views: 14469

Re: The Beautiful Child

It's the first one I tried with the invincible extension and it was interesting for a change, but the hero characters got a little overpowered after a while. In fact in Siege of Ziggurat my heroes killed all opposition so quickly that Konrad's troops were unable to deal even a single blow. I am awa...
by Dugi
June 11th, 2018, 5:53 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 108
Views: 14469

Re: The Beautiful Child

Doesn't happen to me, but my version of Wesnoth is not exactly up-to-date and I cannot update it right now, so I'll have to write the report based on your observation. Your version is 1.14.2, I see, but what operating system do you use?
by Dugi
June 10th, 2018, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6735
Views: 515164

Re: Legend of the Invincibles

The discussion on github is about one of my add-ons that store leaders and unstore them. Forgot which one, but it's fixed. So it was you... :evil: Ehm, I am actually glad you admitted it and saved me from the investigation. As for the SP mod, it might be better if you make a white list. Or people s...
by Dugi
June 10th, 2018, 10:02 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 108
Views: 14469

Re: The Beautiful Child

Can you please provide a save file from the third turn when hitting end turn crashes the game? This is a bug in Wesnoth 1.14, but I would like to provide a good error report.
by Dugi
June 9th, 2018, 6:17 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 46
Views: 7835

Re: Swamplings for 1.12

Nobody else is going to do it. If I don't do it, it won't be done. Now, hand me the error reports.
by Dugi
June 9th, 2018, 6:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6735
Views: 515164

Re: Legend of the Invincibles

I am back. I should have more time now (because I have finished the final exams to obtain an engineer's degree in cybernetics) . First, a big thanks to matsjoyce for keeping this up. It appears that there is a big problem with Lethalia being unable to recruit, causing the player to lose immediately ...
by Dugi
June 9th, 2018, 1:46 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 8833

Re: No Randomness Mod Released

UnwiseOwl wrote:
June 8th, 2018, 7:33 am
Dugi, if you'd like the passphrase, please get in touch.
Send me it in a PM, please.
by Dugi
June 8th, 2018, 7:10 pm
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 32
Views: 4225

Re: Kill the King (feedback thread)

It is a bug in Wesnoth 1.14. I have released a workaround.
by Dugi
June 8th, 2018, 9:04 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 108
Views: 14469

Re: The Beautiful Child

I have fixed it.
by Dugi
June 7th, 2018, 10:24 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 8833

Re: No Randomness Mod Released

Have the creator heard of WML? Mltiplayer tags etc? You don't know how old this is. was the way to do it before 1.13. That way is now discouraged, and is responsibility of porting to update. It was discouraged from the start, if I recall correctly :D, right from the time when I found how to actuall...
by Dugi
June 3rd, 2018, 10:53 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 46
Views: 7835

Re: Swamplings for 1.12

Can you please be more specific? What do you mean with errors for finding someone? Can you please write the whole lua error? Bad argument 1 to get_unit means that author of the lua implementation of the WML tag forgot to write a proper error message. A deeper test would take many hours and I do not ...
by Dugi
June 3rd, 2018, 9:04 am
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 46
Views: 7835

Re: Swamplings for 1.12

I have fixed it. Why would you upload a campaign & not check to see if it will actually work on the new version of Wesnoth? I am currently busy. I have noticed that 1.14 came out when I started being bombarded by requests to upload specific add-ons. So I checked for the problems with 1.14 I know of ...
by Dugi
May 7th, 2018, 10:13 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6735
Views: 515164

Re: Legend of the Invincibles

I have uploaded it, but I am too busy to make proper tests. It was kept compatible with some 1.13 versions. Also, because of some problems with my computer, I don't have time to fix (mainly because of the risk that it would break something and cause much longer delays), it's too impractical for me t...
by Dugi
April 15th, 2018, 12:40 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 8833

Re: No Randomness Mod Released

I am not offended if you use Crow_T's mod. I have written CrowT's mod myself based on his design for some $$. I have not written this mod because of a commitment to the idea, I did it because some people wanted it and I knew of a way to do it without restricting users to a specific multiplayer era (...