Search found 537 matches
- June 13th, 2014, 2:48 pm
- Forum: Art Workshop
- Topic: ChaosRider arts!!!
- Replies: 62
- Views: 34169
Re: ChaosRider arts!!!
I have done some hitting sports, no need to worry, and I understand what you are writing abut. The ogre seems to have massive arms, by the way. Of course the forward movement would need to be stopped somehow, but I didn't want to make a complicated mess out of it, just isolated one case there: the b...
- June 13th, 2014, 12:21 pm
- Forum: Art Workshop
- Topic: ChaosRider arts!!!
- Replies: 62
- Views: 34169
Re: ChaosRider arts!!!
Made a feeble attempt to correct the balance of the movement. When hand goes back, the body moves forward to balance it. Assuming a general forward movement, when hand moves forward, the body stops moving forward to balance it. Otherwise the movement would look like movement in computer games where ...
- May 16th, 2014, 11:59 am
- Forum: Art Workshop
- Topic: Rise of the Orcs - artwork on page 3
- Replies: 48
- Views: 26983
Re: Rise of the Orcs - artwork on page 3
Ok. I do understand what pillow shading is, and how to eliminate it, that is not the problem. I just wasn't sure where it was at, that's all. Ok, I see. You don't see where it is at. My previous mention of pillowing must have been not extremely constructive. The problem is that pillow-shading is in...
- May 14th, 2014, 10:12 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 611433
Re: New animations
It needs another frame directly after the one where it is shaped like this: \_n | | Maybe the real problem was that the highlight at this frame was too strong? It seems to me that the too strong highlight at that frame makes the previous frame "disappear" and therefore the movement gets i...
- May 13th, 2014, 9:51 pm
- Forum: Art Workshop
- Topic: Rise of the Orcs - artwork on page 3
- Replies: 48
- Views: 26983
Re: Rise of the Orcs - artwork on page 3
Oh, thanks for the clarification, now that I read my previous posts again it took me a several minutes to understand what the hell I wrote there myself. Human assassin is level 3 thief in the game. As for pillow shading, this is such a common mistake, Google can help you find some tutorials that exp...
- May 13th, 2014, 8:51 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 611433
Re: New animations
The tentacle by Blarumyrran has no animations yet as far as I know. Did attack animation. Could not do opaque motion blur because opaque motion blur of that size looked too crazy. Was puzzled about the timing, but in the end 140ms/frame or maybe a bit slower seems reasonable to me. Art workshop post...
- May 9th, 2014, 7:02 am
- Forum: Art Workshop
- Topic: Rise of the Orcs - artwork on page 3
- Replies: 48
- Views: 26983
Re: Rise of the Orcs - artwork on page 3
The standard example of a dark sprite is the human assassin, routinely given as an example over the last few years, to people who have drawn dark things so uniformly dark. But I also meant sprites like the scavenger. right now I have my laptop rigged up to a dull flat screen because the screen went ...
- May 8th, 2014, 7:12 pm
- Forum: Art Workshop
- Topic: Rise of the Orcs - artwork on page 3
- Replies: 48
- Views: 26983
Re: Rise of the Orcs - artwork on page 3
Maybe the lack of comments was because almost all sprites being just some black silhouettes with almost nonexistent lights. Is it true that the forum become more inactive lately or is it just my impression? And you have some serious pillow-shading in the troll faery where there are some lighter colo...
- May 8th, 2014, 6:04 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57036
Re: homunculus's two pixels
Felt like doing some pixels again (after doing this , by the way), I think I got an idea how the tentacle animation would flow quite reasonably. found another good reference video that I should be keeping in mind: http://www.youtube.com/watch?v=DaEKTxm-D8Q (unrealistic and clumsy, but a lot of style...
- April 28th, 2014, 6:18 pm
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 152863
Re: Khalifate facelift: Redux
And the most fun detail of all, if you look at the last posts in this thread, you see a newer (and in my opinion better) version of the same sprite. Huh? (?) He's using the new sprite, maybe some pixels got lost in punching out the background? Yeah, I thought it was the same unit as the upper left ...
- April 22nd, 2014, 8:34 am
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 152863
Re: Khalifate facelift: Redux
I like the slash animation, and I don't like the defense animation. I like the slash animation because I get the impression the body moves forward slightly before the sword moves forward, and it looks nice overall, except that I would suggest raising the shield more, especially because attack often ...
- March 26th, 2014, 8:14 am
- Forum: Art Contributions
- Topic: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 14
- Replies: 16
- Views: 13107
Re: SpriteSheets Aishiko 2014 GSOC feedback Editted 23 Mar 1
That thread seems a bit weird in my personal opinion, I don't see it starting with a list of established sprite sheet standards (or a list of links to them, or a link to an overview) along with soft that supports them. It gives the impression that the intention is to create a specialized format for ...
- December 17th, 2013, 11:43 am
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156645
Re: The Era of Myths art project thread
@Zaealix More specifically my opinions are: 1. The shape of the head gets identified as not characteristic to humans, especially the top of the head should not be so flat, and the head above the eyes seems to be back-lit, because the highlight is a hollow shape along the outline. Highlights on round...
- December 16th, 2013, 1:07 pm
- Forum: Art Workshop
- Topic: The Era of Myths art project thread
- Replies: 460
- Views: 156645
Re: The Era of Myths art project thread
If anything's iffy looking, let me know! it sort of is, at least in comparison with this one (seems to be starting with this post): http://forums.wesnoth.org/viewtopic.php?f=23&t=26185&hilit=Hyperlith&start=165#p391025 if zero's monk does not fit for some reason, i would suggest to repl...
- December 9th, 2013, 6:33 am
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297515
Re: Outsider Art for Bad Moon Rising
@Crow_T: i think the pink line for the hind leg is like it might be from side view. the intention seems to be a partial side view, so the round outwards curve is the curve of the belly. somehow the belly does not read as very round, though. maybe it is the shade in the middle and highlight near the ...