Search found 575 matches

by octalot
Yesterday, 10:34 am
Forum: WML Workshop
Topic: Help a newbie getting started
Replies: 3
Views: 65

Re: Help a newbie getting started

You've got three " marks on line 2 of _main.cfg.
by octalot
July 27th, 2021, 6:32 am
Forum: WML Workshop
Topic: Filter all reachable locations for a unit?
Replies: 1
Views: 57

Re: Filter all reachable locations for a unit?

If this is in a context where you can run [store_reachable_locations] first, then you could use StandardLocationFilter's find_in= attribute.
by octalot
July 26th, 2021, 8:03 am
Forum: Coder’s Corner
Topic: Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14
Replies: 26
Views: 4371

Re: Adding support to replay old saves (1.4-1.12 1v1) in BFW1.14

I tried applying the patch to master, but it creates a rather large rejects file that I'm not sure how to wiggle back into the source file: https://github.com/cooljeanius/wesnoth/blob/replay_old_saves/src/savegame.cpp.rej I echo Soliton's and CelticMinstrel's concerns, and add to them a question &q...
by octalot
July 20th, 2021, 6:12 pm
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 18
Views: 1001

Re: Help menu doesn't work

Battle for Wesnoth v1.14.17 There will be fixes, but they're likely to be in 1.16 (AFAIK there won't be a 1.14.18 because 1.16 will release first). Thanks for reporting them - the one for "Map and Scenario Editor: Wesnoth Map Format" was fixed in 1.15.14, and my post to Antro yesterday ha...
by octalot
July 19th, 2021, 4:29 pm
Forum: Strategies & Tips
Topic: How to win "The Eastern Invasion" campaign?
Replies: 5
Views: 205

Re: How to win "The Eastern Invasion" campaign?

Showing my bias a bit, but there's almost no fair fights in that campaign. Instead of going back a few scenarios, I'd suggest having a look at the poll results in https://r.wesnoth.org/t51916
by octalot
July 19th, 2021, 9:40 am
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 18
Views: 1001

Re: Help menu doesn't work

While the problem with the Introduction section is solved and now the Help Menu can be regularly opened, the same problem now is present on many other pages of the Help section. Thanks for reporting. It seems to me that the "Map and Scenario Editor" section's main topic is broken, but the...
by octalot
July 18th, 2021, 3:32 pm
Forum: Technical Support
Topic: Tutorial bug - quintain actually can kill ya
Replies: 2
Views: 146

Re: Tutorial bug - quintain actually can kill ya

I like the suggestions, but for string freeze suggest a quick fix: # On the Quintain's first turn, it's always next to the player, but # sometimes the AI chooses to move before attacking. If it moves onto # 12,4 and then the player chooses to heal in the 10,3 village, the # Quintain can move to 11,4...
by octalot
July 11th, 2021, 11:49 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2243

Re: Wesnoth 1.15.14 (1.16 Beta 1)

A warning is now displayed when the next scenario is unknown (issue #5530). Is there a way to disable this? Through WML/Lua, not preferences. Do you have a use-case that needs to disable it? If so, I'll have a look at how to avoid it triggering in that case. Values that don't trigger it are: an emp...
by octalot
July 10th, 2021, 1:06 am
Forum: Technical Support
Topic: Can the preferences file be relocated?
Replies: 2
Views: 144

Re: Can the preferences file be relocated?

There's a third command-line option, the --userconfig-dir.
by octalot
July 6th, 2021, 11:34 pm
Forum: Translations & Internationalization
Topic: Translators wanted for my add-ons
Replies: 7
Views: 378

Re: Translators wanted for my add-ons

With Poedit, first open the de.po file, which should show all the existing translations for mainline. Then in the "Übersetzung" menu, choose "Aus POT-Datei aktualisieren" and select the tbw.pot file. Scroll down and you should see the already-translated lines, but Poedit likes to...
by octalot
July 6th, 2021, 9:19 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2243

Re: Wesnoth 1.15.14 (1.16 Beta 1)

I've got an #ifhave section which only loads a combination of eras from 2 addons if both eras are installed. For some reason only the factions of that era and the macros for default era plus dunefolk work while the includes for the other era don't work. Well 6 of 7 don't work. The one that does wor...
by octalot
July 5th, 2021, 11:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2243

Re: Wesnoth 1.15.14 (1.16 Beta 1)

First time I tried to run my addons I got a few errors. I went and fixed the first one and that worked nicely but what's very odd is that on subsequent runs I am not getting the other errors reported again even though they are still unfixed and definitely not working. Try the --nocache command-line...
by octalot
July 5th, 2021, 7:35 am
Forum: Multiplayer Development
Topic: SXRPG Version 5.2.3 - now on 1.12 Server
Replies: 96
Views: 37937

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Replaced the files and even tried to leave the old files togheter with the fix. Did i miss something? The directory i used was: sxcollection/unbalanced/scen_new inside the my games folder, if anyone could help i would really appreciate it. There are two survival add-ons with a Castle of Cantar map,...
by octalot
July 4th, 2021, 12:39 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

Now logged as #5923. I don't know when the bug itself will be fixed, however the uselessness of the console error message is a one-liner.
by octalot
June 27th, 2021, 5:26 pm
Forum: Technical Support
Topic: Game Crashes on changing desktops
Replies: 6
Views: 233

Re: Game Crashes on changing desktops

The best chance I have to reproduce it is starting a new scenario or loading a saved game, though occasionally when starting a new turn. Are you using the keyboard to switch desktops? I ask because 4447 is a race condition with keyboard input on the black loading screen. That wouldn't explain a cra...