Search found 815 matches
- April 27th, 2026, 5:37 pm
- Forum: Users’ Forum
- Topic: BETTER/MORE ADVANCED TUTORIAL? - Tutorial-style Campaign to teach newish players more advanced gameplay?
- Replies: 2
- Views: 116
Re: BETTER/MORE ADVANCED TUTORIAL? - Tutorial-style Campaign to teach newish players more advanced gameplay?
Please give the development branch (the 1.19.x versions) a go, TSG has been rewritten to be the tutorial and first campaign.
- February 7th, 2026, 11:28 am
- Forum: Scenario & Campaign Development
- Topic: Of Pearls and Pirates
- Replies: 11
- Views: 643
Re: Of Pearls and Pirates
Playing the version that's now in the master branch ( e96340040fc3a3fa375b384857ad816750ee1b0a ).
I'm out of practice, but even on the default difficulty this seems to have strong a "you lost the campaign on S01 or the first turn of S02, but it's going to be 13 turns into S02 before you know that ...
I'm out of practice, but even on the default difficulty this seems to have strong a "you lost the campaign on S01 or the first turn of S02, but it's going to be 13 turns into S02 before you know that ...
- September 14th, 2025, 12:46 pm
- Forum: WML Workshop
- Topic: Breeze Modfication
- Replies: 2
- Views: 1695
Re: Breeze Modfication
Wesnoth 1.18 added a core
Terrain codes with
tropical_forest terrain using terrain code ^Ftr, so the add-on's rainforest is logged as an error and then ignored.Terrain codes with
Y, Z, y or z are reserved for UMC, anything else might get a mainline terrain take over that code in a future release.- July 2nd, 2025, 5:36 am
- Forum: Technical Support
- Topic: UTBS-Under the Burning Suns
- Replies: 5
- Views: 3241
Re: UTBS-Under the Burning Suns
Sounds like #2682, that purple flags get the time-of-day recoloring and end up looking too blue during nighttime or underground.
The dwarven flags are already a different shape than the troll ones, but that isn't obvious with purple and black flags underground.
The dwarven flags are already a different shape than the troll ones, but that isn't obvious with purple and black flags underground.
- June 30th, 2025, 8:09 am
- Forum: Technical Support
- Topic: UTBS-Under the Burning Suns
- Replies: 5
- Views: 3241
Re: UTBS-Under the Burning Suns
Do you mean the orb above the HP and XP bars, the one that for your own units is green, yellow or red depending on whether it has moved this turn?
For those colors to have meaning, they have to be independent from the team's color.
For those colors to have meaning, they have to be independent from the team's color.
- January 9th, 2025, 4:17 am
- Forum: Writers’ Forum
- Topic: Securing Wesnoth
- Replies: 5
- Views: 23913
Re: Securing Wesnoth
That text was originally connected with the creation of Halstead - comparison of the text when it was added. Halstead's creation was moved earlier as part of Nemaara's plans, but the Wiki hasn't been updated to match.
I've logged a new issue #9710 connected to this.
I've logged a new issue #9710 connected to this.
- December 16th, 2024, 1:01 pm
- Forum: WML Workshop
- Topic: How to create recall list?
- Replies: 16
- Views: 2592
Re: How to create recall list?
If you use [side]save_id=some_name_1 , [side]save_id=some_name_2 , etc then the engine should carry over both the recall list and the recruit list for you, automatically storing all units from the map onto the appropriate side's recall list.
[unit]id= will automatically recall instead of creating ...
[unit]id= will automatically recall instead of creating ...
- November 24th, 2024, 2:32 pm
- Forum: WML Workshop
- Topic: Leader not found (what does this log entry mean?)
- Replies: 8
- Views: 1293
Re: Leader not found (what does this log entry mean?)
IIUC, your WML has a
[side][ai][leader_goal] for that side.- November 21st, 2024, 11:25 am
- Forum: Eastern Invasion
- Topic: 13. Spoils of War
- Replies: 9
- Views: 11439
Re: 13. Spoils of War
Spoiler on how to avoid that:
- November 16th, 2024, 2:29 pm
- Forum: Translations & Internationalization
- Topic: po files parsing
- Replies: 7
- Views: 4852
Re: po files parsing
The default for po4a is to only generate documents once they're 80% translated, so it doesn't generate it yet, sorry.
I suspect that getting it listed on the Wiki will need Ivanovic or Pentarctagon to edit the Wiki page.
I suspect that getting it listed on the Wiki will need Ivanovic or Pentarctagon to edit the Wiki page.
- October 31st, 2024, 6:31 pm
- Forum: Translations & Internationalization
- Topic: po files parsing
- Replies: 7
- Views: 4852
Re: po files parsing
Assuming Debian or Ubuntu, this should generate the manual's HTML file to open in a browser:
/usr/bin/po4a-translate -f docbook -L utf8 -m doc/manual/manual.en.xml -p po/wesnoth-manual/ar.po -l doc/manual/manual.ar.xml --keep 0
/usr/bin/xsltproc --nonet --stringparam callout.graphics 0 ...
/usr/bin/po4a-translate -f docbook -L utf8 -m doc/manual/manual.en.xml -p po/wesnoth-manual/ar.po -l doc/manual/manual.ar.xml --keep 0
/usr/bin/xsltproc --nonet --stringparam callout.graphics 0 ...
- October 31st, 2024, 3:14 pm
- Forum: Translations & Internationalization
- Topic: po files parsing
- Replies: 7
- Views: 4852
Re: po files parsing
With -manpages and -manual, those textdomains aren't shown within the game inself. The files in -manpages are shown by the Unix
man command, while -manual generates HTML to show in a web browser.- September 19th, 2024, 10:29 am
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.13.1 - now on Ko-fi!
- Replies: 1270
- Views: 470255
Re: To Lands Unknown 3.10 - now with achievements!
Scenarios 06 and 21 have code that doesn't work on Wesnoth 1.18 (haven't tested, just used grep). filter_ability was added in the 1.17 branch, but renamed as experimental_filter_ability before 1.18 released, which is currently being discussed in 7992 - that issue doesn't have a clear explanation yet ...
- September 13th, 2024, 11:05 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard, Re-Revised - New Mainline Candidate
- Replies: 44
- Views: 12223
Re: The South Guard, Re-Revised - New Mainline Candidate
I don't think the player really needs to be told that letting their units die is a bad thing.
That's the problem - they need to learn that letting their units die isn't always a bad thing, at least from a game mechanics point of view. One of the big speed-bumps in the game is understanding that ...
- September 8th, 2024, 3:36 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard, Re-Revised - New Mainline Candidate
- Replies: 44
- Views: 12223
Re: The South Guard, Re-Revised - New Mainline Candidate
Using a cavalryman as the main hero means that the player won't understand the numbers on screen until they understand resistances. For a game that depends a lot on numbers, the tutorial ought to introduce things in an order that a player can understand them - otherwise there's a risk that they'll ...