Search found 338 matches

by chak_abhi
July 19th, 2020, 10:15 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 17997

Re: Help with WML for a particular scenario

There is yet another problem with which I need help. Suppose in a scenario the player needs to capture villages in a particular area (say x=1-20, y=15-25) to get some supporting units (say 1 peasant from each of the captured villages joining the player's side). But if any of these villages are wrest...
by chak_abhi
July 17th, 2020, 3:31 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Konrad2 wrote:
July 16th, 2020, 9:26 pm
Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
Thanks. I will change it soon.
by chak_abhi
July 15th, 2020, 6:44 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Version 1.0.15 has been uploaded. It contains an additional scenario in episode 3. Please update your add-ons and enjoy playing the campaign.
by chak_abhi
June 17th, 2020, 6:41 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left, nothing happens when any unit touches the two-crossed-sword hexagon on the map. If it is a new bug or not fixed yet, I would like to recommend two things: (1) make the rescue condition more ex...
by chak_abhi
June 15th, 2020, 7:35 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Version 1.0.14 has been uploaded. Apart from some minor bug fixes it includes a new scenario in Chapter 2. Please update your add-ons.
by chak_abhi
June 4th, 2020, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Version 1.0.13 has been uploaded. It includes some modifications and bug fixes. Please update your add-ons.
by chak_abhi
May 4th, 2020, 7:01 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 17997

Re: Help with WML for a particular scenario

Well, that's very much a non-trivial problem (and not exactly what I imagined you were trying to do). If you think about how you would play the AI side as a human player, it involves decisions which units should attack in order to open a gap vs. which should press forward toward the goal vs. potent...
by chak_abhi
May 4th, 2020, 5:44 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 17997

Re: Help with WML for a particular scenario

You still haven't given quite enough information for us to know exactly how best to advice you. However, the Goto Micro AI is quite versatile and can probably be set up for this purpose. You might want to check that out. Ok, take for example the player has to protect an artifact located on a specif...
by chak_abhi
May 4th, 2020, 2:38 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 17997

Re: Help with WML for a particular scenario

Glen wrote:
May 4th, 2020, 3:55 am
I assumed he wanted the AI to move in that direction and capture the Tile if it can. You are implying that the AI should capture the tile and ignore nearby enemies and villages to do so.
Yes, thats the thing I want the AI to do, try to capture a particular tile ignoring the enemies and villages.
by chak_abhi
May 3rd, 2020, 5:58 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 17997

Re: Help with WML for a particular scenario

I need help once more. If I want an AI controlled side to capture a particular hex with any available unit what should be the required code? Thanks in advance.
by chak_abhi
May 3rd, 2020, 2:52 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 63
Views: 14681

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Dear friends, I have finally uploaded this campaign on the 1.14 server. Due to time constraints I couldn't pay attention to this campaign for a long period of time. I will test this campaign and make certain changes as required. I hope you will enjoy playing this campaign. And I profusely thank all ...
by chak_abhi
June 2nd, 2019, 9:13 pm
Forum: Scenario & Campaign Development
Topic: Birth of a Lich: SP Campaign Feedback and Reviews
Replies: 77
Views: 24304

Re: Birth of a Lich: SP Campaign Feedback and Reviews

Hi everyone!
A new version 1.0.5 of the campaign "Birth of a Lich" has been launched. Some of the scenarios have been modified a little, and some potential bugs have been removed. Please update your add-ons.
by chak_abhi
May 14th, 2019, 8:25 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 6 - Towards the Caves
Replies: 24
Views: 15615

Re: Scenario Review: SoF 6 - Towards the Caves

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.14.7, Challenging (Steelclad) (2) How difficult did you find the scenario? (1-10) 10, without some modifications (see below) (3) How clear did you find the scenario objectives? Absolutely clear (4) How clear and inte...
by chak_abhi
May 9th, 2019, 2:28 pm
Forum: Heir to the Throne
Topic: Scenario 24: Battle for Wesnoth
Replies: 77
Views: 42970

Re: Scenario 24: Battle for Wesnoth

josteph wrote:
May 9th, 2019, 8:46 am
chak_abhi wrote:
May 9th, 2019, 5:47 am
I have created an alternative map and code for this scenario which you can try if you want.
Thanks for sharing that! I recommend that you post it to viewforum.php?f=8, in this thread it will be lost :)
Thanks a lot!
by chak_abhi
May 9th, 2019, 2:28 pm
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 58
Views: 19305

Re: Heir to the Throne Update (Current Focus: S1)

I have always considered the last scenario (The Battle for Wesnoth) to be a spoilsport at the end of this epic campaign. You just have to burrow down in a small area creating a wall of tough units and see your painstaking efforts going down the drain in front of a load of enemy veterans. I have crea...