Search found 999 matches
- May 13th, 2026, 11:28 pm
- Forum: WML Workshop
- Topic: Double delayed variable substitition.
- Replies: 5
- Views: 65
Re: Double delayed variable substitition.
What is the rationale behind $|this_spot ?
$| evaluates to $, so that next evaluation will see it.
Here's a really simplified example to illustrate the problem:
[event]
name=side 2 turn 1
[set_variables]
name=cities
[value]
city="Weldyn"
[/value]
[value]
city="Elensefar ...
- May 13th, 2026, 6:36 pm
- Forum: WML Workshop
- Topic: Optimisation query: [event] placement
- Replies: 4
- Views: 41
Re: Optimisation query: [event] placement
Is this feature documented anywhere?Spannerbag wrote: May 13th, 2026, 12:14 pm My campaign has several[event]s that can fire in (m)any scenario(s) so appear in_main.cfg.
I don't see it mentioned in EventWML or CampaignWML.
- May 13th, 2026, 5:56 am
- Forum: WML Workshop
- Topic: Double delayed variable substitition.
- Replies: 5
- Views: 65
Re: Double delayed variable substitition.
If you change
Alternatively, if you change
delayed_variable_substitution=no to delayed_variable_substitution=yes, does that fix it?Alternatively, if you change
$this_spot to $|this_spot, does that fix it?Code: Select all
[item]
image=items/blue-scarecrow.png
x=$|this_spot.x
y=$|this_spot.y
name={DIR}_scarecrow
[/item]
- May 11th, 2026, 9:23 am
- Forum: Users’ Forum
- Topic: Why is the Fire Guardian and Fire Wraith Not Immune to Fire?
- Replies: 1
- Views: 54
Re: Why is the Fire Guardian and Fire Wraith Not Immune to Fire?
Usually 100% resistance is something to be avoided when designing a unit because it can lead to pathological situations. For example, if the Fire Guardian had 100% fire resistance, then if you had a battle with Fire Guardians on both sides, they would be (almost) unable to do any damage.
Armageddon ...
Armageddon ...
- May 6th, 2026, 5:00 pm
- Forum: WML Workshop
- Topic: Macro suggestions?
- Replies: 19
- Views: 304
Re: Macro suggestions?
Whether you use a tool or not, I would recommend looking at a simple campaign like A Tale of Two Brothers to get an idea of how it works.
You will want to create a file which looks basically the same as bigmap.cfg but with your own journey locations.
You will want to create a file which looks basically the same as bigmap.cfg but with your own journey locations.
- May 6th, 2026, 3:50 pm
- Forum: WML Workshop
- Topic: Macro suggestions?
- Replies: 19
- Views: 304
Re: Macro suggestions?
Sorry for explaining badly, what I mean is the map that displays in the background of the [story] tag if that makes sense. :)
Are you using a tool for this, or are you creating it manually?
There are some tools listed here:
https://wiki.wesnoth.org/Authoring_tools
It is not strictly ...
- May 3rd, 2026, 11:38 pm
- Forum: WML Workshop
- Topic: AI in add-ons
- Replies: 6
- Views: 95
Re: AI in add-ons
Just out of interest. What is the reason for the policy? Is it to stop copyrighted material being used, or because it can cause problems with the licence, or something else.
There is a statement from Wesnoth's art director (and lengthy discussion) here:
https://forums.wesnoth.org/viewtopic.php ...
- May 3rd, 2026, 1:18 pm
- Forum: Scenario & Campaign Development
- Topic: Cyrillas Great Work
- Replies: 2
- Views: 71
Re: Cyrillas Great Work
should have an apostrophe but the add on system seemed to hate it
Strange... I see lots of other add-ons with an apostrophe : Delfador's Memoirs , Isar's Cross Original , etc.
I would not expect the apostrophe to work in the folder name, but it should work in your _main.cfg file, like this ...
- April 28th, 2026, 11:15 pm
- Forum: Faction & Era Development
- Topic: A New Land Beyond Era
- Replies: 5
- Views: 154
Re: A New Land Beyond Era
Because the price of it increased astronomically?Mabuse wrote: April 28th, 2026, 6:38 am as i think about it, ... wasnt 16 GB not standard anways in gaming for the last decade(s)?
shifting to 32 GB, if that didnt happen already.
(even i changed to 32GB 2 years ago i think)
how come that we talk about 12GB ?![]()
- April 18th, 2026, 7:36 am
- Forum: Scenario & Campaign Development
- Topic: Using AI to create campaigns
- Replies: 2
- Views: 109
Re: Using AI to create campaigns
Has anyone used AI to create a campaign and have they found any issues or helpful processes to do so?
Here are some previous attempts, with varying degrees of success:
https://forums.wesnoth.org/viewtopic.php?p=697486#p697486
https://forums.wesnoth.org/viewtopic.php?t=59289
https://forums ...
- April 9th, 2026, 9:12 pm
- Forum: Technical Support
- Topic: Multi Forms
- Replies: 2
- Views: 75
Re: Multi Forms
There is a rule "Avoid double-posting" in the Community Guidelines.Genealogy-Grinch wrote: April 9th, 2026, 5:55 am need some thoughts, My question is what should I do if I have a question that could be said in Multi groups or Forms? this is allowed or should I just stick to one?
- March 31st, 2026, 2:43 am
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 20
- Views: 10694
Re: Campaign dialog log
This is in the latest version of Invasion from the Unknown:
It would still be a good idea to have this feature in Wesnoth itself rather than just one campaign...
Spoiler:
- March 30th, 2026, 3:57 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
- Replies: 284
- Views: 192945
Re: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
Some sequences make use of floating labels, halos, and standing unit animations, so you might want to make sure these options are enabled under Preferences → Display .
Do the first two options (floating labels, halos) even exist any more? They certainly aren't under Preferences → Display . (I don ...
Do the first two options (floating labels, halos) even exist any more? They certainly aren't under Preferences → Display . (I don ...
- March 22nd, 2026, 2:44 pm
- Forum: Users’ Forum
- Topic: Introduce yourself here!
- Replies: 724
- Views: 375575
Re: Introduce yourself here!
Real Ranged Attacks (Modification for 1.18.x)
But note that the game as it currently exists is not designed for real ranged attacks and changing this will obviously unbalance the gameplay.
Also see previous discussion of this.
- March 22nd, 2026, 1:55 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 279
- Views: 394223
Re: SLOW Performance Issues: post here to report
To reproduce from attached save game: end turn 7. The AI will (long) pause before its next move, and (less long) between moves.
I tried compiling this too (on a machine that's more than a decade old) and I didn't notice any delays.
I'm wondering if there's something about the way it was ...