Search found 999 matches

by gnombat
May 13th, 2026, 11:28 pm
Forum: WML Workshop
Topic: Double delayed variable substitition.
Replies: 5
Views: 65

Re: Double delayed variable substitition.


What is the rationale behind $|this_spot ?



$| evaluates to $, so that next evaluation will see it.


Here's a really simplified example to illustrate the problem:


[event]
name=side 2 turn 1
[set_variables]
name=cities
[value]
city="Weldyn"
[/value]
[value]
city="Elensefar ...
by gnombat
May 13th, 2026, 6:36 pm
Forum: WML Workshop
Topic: Optimisation query: [event] placement
Replies: 4
Views: 41

Re: Optimisation query: [event] placement

Spannerbag wrote: May 13th, 2026, 12:14 pm My campaign has several [event]s that can fire in (m)any scenario(s) so appear in _main.cfg.
Is this feature documented anywhere?

I don't see it mentioned in EventWML or CampaignWML.
by gnombat
May 13th, 2026, 5:56 am
Forum: WML Workshop
Topic: Double delayed variable substitition.
Replies: 5
Views: 65

Re: Double delayed variable substitition.

If you change delayed_variable_substitution=no to delayed_variable_substitution=yes, does that fix it?

Alternatively, if you change $this_spot to $|this_spot, does that fix it?

Code: Select all

[item]
	image=items/blue-scarecrow.png
	x=$|this_spot.x
	y=$|this_spot.y
	name={DIR}_scarecrow
[/item]
by gnombat
May 11th, 2026, 9:23 am
Forum: Users’ Forum
Topic: Why is the Fire Guardian and Fire Wraith Not Immune to Fire?
Replies: 1
Views: 54

Re: Why is the Fire Guardian and Fire Wraith Not Immune to Fire?

Usually 100% resistance is something to be avoided when designing a unit because it can lead to pathological situations. For example, if the Fire Guardian had 100% fire resistance, then if you had a battle with Fire Guardians on both sides, they would be (almost) unable to do any damage.

Armageddon ...
by gnombat
May 6th, 2026, 5:00 pm
Forum: WML Workshop
Topic: Macro suggestions?
Replies: 19
Views: 304

Re: Macro suggestions?

Whether you use a tool or not, I would recommend looking at a simple campaign like A Tale of Two Brothers to get an idea of how it works.

You will want to create a file which looks basically the same as bigmap.cfg but with your own journey locations.
by gnombat
May 6th, 2026, 3:50 pm
Forum: WML Workshop
Topic: Macro suggestions?
Replies: 19
Views: 304

Re: Macro suggestions?


Sorry for explaining badly, what I mean is the map that displays in the background of the [story] tag if that makes sense. :)


Are you using a tool for this, or are you creating it manually?

There are some tools listed here:

https://wiki.wesnoth.org/Authoring_tools

It is not strictly ...
by gnombat
May 3rd, 2026, 11:38 pm
Forum: WML Workshop
Topic: AI in add-ons
Replies: 6
Views: 95

Re: AI in add-ons


Just out of interest. What is the reason for the policy? Is it to stop copyrighted material being used, or because it can cause problems with the licence, or something else.


There is a statement from Wesnoth's art director (and lengthy discussion) here:

https://forums.wesnoth.org/viewtopic.php ...
by gnombat
May 3rd, 2026, 1:18 pm
Forum: Scenario & Campaign Development
Topic: Cyrillas Great Work
Replies: 2
Views: 71

Re: Cyrillas Great Work


should have an apostrophe but the add on system seemed to hate it


Strange... I see lots of other add-ons with an apostrophe : Delfador's Memoirs , Isar's Cross Original , etc.

I would not expect the apostrophe to work in the folder name, but it should work in your _main.cfg file, like this ...
by gnombat
April 28th, 2026, 11:15 pm
Forum: Faction & Era Development
Topic: A New Land Beyond Era
Replies: 5
Views: 154

Re: A New Land Beyond Era

Mabuse wrote: April 28th, 2026, 6:38 am as i think about it, ... wasnt 16 GB not standard anways in gaming for the last decade(s)?

shifting to 32 GB, if that didnt happen already.
(even i changed to 32GB 2 years ago i think)

how come that we talk about 12GB ? :lol:
Because the price of it increased astronomically?
by gnombat
April 18th, 2026, 7:36 am
Forum: Scenario & Campaign Development
Topic: Using AI to create campaigns
Replies: 2
Views: 109

Re: Using AI to create campaigns


Has anyone used AI to create a campaign and have they found any issues or helpful processes to do so?


Here are some previous attempts, with varying degrees of success:

https://forums.wesnoth.org/viewtopic.php?p=697486#p697486
https://forums.wesnoth.org/viewtopic.php?t=59289
https://forums ...
by gnombat
April 9th, 2026, 9:12 pm
Forum: Technical Support
Topic: Multi Forms
Replies: 2
Views: 75

Re: Multi Forms

Genealogy-Grinch wrote: April 9th, 2026, 5:55 am need some thoughts, My question is what should I do if I have a question that could be said in Multi groups or Forms? this is allowed or should I just stick to one?
There is a rule "Avoid double-posting" in the Community Guidelines.
by gnombat
March 31st, 2026, 2:43 am
Forum: Ideas
Topic: Campaign dialog log
Replies: 20
Views: 10694

Re: Campaign dialog log

This is in the latest version of Invasion from the Unknown:
Spoiler:
It would still be a good idea to have this feature in Wesnoth itself rather than just one campaign...
by gnombat
March 30th, 2026, 3:57 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]
Replies: 284
Views: 192945

Re: Invasion from the Unknown 2.2.0 [Wesnoth 1.18.x & 1.19.22+]

Some sequences make use of floating labels, halos, and standing unit animations, so you might want to make sure these options are enabled under Preferences → Display .

Do the first two options (floating labels, halos) even exist any more? They certainly aren't under Preferences → Display . (I don ...
by gnombat
March 22nd, 2026, 2:44 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 724
Views: 375575

Re: Introduce yourself here!

GenrihfonRozenzvaig wrote: March 22nd, 2026, 2:27 pm Is there an addon that gives archers range?
Real Ranged Attacks (Modification for 1.18.x)

But note that the game as it currently exists is not designed for real ranged attacks and changing this will obviously unbalance the gameplay.

Also see previous discussion of this.
by gnombat
March 22nd, 2026, 1:55 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 279
Views: 394223

Re: SLOW Performance Issues: post here to report


To reproduce from attached save game: end turn 7. The AI will (long) pause before its next move, and (less long) between moves.


I tried compiling this too (on a machine that's more than a decade old) and I didn't notice any delays.

I'm wondering if there's something about the way it was ...