Search found 1033 matches

by gnombat
July 15th, 2026, 4:20 pm
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 33
Views: 383

Re: 1.18 "Add-on ID" structure questions

In the list of changes between 1.12 and 1.13/1.14 it says:
Development Team wrote: November 18th, 2017, 5:34 pm Wesnoth doesn't allow special characters like ,?;:'" in unit type ids anymore.
by gnombat
July 15th, 2026, 3:01 pm
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 33
Views: 383

Re: 1.18 "Add-on ID" structure questions


Then it happened because of the ID.
I always make ID = file name. My aforementioned "arch-necromancer.cfg" (id=arch-necromancer) was built for 1.12 and did work back then.
Now, while transferring my old scenarios to 1.16, I noticed that that unit simply didn't appear in the game anymore. Not there ...
by gnombat
July 14th, 2026, 12:30 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 32
Views: 376

Re: I've lost all my hit points at Monte Carlo...


I'm more susceptible to this, because in a couple of my campaigns you only have a few high-level units and most of the time no way to recruit. No zerg-rushing the enemy, you need to manage your meager resources and try to gain terrain without losses.


Some of the rules of Wesnoth are different ...
by gnombat
July 13th, 2026, 6:40 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 32
Views: 376

Re: I've lost all my hit points at Monte Carlo...


Uh, this explains a lot... :doh:
So, a level 0 unit is just as proficient at swordplay as a level 3-4 unique hero? :shock:


Well, normally a level 3 or 4 unit has a greater number of attacks, and does far more damage, than a level 0 unit.

A level 0 Peasant has only 2 attacks, and each attack ...
by gnombat
July 12th, 2026, 3:44 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 32
Views: 376

Re: I've lost all my hit points at Monte Carlo...


Thanks, that clears things up. Though I'm still no wiser on why the AI has such a shameless luck (and me such a bad luck). I'm playing on default.


You could try the biased/experimental one - some people like that better.


And what is that "Monte Carlo simulation" thing good for?


I believe ...
by gnombat
July 11th, 2026, 4:33 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 32
Views: 376

Re: I've lost all my hit points at Monte Carlo...


I don't have that menu... :)
I guess because I'm still using 1.16 (default with my distro)?


That is 1.16. Here's a better screenshot.

rng.png


"Predictable" could mean less randomness


"Predictable" simply means that if you load from a save file you will get the same random numbers ...
by gnombat
July 11th, 2026, 1:00 pm
Forum: WML Workshop
Topic: Disable Recruit from Crossing Water
Replies: 7
Views: 89

Re: Disable Recruit from Crossing Water

WarDead0 wrote: July 11th, 2026, 8:40 am i'm happy for them to move around within the castle
Maybe you want the zone guardian AI?
by gnombat
July 11th, 2026, 12:57 pm
Forum: Users’ Forum
Topic: I've lost all my hit points at Monte Carlo...
Replies: 32
Views: 376

Re: I've lost all my hit points at Monte Carlo...


After a long hiatus I'm playing some games again (1.16), and somehow the new "combat hit" random generator seems strange to me.


What is the "combat hit" random generator?

The only options I see for the random number generator are "Default RNG", "Predictable RNG", and "Biased RNG (experimental ...
by gnombat
July 9th, 2026, 6:58 pm
Forum: WML Workshop
Topic: v1.19.24 Windows 11 Possible bug
Replies: 12
Views: 209

Re: v1.19.24 Windows 11 Possible bug


In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically what you put in advancement is nested event, so you need to delay its evaluation with $|.


According to the documentation you can ...
by gnombat
July 9th, 2026, 11:22 am
Forum: Website
Topic: Donation solicitation rather difficult to notice
Replies: 6
Views: 282

Re: Donation solicitation rather difficult to notice

shevegen wrote: July 9th, 2026, 10:38 am Perhaps a donate button could also be added somewhere
There is a donate button on the home page already - it's the yellow button near the bottom of the page.
shevegen wrote: July 9th, 2026, 10:38 am Anyone has historic pages of wesnoth here, the homepage?
https://web.archive.org/web/20170717202 ... snoth.org/
by gnombat
July 8th, 2026, 6:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.19.25
Replies: 2
Views: 1529

Re: Wesnoth 1.19.25

Is the spellchecker that was once in wmllint totally gone now?
by gnombat
July 8th, 2026, 5:54 pm
Forum: WML Workshop
Topic: 1.18 "Add-on ID" structure questions
Replies: 33
Views: 383

Re: 1.18 "Add-on ID" structure questions

kurt751 wrote: July 8th, 2026, 5:22 pm Thanks! Though it's a little over my pay grade. :oops:
Maybe look at Legend of the Invincibles on the add-on server - it's one single add-on but it contains two campaigns. Is that what you want?
by gnombat
July 7th, 2026, 2:37 pm
Forum: WML Workshop
Topic: v1.19.24 Windows 11 Possible bug
Replies: 12
Views: 209

Re: v1.19.24 Windows 11 Possible bug


Eh, can't do that because the event isn't actually executed, just assigned as part of a variable (so nothing to test, there is a debug message within the event which never displays - because the conditions where the event fires have not yet been reached and I'm only building a new unit with added ...
by gnombat
July 1st, 2026, 2:54 pm
Forum: Faction & Era Development
Topic: Shards Era
Replies: 27
Views: 8367

Re: Shards Era

Some of these unit sprites look a lot like ... slop. 🤖
by gnombat
July 1st, 2026, 12:59 pm
Forum: Technical Support
Topic: Increasing game UI text size
Replies: 8
Views: 1419

Re: Increasing game UI text size



If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

font_scale=150

Note that this feature is somewhat buggy.


Preferences.cfg? And where in the file should I put it, or it does not matter?


Recent versions of Wesnoth have an option in the game ...