Search found 1033 matches
- July 15th, 2026, 4:20 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 383
Re: 1.18 "Add-on ID" structure questions
In the list of changes between 1.12 and 1.13/1.14 it says:
Development Team wrote: November 18th, 2017, 5:34 pm Wesnoth doesn't allow special characters like ,?;:'" in unit type ids anymore.
- July 15th, 2026, 3:01 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 383
Re: 1.18 "Add-on ID" structure questions
Then it happened because of the ID.
I always make ID = file name. My aforementioned "arch-necromancer.cfg" (id=arch-necromancer) was built for 1.12 and did work back then.
Now, while transferring my old scenarios to 1.16, I noticed that that unit simply didn't appear in the game anymore. Not there ...
- July 14th, 2026, 12:30 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 32
- Views: 376
Re: I've lost all my hit points at Monte Carlo...
I'm more susceptible to this, because in a couple of my campaigns you only have a few high-level units and most of the time no way to recruit. No zerg-rushing the enemy, you need to manage your meager resources and try to gain terrain without losses.
Some of the rules of Wesnoth are different ...
- July 13th, 2026, 6:40 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 32
- Views: 376
Re: I've lost all my hit points at Monte Carlo...
Uh, this explains a lot... :doh:
So, a level 0 unit is just as proficient at swordplay as a level 3-4 unique hero? :shock:
Well, normally a level 3 or 4 unit has a greater number of attacks, and does far more damage, than a level 0 unit.
A level 0 Peasant has only 2 attacks, and each attack ...
- July 12th, 2026, 3:44 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 32
- Views: 376
Re: I've lost all my hit points at Monte Carlo...
Thanks, that clears things up. Though I'm still no wiser on why the AI has such a shameless luck (and me such a bad luck). I'm playing on default.
You could try the biased/experimental one - some people like that better.
And what is that "Monte Carlo simulation" thing good for?
I believe ...
- July 11th, 2026, 4:33 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 32
- Views: 376
Re: I've lost all my hit points at Monte Carlo...
I don't have that menu... :)
I guess because I'm still using 1.16 (default with my distro)?
That is 1.16. Here's a better screenshot.
rng.png
"Predictable" could mean less randomness
"Predictable" simply means that if you load from a save file you will get the same random numbers ...
- July 11th, 2026, 1:00 pm
- Forum: WML Workshop
- Topic: Disable Recruit from Crossing Water
- Replies: 7
- Views: 89
Re: Disable Recruit from Crossing Water
Maybe you want the zone guardian AI?
- July 11th, 2026, 12:57 pm
- Forum: Users’ Forum
- Topic: I've lost all my hit points at Monte Carlo...
- Replies: 32
- Views: 376
Re: I've lost all my hit points at Monte Carlo...
After a long hiatus I'm playing some games again (1.16), and somehow the new "combat hit" random generator seems strange to me.
What is the "combat hit" random generator?
The only options I see for the random number generator are "Default RNG", "Predictable RNG", and "Biased RNG (experimental ...
- July 9th, 2026, 6:58 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 209
Re: v1.19.24 Windows 11 Possible bug
In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically what you put in advancement is nested event, so you need to delay its evaluation with $|.
According to the documentation you can ...
- July 9th, 2026, 11:22 am
- Forum: Website
- Topic: Donation solicitation rather difficult to notice
- Replies: 6
- Views: 282
Re: Donation solicitation rather difficult to notice
There is a donate button on the home page already - it's the yellow button near the bottom of the page.
https://web.archive.org/web/20170717202 ... snoth.org/
- July 8th, 2026, 6:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.25
- Replies: 2
- Views: 1529
Re: Wesnoth 1.19.25
Is the spellchecker that was once in
wmllint totally gone now?- July 8th, 2026, 5:54 pm
- Forum: WML Workshop
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 33
- Views: 383
Re: 1.18 "Add-on ID" structure questions
Maybe look at Legend of the Invincibles on the add-on server - it's one single add-on but it contains two campaigns. Is that what you want?
- July 7th, 2026, 2:37 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 209
Re: v1.19.24 Windows 11 Possible bug
Eh, can't do that because the event isn't actually executed, just assigned as part of a variable (so nothing to test, there is a debug message within the event which never displays - because the conditions where the event fires have not yet been reached and I'm only building a new unit with added ...
- July 1st, 2026, 2:54 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 27
- Views: 8367
Re: Shards Era
Some of these unit sprites look a lot like ... slop. 
- July 1st, 2026, 12:59 pm
- Forum: Technical Support
- Topic: Increasing game UI text size
- Replies: 8
- Views: 1419
Re: Increasing game UI text size
If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:
font_scale=150
Note that this feature is somewhat buggy.
Preferences.cfg? And where in the file should I put it, or it does not matter?
Recent versions of Wesnoth have an option in the game ...