Search found 1025 matches
- July 9th, 2026, 6:58 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 168
Re: v1.19.24 Windows 11 Possible bug
In this example, reason for error is that you register event in name=side 1 turn 1. That does not have unit/second_unit available. From what I understand, practically what you put in advancement is nested event, so you need to delay its evaluation with $|.
According to the documentation you can ...
- July 9th, 2026, 11:22 am
- Forum: Website
- Topic: Donation solicitation rather difficult to notice
- Replies: 5
- Views: 240
Re: Donation solicitation rather difficult to notice
There is a donate button on the home page already - it's the yellow button near the bottom of the page.
https://web.archive.org/web/20170717202 ... snoth.org/
- July 8th, 2026, 6:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.19.25
- Replies: 2
- Views: 1336
Re: Wesnoth 1.19.25
Is the spellchecker that was once in
wmllint totally gone now?- July 8th, 2026, 5:54 pm
- Forum: Users’ Forum
- Topic: 1.18 "Add-on ID" structure questions
- Replies: 15
- Views: 144
Re: 1.18 "Add-on ID" structure questions
Maybe look at Legend of the Invincibles on the add-on server - it's one single add-on but it contains two campaigns. Is that what you want?
- July 7th, 2026, 2:37 pm
- Forum: WML Workshop
- Topic: v1.19.24 Windows 11 Possible bug
- Replies: 12
- Views: 168
Re: v1.19.24 Windows 11 Possible bug
Eh, can't do that because the event isn't actually executed, just assigned as part of a variable (so nothing to test, there is a debug message within the event which never displays - because the conditions where the event fires have not yet been reached and I'm only building a new unit with added ...
- July 1st, 2026, 2:54 pm
- Forum: Faction & Era Development
- Topic: Shards Era
- Replies: 27
- Views: 8330
Re: Shards Era
Some of these unit sprites look a lot like ... slop. 
- July 1st, 2026, 12:59 pm
- Forum: Technical Support
- Topic: Increasing game UI text size
- Replies: 8
- Views: 1414
Re: Increasing game UI text size
If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:
font_scale=150
Note that this feature is somewhat buggy.
Preferences.cfg? And where in the file should I put it, or it does not matter?
Recent versions of Wesnoth have an option in the game ...
- June 29th, 2026, 2:04 pm
- Forum: WML Workshop
- Topic: Create a campaign
- Replies: 3
- Views: 103
Re: Create a campaign
Upload the campaign here and someone will probably figure out what's wrong with it.
- June 26th, 2026, 5:23 am
- Forum: Scenario & Campaign Development
- Topic: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]
- Replies: 424
- Views: 158645
Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]
If you happened to make another one, I am jumping on it in a second.
WhiteWolf actually made an entire series of campaigns many years ago, but they have never been ported to the latest version of Wesnoth - you have to download an old version (1.12) to play them.
(Look for Underness Series in ...
- June 26th, 2026, 5:02 am
- Forum: Technical Support
- Topic: 1.19.24 multiline title possible issue?
- Replies: 2
- Views: 56
Re: 1.19.24 multiline title possible issue?
Not sure if this is an issue with my campaign or not hence this post.
From the documentation , it sounds like this is probably an intentional change in version 1.19/1.20 ( title_position did not even exist until version 1.19.17).
I can work around this by combining title_position=center,top ...
- June 24th, 2026, 8:12 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 254
- Views: 216683
Re: Descent into Darkness
It only shares the teaching of undead raising, the location, and the name with the scenario in 1.14.6.
Yes, but it should still have a turn limit.
Currently is a non-standard puzzle scenario, and the turn limit was probably removed to have no pressure regarding the puzzles. (xp is also ...
- June 24th, 2026, 12:12 pm
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 254
- Views: 216683
Re: Descent into Darkness
I think it's really weird how you state that you don't want to abuse a functionality the game provides (which would waste your time), but then you go all in to 'waste' hours to abuse a game mechanic and then base your rating of this scenario and the following on having abused said mechanic ...
- June 22nd, 2026, 1:27 pm
- Forum: Technical Support
- Topic: wesnothd doesn't read custom config file
- Replies: 6
- Views: 94
Re: wesnothd doesn't read custom config file
I would recommend just starting with a very minimal config file, like this:
motd="Welcome to the Battle for Wesnoth Cognitive Cosmos dedicated game server!"
Nothing else - no [game_config] or [server] tags, just a simple one-line file. Then try starting wesnothd and connecting to it. If you ...
motd="Welcome to the Battle for Wesnoth Cognitive Cosmos dedicated game server!"
Nothing else - no [game_config] or [server] tags, just a simple one-line file. Then try starting wesnothd and connecting to it. If you ...
- June 22nd, 2026, 11:02 am
- Forum: Technical Support
- Topic: wesnothd doesn't read custom config file
- Replies: 6
- Views: 94
Re: wesnothd doesn't read custom config file
motd = "Welcome to the Battle for Wesnoth Cognitive Cosmos dedicated game server! Please remember to password protect your rooms and store those passwords in a safe and secure loca>
That part certainly doesn't look right.
To be honest, the entire config file looks strange - was this file ...
- June 19th, 2026, 11:59 am
- Forum: Users’ Forum
- Topic: wesnothd
- Replies: 5
- Views: 158
Re: wesnothd
We used to play in LAN by setting up a server from within the game itself - hosting a game is one of the multiplayer options, while the other player joins that server through IP address. I specifically remember not ever launching wesnothd. ;)
I think the game just launches wesnothd itself ...