Search found 367 matches

by gnombat
July 25th, 2021, 10:47 am
Forum: Technical Support
Topic: Increasing game UI text size
Replies: 4
Views: 132

Re: Increasing game UI text size

There used to be an actual control for this in the preferences dialog box, but it was removed just before version 1.14 was released (because of bugs in the feature).
by gnombat
July 25th, 2021, 3:51 am
Forum: Technical Support
Topic: Increasing game UI text size
Replies: 4
Views: 132

Re: Increasing game UI text size

If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

Code: Select all

font_scale=150
Note that this feature is somewhat buggy.
by gnombat
July 20th, 2021, 1:38 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 269
Views: 111205

Re: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)

Simons Mith wrote: July 20th, 2021, 12:33 pm However, I'd prefer not to change any of SkyOne's plotting. While I could foreshadow this, by putting some undead in earlier, for example, and tweaking the dialogue, I hope to change as little as possible.
You could just add some more holy water.
by gnombat
June 28th, 2021, 10:26 pm
Forum: WML Workshop
Topic: Help needed to remove shadows using ImagePathFunctions
Replies: 6
Views: 391

Re: Help needed to remove shadows using ImagePathFunctions

pipapopinguin wrote: June 28th, 2021, 5:56 pm

Code: Select all

1 + (alpha - 30)
Isn't that the same as alpha - 29? Is that really what you intended?

Maybe this is what you want?

Code: Select all

image="{IMAGE}~RC(magenta>{COLOR})~ADJUST_ALPHA(if(alpha = 255, 255, 0))"
by gnombat
June 23rd, 2021, 1:07 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 580
Views: 179545

Re: A New Order.

Thanks for your reply. I'm planning to make an add-on that takes place right after King Konrad II dies. I'm not sure if that's a good idea since add-ons like this existed. I would not worry too much about conflicts with other add-on campaigns; an enormous number of add-on campaigns have been writte...
by gnombat
June 22nd, 2021, 1:43 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 580
Views: 179545

Re: A New Order.

Just asking but is this campaign canon? I've seen this page (https://wiki.wesnoth.org/Garardine_Dynasty) and I'm not sure if it makes A New Order campaign as canon or not. Well, in general, the only things you can rely on as "canon" are the mainline campaigns (i.e., the campaigns that com...
by gnombat
June 20th, 2021, 6:59 pm
Forum: Technical Support
Topic: Question about Add-on relocation
Replies: 6
Views: 324

Re: Question about Add-on relocation

The most convenient way to run the command would be to create a Windows shortcut with the command-line flag(s) that you want to use. See the example here.
by gnombat
June 14th, 2021, 5:08 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

Heindal wrote: June 14th, 2021, 4:59 pm Maybe I edited the file the last time, but I really don't remember using several enters. :hmm:
There were 6 different translation strings in the file containing a \v (out of several thousand translations). It wasn't all 6 \v in one place.
by gnombat
June 14th, 2021, 4:43 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

The occurrences of \v are in the translated strings, not the original strings, so they're not from wmlgettext. Presumably they were added when editing the file with Poedit. According to https://github.com/vslavik/poedit/issues/637 "You can get the '\v' character if you press shift and enter sim...
by gnombat
June 14th, 2021, 12:50 pm
Forum: Multiplayer Development
Topic: Bad Moon Rising co-op?
Replies: 3
Views: 264

Re: Bad Moon Rising co-op?

I don't want to sound discouraging, but - Bad Moon Rising is a pretty large, complex campaign, and converting it to multiplayer would be quite a big project, especially for someone just learning the basics of developing add-ons. I would suggest starting with something simpler. Note that there is a W...
by gnombat
June 12th, 2021, 12:26 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 580
Views: 179545

Re: A New Order.

It's just you actually. :D SoW is by far younger than ANO and there have never been any attempts to reconcilate the timelines of these two campaigns, or to fit ANO into the Dragon War canon. Well, the narrator in Soldier of Wesnoth mentions the Akladians, so it must have been intended to be part of...
by gnombat
June 11th, 2021, 9:20 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

I think the issue is triggered by the \v escape sequences in the translations. (There are 6 of these in the file.)
by gnombat
June 11th, 2021, 2:57 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

Did you try your idea of zipping it? I would think a .zip file would be a lot smaller.
by gnombat
June 9th, 2021, 7:07 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 21
Views: 727

Re: The game doesn't start

Heindal wrote: June 9th, 2021, 5:04 pm 20200122 00:41:24 error filesystem: Could not determine path to user's Documents folder! (0x80070005) User config/data directories may be unavailable for this session. Please report this as a bug.
Note that "20200122" seems to imply that this is a very old error message.
by gnombat
June 9th, 2021, 5:49 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 580
Views: 179545

Re: A New Order.

HenryY2020 wrote: June 9th, 2021, 1:50 pm Is it just me or is A New Order basically the sequel to Soldier of Wesnoth?
I think it would be more accurate to say that Soldier of Wesnoth is a prequel to A New Order.

(A New Order was released in 2005, while Soldier of Wesnoth was written later, in 2013.)